Dec 16, 2023 · 23m · a16z

2024 Big Ideas: AI-First Games That Never End with Jonathan Lai

Jonathan Lai · 15m spoken
0:00 / 0:00
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In this episode of the a16z 2024 Big Ideas series, host and General Partner Jonathan Lai explore how generative AI is driving a transition toward endless, AI-native gaming experiences, intelligent dynamic companions, and novel business models for emerging startups.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. How this is scored →

The host as informed peer 2.4 Guest teaching 3.4 Guest disagreement 1.1 The host pushing back 1.9
05100:0010:0020:000:00–3:15 · The host as informed peer 0/10 a16z 2024 Big Ideas Series Overview & Highlights This segment consists of a promotional voiceover intro followed by a monologue pitch from guest Jonathan Lai introducing his big idea. Because the host does not engage, host-side metrics are zero.3:15–5:15 · The host as informed peer 2/10 The Two Waves of AI in Gaming Development The host asks a polite prompt about current gaming upgrades. The guest educates the host by breaking down the AI revolution into two waves and citing survey statistics showing 87% of gaming studios already use generative AI.5:15–7:20 · The host as informed peer 2/10 Unpacking the 'Good Alone, Great with AI, Best with Friends' Philosophy The host compliments and echoes the guest's mantra regarding multi-player AI dynamics. The guest explains how current major games treat AI merely as warmup bots whereas generative agents move into core gameplay.7:20–11:40 · The host as informed peer 4/10 Consumer Demand Precedents: Companions, Personalization, and D&D The host offers thoughtful pushback by asking how hyper-personalization can coexist with shared community gaming experiences. The guest counters and educates by detailing precedents like Cortana in Halo, Ellie in The Last of Us, and D&D.11:40–15:55 · The host as informed peer 3/10 Market Dynamics: AAA Incumbents vs. Nimble AI Startups The host prompts a question about AAA incumbents versus new startups. The guest provides detailed market analysis, explaining why traditional publishers protect existing IP while new entrants replicate historical shifts like mobile gaming.15:55–21:01 · The host as informed peer 5/10 Evolving Business Models and Managing Cloud Inference Costs The host demonstrates domain expertise by highlighting cloud inference costs and then pressing whether usage-linked costs create a negative feedback loop for player engagement. The guest counters by drawing parallels to historical energy meters in Facebook games.21:01–23:09 · The host as informed peer 1/10 Call to Action for Gaming Founders and Builders The host asks a standard call-to-action question for founders. The guest provides advice on reimagining classic game genres with AI, citing modding history before the host concludes the podcast.0:00–3:15 · Guest teaching 0/10 a16z 2024 Big Ideas Series Overview & Highlights This segment consists of a promotional voiceover intro followed by a monologue pitch from guest Jonathan Lai introducing his big idea. Because the host does not engage, host-side metrics are zero.3:15–5:15 · Guest teaching 4/10 The Two Waves of AI in Gaming Development The host asks a polite prompt about current gaming upgrades. The guest educates the host by breaking down the AI revolution into two waves and citing survey statistics showing 87% of gaming studios already use generative AI.5:15–7:20 · Guest teaching 3/10 Unpacking the 'Good Alone, Great with AI, Best with Friends' Philosophy The host compliments and echoes the guest's mantra regarding multi-player AI dynamics. The guest explains how current major games treat AI merely as warmup bots whereas generative agents move into core gameplay.7:20–11:40 · Guest teaching 5/10 Consumer Demand Precedents: Companions, Personalization, and D&D The host offers thoughtful pushback by asking how hyper-personalization can coexist with shared community gaming experiences. The guest counters and educates by detailing precedents like Cortana in Halo, Ellie in The Last of Us, and D&D.11:40–15:55 · Guest teaching 5/10 Market Dynamics: AAA Incumbents vs. Nimble AI Startups The host prompts a question about AAA incumbents versus new startups. The guest provides detailed market analysis, explaining why traditional publishers protect existing IP while new entrants replicate historical shifts like mobile gaming.15:55–21:01 · Guest teaching 5/10 Evolving Business Models and Managing Cloud Inference Costs The host demonstrates domain expertise by highlighting cloud inference costs and then pressing whether usage-linked costs create a negative feedback loop for player engagement. The guest counters by drawing parallels to historical energy meters in Facebook games.21:01–23:09 · Guest teaching 2/10 Call to Action for Gaming Founders and Builders The host asks a standard call-to-action question for founders. The guest provides advice on reimagining classic game genres with AI, citing modding history before the host concludes the podcast.0:00–3:15 · Guest disagreement 0/10 a16z 2024 Big Ideas Series Overview & Highlights This segment consists of a promotional voiceover intro followed by a monologue pitch from guest Jonathan Lai introducing his big idea. Because the host does not engage, host-side metrics are zero.3:15–5:15 · Guest disagreement 1/10 The Two Waves of AI in Gaming Development The host asks a polite prompt about current gaming upgrades. The guest educates the host by breaking down the AI revolution into two waves and citing survey statistics showing 87% of gaming studios already use generative AI.5:15–7:20 · Guest disagreement 1/10 Unpacking the 'Good Alone, Great with AI, Best with Friends' Philosophy The host compliments and echoes the guest's mantra regarding multi-player AI dynamics. The guest explains how current major games treat AI merely as warmup bots whereas generative agents move into core gameplay.7:20–11:40 · Guest disagreement 2/10 Consumer Demand Precedents: Companions, Personalization, and D&D The host offers thoughtful pushback by asking how hyper-personalization can coexist with shared community gaming experiences. The guest counters and educates by detailing precedents like Cortana in Halo, Ellie in The Last of Us, and D&D.11:40–15:55 · Guest disagreement 1/10 Market Dynamics: AAA Incumbents vs. Nimble AI Startups The host prompts a question about AAA incumbents versus new startups. The guest provides detailed market analysis, explaining why traditional publishers protect existing IP while new entrants replicate historical shifts like mobile gaming.15:55–21:01 · Guest disagreement 3/10 Evolving Business Models and Managing Cloud Inference Costs The host demonstrates domain expertise by highlighting cloud inference costs and then pressing whether usage-linked costs create a negative feedback loop for player engagement. The guest counters by drawing parallels to historical energy meters in Facebook games.21:01–23:09 · Guest disagreement 0/10 Call to Action for Gaming Founders and Builders The host asks a standard call-to-action question for founders. The guest provides advice on reimagining classic game genres with AI, citing modding history before the host concludes the podcast.0:00–3:15 · The host pushing back 0/10 a16z 2024 Big Ideas Series Overview & Highlights This segment consists of a promotional voiceover intro followed by a monologue pitch from guest Jonathan Lai introducing his big idea. Because the host does not engage, host-side metrics are zero.3:15–5:15 · The host pushing back 1/10 The Two Waves of AI in Gaming Development The host asks a polite prompt about current gaming upgrades. The guest educates the host by breaking down the AI revolution into two waves and citing survey statistics showing 87% of gaming studios already use generative AI.5:15–7:20 · The host pushing back 1/10 Unpacking the 'Good Alone, Great with AI, Best with Friends' Philosophy The host compliments and echoes the guest's mantra regarding multi-player AI dynamics. The guest explains how current major games treat AI merely as warmup bots whereas generative agents move into core gameplay.7:20–11:40 · The host pushing back 4/10 Consumer Demand Precedents: Companions, Personalization, and D&D The host offers thoughtful pushback by asking how hyper-personalization can coexist with shared community gaming experiences. The guest counters and educates by detailing precedents like Cortana in Halo, Ellie in The Last of Us, and D&D.11:40–15:55 · The host pushing back 2/10 Market Dynamics: AAA Incumbents vs. Nimble AI Startups The host prompts a question about AAA incumbents versus new startups. The guest provides detailed market analysis, explaining why traditional publishers protect existing IP while new entrants replicate historical shifts like mobile gaming.15:55–21:01 · The host pushing back 5/10 Evolving Business Models and Managing Cloud Inference Costs The host demonstrates domain expertise by highlighting cloud inference costs and then pressing whether usage-linked costs create a negative feedback loop for player engagement. The guest counters by drawing parallels to historical energy meters in Facebook games.21:01–23:09 · The host pushing back 0/10 Call to Action for Gaming Founders and Builders The host asks a standard call-to-action question for founders. The guest provides advice on reimagining classic game genres with AI, citing modding history before the host concludes the podcast.

speaking balance: gold is the host, purple is the guest (3 minute bins)

0:00 · the host 0% · guest 100%0:00 · the host 0% · guest 100%3:00 · the host 0% · guest 100%3:00 · the host 0% · guest 100%6:00 · the host 0% · guest 100%6:00 · the host 0% · guest 100%9:00 · the host 0% · guest 100%9:00 · the host 0% · guest 100%12:00 · the host 0% · guest 100%12:00 · the host 0% · guest 100%15:00 · the host 0% · guest 100%15:00 · the host 0% · guest 100%18:00 · the host 0% · guest 100%18:00 · the host 0% · guest 100%21:00 · the host 0% · guest 100%21:00 · the host 0% · guest 100%
Sharpest disagreement ▶ 19:41 Guest reframes host's objection regarding inference cost barriers

The guest gently rejects the host's premise that usage-linked inference costs will deter players, reframing the dynamic by pointing to how early Facebook games successfully gated playtime with energy meters.

Hardest push from the host ▶ 19:00 Host questions inference cost feedback loops

The host refuses to simply accept the subscription model premise and actively presses whether tying gameplay time directly to inference costs creates an adverse feedback loop that limits deep player immersion.

Biggest teaching moment ▶ 8:11 Guest explains decades of consumer behavior around AI companions

The guest educates the host on how player demand for AI companions is already proven, walking through detailed historical examples such as Cortana in Halo and Ellie in The Last of Us.

The host holds their own ▶ 15:55 Host identifies economic hurdles of real-time AI rendering

The host demonstrates strong industry domain knowledge by pointing out that real-time AI world generation fundamentally changes backend cost structures compared to traditional fixed game distribution.

the scores for every segment, with the reasoning behind each
ChapterTopicThe host as informed peerGuest teachingGuest disagreementThe host pushing backWhy
a16z 2024 Big Ideas Series Overview & Highlights 0000 This segment consists of a promotional voiceover intro followed by a monologue pitch from guest Jonathan Lai introducing his big idea. Because the host does not engage, host-side metrics are zero.
The Two Waves of AI in Gaming Development 2411 The host asks a polite prompt about current gaming upgrades. The guest educates the host by breaking down the AI revolution into two waves and citing survey statistics showing 87% of gaming studios already use generative AI.
Unpacking the 'Good Alone, Great with AI, Best with Friends' Philosophy 2311 The host compliments and echoes the guest's mantra regarding multi-player AI dynamics. The guest explains how current major games treat AI merely as warmup bots whereas generative agents move into core gameplay.
Consumer Demand Precedents: Companions, Personalization, and D&D 4524 The host offers thoughtful pushback by asking how hyper-personalization can coexist with shared community gaming experiences. The guest counters and educates by detailing precedents like Cortana in Halo, Ellie in The Last of Us, and D&D.
Market Dynamics: AAA Incumbents vs. Nimble AI Startups 3512 The host prompts a question about AAA incumbents versus new startups. The guest provides detailed market analysis, explaining why traditional publishers protect existing IP while new entrants replicate historical shifts like mobile gaming.
Evolving Business Models and Managing Cloud Inference Costs 5535 The host demonstrates domain expertise by highlighting cloud inference costs and then pressing whether usage-linked costs create a negative feedback loop for player engagement. The guest counters by drawing parallels to historical energy meters in Facebook games.
Call to Action for Gaming Founders and Builders 1200 The host asks a standard call-to-action question for founders. The guest provides advice on reimagining classic game genres with AI, citing modding history before the host concludes the podcast.

Statements from this episode (15)

Prediction Held up
Lai: 2024 will bring the first cohort of AI-first games
“So in 2024, I believe we'll see the first cohort of AI-first games from creators that leverage large language models to enable novel game systems and mechanics.”
Jonathan Lai Dec 16, 2023 ▶ 1:52
Insight
Lai: AI's biggest gaming opportunity is reinventing gameplay, not efficiency
“And while much of the early discourse on generative AI in games is focused on how AI can make game creators more efficient, I actually believe the largest opportunity long-term is on leveraging AI to reinvent the nature of the games themselves.”
Jonathan Lai Dec 16, 2023 ▶ 2:04
Prediction Not checkable as stated
Lai: Future game worlds will be generated at runtime by neural networks
“And in the game worlds themselves can no longer, will no longer be rendered, but actually generated at runtime using neural networks.”
Jonathan Lai Dec 16, 2023 ▶ 2:50
Assertion Partly supported
Lai: 87% of surveyed game studios use generative AI tools
“So we surveyed 230 game studios earlier this year. And it turns out that 87% of them are already using generative AI tools. And so some of the products that they named include ChatGPT, Midjourney, 11 Labs, KDEM, Adobe Firefly, GitHub Copilot, et cetera. And th…”
Jonathan Lai Dec 16, 2023 ▶ 3:54
Assertion Supported
Lai: Major games currently use AI mostly for onboarding and practice
“So many of the biggest games in the world today, you think about Fortnite, Call of Duty, League of Legends, They utilize AI primarily for onboarding and practice.”
Jonathan Lai Dec 16, 2023 ▶ 5:47
Prediction Not checkable as stated
Lai: Generative AI will move game agents into core gameplay
“I think one of the promises of generative agents is in elevating agents like the AI agents from a warmup into the core game itself.”
Jonathan Lai Dec 16, 2023 ▶ 6:12
Prediction Not checkable as stated
Lai: Video game players will readily accept LLM-powered AI companions
“The idea of just turbocharging disks of large language models to make them more lifelike and enable them to have a wider range of expression and behavior, I think is going to be Very well accepted by players.”
Jonathan Lai Dec 16, 2023 ▶ 10:01
Insight
Lai: Generative AI in gaming enables existing player desires, not new behaviors
“We're not in, we're not inventing entirely new consumer behavior. We're just making it easier for players to do what they already want.”
Jonathan Lai Dec 16, 2023 ▶ 11:33
Assertion Supported
Lai: Mobile gaming was won by new startups, not legacy publishers
“The winners in mobile games were largely new companies Supercell, King, Zynga, and not the PC console and companies, right? It wasn't Electronic Arts or Activision or Microsoft.”
Jonathan Lai Dec 16, 2023 ▶ 13:58
Prediction Not checkable as stated
Lai: Startups, not AAA incumbents, will build the most innovative AI games
“So I think in, in that same vein, I think the most innovative AI native experiences are more likely to be created by startups and teams that are just getting going and are bringing that fresh perspective, I suppose to coming at it with a lot of history and bag…”
Jonathan Lai Dec 16, 2023 ▶ 15:34
Assertion Partly supported
Lai: Free-to-play games average only 5% to 10% monetizing users
“So one is free to play, where the majority of users actually around 90 to 95% on average play a game for free, and then the minority five to 10% actually monetize.”
Jonathan Lai Dec 16, 2023 ▶ 16:51
Assertion Not checkable as stated
Lai: Cloud inference costs break traditional gaming monetization models
“The challenge is that with an AI game, if you have a game that's running a large language model in the cloud, the influence costs of serving users dynamically generated worlds or texts would probably make either of these models unprofitable right off the bat, …”
Jonathan Lai Dec 16, 2023 ▶ 17:30
Prediction Not checkable as stated
Lai: Subscriptions will become default business model for AI games
“My guess is that companies like mid journey or care, like character AI have been able to address this with a subscription model. And so basically every power user pays for their own sort of like inference costs, so to speak. And we could see that subscription …”
Jonathan Lai Dec 16, 2023 ▶ 18:03
Prediction Not checkable as stated
Lai: AI games will approximate inference costs via virtual currency
“And so you can imagine a similar thing happening with AI games where you have some measure of the influence cost for players, and that's approximated by a virtual currency inside the game.”
Jonathan Lai Dec 16, 2023 ▶ 20:32
Prediction Not checkable as stated
Lai: Successful AI game studios will look completely different from traditional developers
“My guess is that the AI game teams that get it right might actually end up looking very different from the traditional game developers of today.”
Jonathan Lai Dec 16, 2023 ▶ 22:30
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