Steam, every mention

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every year anyone Patrick Moberg 3Ryan Hoover 2Holly Liu 1Greg Brockman 1Frank Lantz 1

Verbatim, from the transcripts: the passages where Steam comes up

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Ryan Hoover on Product Hunt's Acquisition and Lessons Learned About Launches with Dalton Caldwell · Y Combinator Feb 15, 2019 · 2 mentions

  • ▶ 26:16 Ryan Hoover And so I've seen the challenges of game discovery for consumers, but also for people making games and steam, indie games, you know, like, like a platform agnostic steam kind of community actually is like that alone is a huge business on… 2 times in the scene

Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator Dec 20, 2018 · 1 mention

Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator Apr 27, 2018 · 4 mentions

  • ▶ 31:50 Patrick Moberg I think on the, like, PC console side, or more PC Steam, um, it's like, they are starting to develop in the open, so something like Minecraft was, like, in development, but people could basically 2 times in the scene
  • ▶ 36:07 Holly Liu I feel like, like things on like Steam or like Activision Blizzard with Overwatch, like all these other things have all been like downloadable, um, big mass MMO, massively multiplayer environments.
  • ▶ 49:52 Patrick Moberg Yeah, like I think on Steam there's like a sort of big subgenre of modifications to games.

Building Dota Bots That Beat Pros - OpenAI's Greg Brockman, Szymon Sidor, and Sam Altman · Y Combinator Nov 8, 2017 · 1 mention

  • ▶ 10:56 Greg Brockman Uh, it turns out that steam can only be an offline mode for two weeks at a time that they pushed new patches all the times you needed to go from this, like, you know, sort of manually download the game and whatever to actually have in
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