mobile game level design

1 statements across 1 episodes · 0 bullish · 0 bearish · 1 people on the record · first statement Apr 27, 2018 by Patrick Moberg · across every show →

Everything said about mobile game level design, oldest first

Apr 27, 2018
Insight
Overly difficult levels cause permanent player churn in mobile games
“Yeah, so then you'll get people churning out and just sort of, like, abandoning the game forever. So we look at, like, really granular sort of win rates per level, and sort of see how, because you also want, you do want that sort of, like, nice difficulty cur…”
Patrick Moberg Apr 27, 2018 ▶ 26:22 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
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