Bennett Carrocchio

Deal Analyst, a16z · 0 appearances on the record.

computed by AI from the episodes · how this works → · full disclaimer →

7statements → 7claims → 0claims resolved → average certainty → average debate potential →

how the 7 claims stand · each chip opens the sources

2 predictions · 5 assertions · every statement was checked. The predictions and assertions are the 7 claims: statements the public record can support or contradict. 7 are resolved. Everything else (opinions, insights, what ifs, disclosures) can never be settled by the record, so it carries no assessment.

The record, in short

What the tape says about how Bennett argues and how the claims held up. Everything they said, and everything said about them, is in the tabs below.

Their most notable supported claim

Assertion Supported
Carrocchio: Esports audience size surpassed MLB and NHL in 2017
“If you compare each league's audience size with esports, esport leagues had a larger audience base than both Major League Baseball and the National Hockey League in 2017.”
Bennett Carrocchio Jun 7, 2019 ▶ 1:56 What's Next for Esports Startups

Their most notable contradicted claim

Prediction Didn’t hold up
Carrocchio: Global esports audience will reach 650 million viewers by 2022
“Assuming a 14% annual growth rate beginning in 2017, which is conservative, by the way, we can expect around six hundred fifty million global esports viewers by 2022.”
Bennett Carrocchio Jun 7, 2019 ▶ 1:03 What's Next for Esports Startups

Expressed certainty vs assessment result

none yet certainty 1
none yet certainty 2
0% certainty 3
92% certainty 4
none yet certainty 5

weighted support: a fully supported claim counts one, a partly supported claim counts half. Each filled bar is clickable and opens exactly those claims; "none yet" means nothing said at that certainty level has resolved yet

Everything Bennett Carrocchio said on the a16z Podcast that made the record, most notable first. Filter by type, assessment or year in the ledger →

Assertion Supported
Carrocchio: Esports audience size surpassed MLB and NHL in 2017
“If you compare each league's audience size with esports, esport leagues had a larger audience base than both Major League Baseball and the National Hockey League in 2017.”
Bennett Carrocchio Jun 7, 2019 ▶ 1:56 What's Next for Esports Startups
Assertion Supported
Carrocchio: 2017 League of Legends finals beat World Series viewership
“The League of Legends Championship alone drew in more total viewers than baseball's World Series, basketball's finals, and hockey's Stanley Cup in 2017, second only to the Super Bowl.”
Bennett Carrocchio Jun 7, 2019 ▶ 2:06 What's Next for Esports Startups
Prediction Didn’t hold up
Carrocchio: Global esports audience will reach 650 million viewers by 2022
“Assuming a 14% annual growth rate beginning in 2017, which is conservative, by the way, we can expect around six hundred fifty million global esports viewers by 2022.”
Bennett Carrocchio Jun 7, 2019 ▶ 1:03 What's Next for Esports Startups
Prediction Partly held up
Carrocchio: Global esports revenue will surpass $1 billion in 2019
“This year, global revenue will surpass one billion dollars, having been less than half a billion a mere three years ago.”
Bennett Carrocchio Jun 7, 2019 ▶ 3:21 What's Next for Esports Startups
Assertion Supported
Carrocchio: Twitch paid Activision Blizzard $90 million for Overwatch broadcast rights
“Twitch paid Activision Blizzard ninety million dollars to broadcast the Overwatch League's first two seasons.”
Bennett Carrocchio Jun 7, 2019 ▶ 4:06 What's Next for Esports Startups
Assertion Supported
Carrocchio: Global esports viewership surpassed 450 million in 2019
“In 2017, there were three hundred thirty five million known viewers of esports content around the world. One year later, that number grew 18% to just shy of four hundred million views, and in 2019, the global esports audience base grew another 15% and surpasse…”
Bennett Carrocchio Jun 7, 2019 ▶ 0:45 What's Next for Esports Startups
Assertion Supported
Carrocchio: Traditional sports generate $54 per fan versus esports' $4
“On average, the top four North American sports leagues drove in 54 dollars of revenue per each individual fan in 2017. Esports today is about seven percent of that, or four dollars in revenue per fan.”
Bennett Carrocchio Jun 7, 2019 ▶ 3:03 What's Next for Esports Startups

Played on the show (1)

Episodes where a recording of Bennett Carrocchio was played rather than Bennett taking part, or where the tape carries an address with nobody putting questions to them. Listed because the words are on the record, kept out of every score on this page because they were not said on this show. We read this off the tape: who was spoken to, who was asked something, who answered whom.

EpisodeDateOn tapeWhat it is
What's Next for Esports Startups Jun 7, 2019 4m clip played
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