Oct 9, 2018 · 38m · saastr
Insider's Guide To Building Great Product w/Merci Grace, Slack's First Head of Product
gold bands on the timeline = statements, start to end. Hover to read, click to jump. CC turns on captions
In this SaaStr fireside chat, former Slack Head of Product Merci Grace outlines actionable frameworks for scaling product management, optimizing user onboarding, and building bottom-up growth through game design principles and deep user empathy.
How this conversation actually went
Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. How this is scored →
speaking balance: gold is Jason, purple is the guest (3 minute bins)
Merci bluntly rejects the audience member's premise of tracking rivals, arguing that monitoring competitors like Microsoft Teams and HipChat is an active distraction.
Hardest push from Jason ▶ 12:55 Probing PM take-home assessment guidelinesAlan challenges Merci to clarify the specifics of her interviewing framework, asking whether problem-solving tasks should be completed live on the fly or as take-home tests.
Biggest teaching moment ▶ 11:15 Debunking the value of big-tech PM hiresMerci breaks down why hiring PMs with Facebook and Google pedigree often backfires at early-stage startups due to an over-reliance on statistical testing infrastructure.
Jason holds their own ▶ 4:38 Elaborating on user persona role-playAlan builds directly on Merci's discussion of user empathy by citing her specific exercise of adopting external user identities during rigorous product reviews.
the scores for every segment, with the reasoning behind each
| Chapter | Topic | Jason as informed peer | Guest teaching | Guest disagreement | Jason pushing back | Why |
|---|---|---|---|---|---|---|
| Applying Game Design and Empathy to Product Thinking | 3 | 5 | 1 | 1 | Alan prompts Merci to explain how her game design background influenced her product leadership. Merci details playtesting, emotional resonance, and Stuart Butterfield's exercise of looking at prototypes as a normal human being. | |
| Revamping Slack's Onboarding Flow via Customer Discovery | 2 | 5 | 1 | 0 | Alan inquires about the state of Slack's onboarding when Merci joined as employee 50. Merci recounts diagnosing invisible UI indicators through customer support tickets and running a GV design sprint to simplify the flow. | |
| Hiring Product Managers and Evaluating Startup Readiness | 3 | 6 | 3 | 1 | Merci argues against hiring PMs with prestigious big-tech backgrounds because they are accustomed to massive sample sizes and infrastructure unavailable at early-stage startups. Alan drills into the mechanics of take-home evaluation tests. | |
| Harnessing Qualitative User Research Versus Sales Feedback | 2 | 6 | 3 | 0 | Merci defends qualitative user research over sales feedback, explaining that sales representatives listen to close deals rather than surface foundational product issues. | |
| Exploring Market Opportunities and Angel Investing Focus | 2 | 4 | 1 | 0 | Alan asks about market gaps and the founding of the Women in Product community. Merci discusses opportunities in workflow tools for shift workers and creating spaces for female tech leaders. | |
| Q&A: Prioritizing Features with Constrained Engineering Resources | 0 | 5 | 1 | 0 | During audience Q&A, a founder asks about feature prioritization under engineering constraints. Merci emphasizes isolating and validating the core loop before worrying about secondary enterprise features. | |
| Q&A: Fostering Collaboration Between Product and Enterprise Sales | 0 | 5 | 2 | 0 | Merci answers audience questions on enterprise sales collaboration and UI copy. She warns founders against clever custom iconography and urges them to test sharp button copy and headline language first. | |
| Q&A: Managing Competition and Product Distractions | 0 | 7 | 4 | 0 | When asked how to track competitors like Microsoft Teams, Merci dismisses competitive tracking entirely, explaining that products like HipChat had more features but still lost because Slack focused on holistic user experience. | |
| Q&A: Prioritizing Enterprise Buyers Versus End Users | 0 | 6 | 2 | 0 | Merci addresses balancing enterprise buyer demands with end-user needs, advising founders to secure high SMB end-user adoption first before attempting enterprise compliance checklists. | |
| Q&A: Mobile Feature Parity and Video Game Onboarding Inspiration | 0 | 5 | 3 | 0 | Merci shares her internal disagreement with Slack's push for complete mobile feature parity, and recommends looking at video games like Monument Valley and Nintendo for onboarding inspiration rather than copying competitor SaaS apps. | |
| Q&A: Determining When to Depart an Early-Stage Startup | 0 | 3 | 1 | 0 | An audience member asks how to know when to leave a startup. Merci gives a candid, brief answer about moving on when bored or when culture turns toxic. |