Electronic Arts, every mention
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every year anyone John Riccitiello 6Reed Hastings 3Mark McClusky 2Chris Dixon 2Andrew Chen 2Alex Rampell 2Marc Andreessen 1Justin Bailey 1Jonathan Lai 1Jen Kha 1
Verbatim, from the transcripts: the passages where Electronic Arts comes up
Why Investors Are Rethinking Everything for the AI Era
Marc Andreessen & Andrew Chen Talk Creative Computers
- ▶ 37:26 Marc Andreessen The, the platform publishing companies, uh, like EA make most of the money in games.
2024 Big Ideas: Anime Games Go Mainstream with Robin Guo
- ▶ 9:55 unnamed speaker There's obviously big giants like EA or Tencent that have been around forever.
2024 Big Ideas: AI-First Games That Never End with Jonathan Lai
- ▶ 14:06 Jonathan Lai It wasn't Electronic Arts or Activision or Microsoft.
How Gaming is Changing the Media Landscape
- ▶ 1:13 Andrew Chen And so we're lucky today to have, uh, John Riccatello, um, who's had a front row seat over the last two decades plus in the games industry, first as CEO of EA and now as CEO of Unity.
- ▶ 16:52 John Riccitiello My company was smaller than the Rolling Stones when I first got to Electronic Arts. 3 times in the scene
- ▶ 24:59 John Riccitiello That was Electronic Arts, and Activision, and Take Two, and Ubisoft, and some players from Japan like Square and others. 2 times in the scene
- ▶ 32:11 John Riccitiello Or like Disney, will companies like Electronic Arts and Activision and Bethesda and Take Two, Western strongholds for content, will they build that direct to consumer relationship?
What's Next for Esports Startups
- ▶ 1:15 Bennett Carrocchio Well, using Twitch's top streamed games as a proxy for general consumption, we're seeing a lot of Battle Arena and Battle Royale titles like Riot's League of Legends, Epic's 2018 sensation Fortnite, and EA's 2019 sensation Apex Legends.
- ▶ 26:32 Andrew Chen In a very short period of time, and then, you know, and then that's, that's actually EA, right?
a16z Podcast | Tech and Entertainment in the 'Era of Mass Customization'
- ▶ 33:36 Reed Hastings So Pixar, EA. 3 times in the scene
a16z Podcast | Machine Intelligence, from University to Industry
- ▶ 11:26 Cameron Schuler But the second part of it is, I think the people who could really win at AI are the games companies, the electronic arts and groups like that.
a16z Podcast | Managing Uncertainty -- Layoffs and Talent
- ▶ 7:04 Alex Rampell One of our biggest clients was a company called play fish, play fish gets bought by EA social gaming runs into problems. 2 times in the scene
a16z Podcast | Tech Trends Changing Gaming
- ▶ 4:44 Justin Bailey Like if you go back to that 40 years ago, that actually was right around the time when EA was being formed.
a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
- ▶ 25:24 Chris Dixon Um, I think Oculus has a few partnerships, but, you know, what, what are you seeing in terms of like the, you know, is why, I guess the question I have is why isn't, you know, EA and Activision, all these guys, you know, going heavy into… 2 times in the scene
a16z Podcast | Sports, Tech, and What We Can All Learn from the Latest Performance Science
- ▶ 0:57 Mark McClusky And worked there for a while, and then moved out here, worked at Electronic Arts, where I launched some editorial products there, and have been wired for nine years, so it's really, you know, I grew up wanting to be a sports writer, and…
- ▶ 21:45 Mark McClusky You know, EA's genius is that, that people pay them for it, right?