Roblox, every mention

20 scenes (2026), the whole family · ← back to Roblox

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every year 2026 anyone David Baszucki 34Molly O'Shea 18

Verbatim, from the transcripts: the passages where Roblox comes up

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Brian Armstrong: Rebuilding Coinbase Around Intelligence · Sourcery with Molly O'Shea Jun 26, 2026 · 3 mentions

  • ▶ 9:04 Molly O'Shea So at Roblox, they created one of the first digital
  • ▶ 13:02 Molly O'Shea Yeah, it was actually like, it was so funny talking to Dave Buzuki about this because, like, a little bit controversial, but yeah, most of Roblox's users are very, they're young, they're sub 25, but guess what, like, 2 times in the scene

Max Levchin: “The Net IQ of the World Is About to Go Up 50 Points” · Sourcery with Molly O'Shea Apr 13, 2026 · 3 mentions

  • ▶ 1:11:21 Molly O'Shea I just recently interviewed the CEO of Roblox and he created an entirely new digital economy. 3 times in the scene

How Roblox Turned Game Developers Into $1.3M+ Earners · Sourcery with Molly O'Shea Apr 1, 2026 · 46 mentions

  • ▶ 0:33 David Baszucki The most underrated aspect of Roblox is how much deep tech and theories around economics and theories around systems sit underneath it.
  • ▶ 4:13 David Baszucki So, you know, we did 6.8 billion in bookings last year. 4 times in the scene
  • ▶ 6:01 David Baszucki When we started the company, if you can believe it, we looked at this sci-fi market because before this company, I had an educational, we had an educational software company. 7 times in the scene
  • ▶ 9:13 David Baszucki I think the most, the most underrated aspect of Roblox is arguably how much, uh, deep tech and theories around, um, economics and theories around systems sit underneath it. 6 times in the scene
  • ▶ 9:47 David Baszucki So a creator could open Roblox studio and make a game.
  • ▶ 17:01 David Baszucki What we're optimistic about is the ability in parallel unrelated to those bots to literally ultimately be able to scan everything in real time that's happening on Roblox.
  • ▶ 18:53 Molly O'Shea So when you built out Roblox and as you build out the future of Roblox, what are your personal inspirations and where do you pull from that kind of stuff? 2 times in the scene
  • ▶ 23:24 David Baszucki It's super interesting in that since the very first day we started building Roblox, for some reason we were really into having all of the objects in the world be functional. 4 times in the scene
  • ▶ 24:29 Molly O'Shea I think most of the audience might know Roblox from their children or friends. 6 times in the scene
  • ▶ 28:51 David Baszucki When we started the company, the four of the founders, we used to do like the customer service and the moderation queue, and I think one of the things we learned is, um, we have enormous impact on people's lives, and it's very dangerous to… 3 times in the scene
  • ▶ 29:42 David Baszucki Play with Roblox Studio.
  • ▶ 35:09 David Baszucki And I think that just as you use a little bit more we than I, I think we, it's literally one of our principles in the company.
  • ▶ 38:52 David Baszucki So this is led into, hopefully in a positive way, I think so, like using Roblox as a little bit of a trial site for some of this.
  • ▶ 45:02 Molly O'Shea I think it's really cool, and I was talking to your team earlier about this, because the gaming community doesn't have the best rep for health, but you're a very health-oriented gaming company. 3 times in the scene
  • ▶ 46:56 David Baszucki When we started the company, we had launched Roblox, but we had not launched Roblox Studio. 2 times in the scene
  • ▶ 46:56 David Baszucki When we started the company, we had launched Roblox, but we had not launched Roblox Studio. 2 times in the scene
  • ▶ 47:45 Molly O'Shea As you look forward to the next 10 years, what is the vision of Roblox?
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