why aren't all 32 resolved? a statement only gets an assessment when the public
record can support or contradict it. opinions and what-ifs never can, and 0 checkable
ones are still open, waiting for their date. predictions held up or didn't;
assertions are supported or contradicted. on every card:
▮▮▮▮▮ certainty ·
▮▮▮▮▮ debate potential. speakers are clickable
Assertion Partly supported
Bushnell: Atari produced only 35,000 of the 150,000 Pong machines deployed
“About a 150,000. Only of which, Atari only did about 35,000 of them. We got massively copied.”
Insight
Bushnell: Executive perks and traditional hours create toxic corporate divides
“I don't think you need to arbitrarily create an us versus them mentality in your company, you know, and one of the things that happens when you're owned by a New York company, they think that your laid back style is that you're not working as hard, and they th…”
Assertion Supported
Warner Communications fired Bushnell after ugly culture clashes at Atari
“There was this clash of cultures that got to be really ugly, and ultimately they got tired of me, and I got tired of them, and I was fired.”
Opinion
Bushnell: Steve Jobs was opinionated but never wrong at Atari
“He was opinionated, but he was never wrong in his opinions. You didn't have to worry if you empowered Steve to do something. It happened. I mean, Steve had one speed. It was full on.”
Disclosure
Bushnell promised Sears 75,000 units despite 25,000 capacity
“And so, not wanting to be soul sourced, I said, we can do about 75,000.”
Assertion Supported
Bushnell: Sears ordered 150,000 Atari Home Pong units for Christmas delivery
“He give us an order for 150,000. And He wants them delivered by Christmas, by, you know, October, November.”
Assertion Partly supported
Atari arcades sold for $1,500 but earned up to $50,000 in lifetime revenue
“Before I sold Warner, we were selling games. These were coin-operated games, remember. We were selling them for about 1500 dollars. During their lifetime, in CoinDrop, they'd earned 30 to 50,000 dollars.”
Assertion Supported
Bushnell: Initial Pong machines earned nearly $300 weekly on $300 cost
“I mean, the game was earning almost 300 dollars a week. And the total cost that we had was about 300 dollars.”
Insight
Bushnell: Treating business like chess eliminates angst over failure
“I kind of view business a little bit like a game Chess. You play the game, you play hard, sometimes you win, sometimes you lose. And then you set up the pieces, and you do it again. And you don't have angst that the fact, oh my god, I lost that game of chess, …”
Assertion Supported
Bushnell: Atari sold zero Home Pong units at the 1975 Toy Fair
“We sold zero.”
Assertion Partly supported
Bushnell bought Chuck E. Cheese from Warner for $500,000 over five years
“And that was all the technology and the one open store. The one open store was cash flowing half a million dollars a year. And they let me pay it a 100,000 a year for five years.”
Disclosure
Bushnell bluffed to Sears that Atari could build 75,000 Home Pong units
“And I had my manufacturing guy there, and I, and he says, we could probably do 25,000. And so, not wanting to be soul sourced, I said, we can do about 75,000.”
Assertion Supported
An $8 microprocessor enabled Atari's programmable ROM cartridge console
“A semiconductor company in Silicon Valley came up with a microprocessor. That they were willing to sell us for eight dollars, and all of a sudden, our eyes were opened, and we said, we can do a von Neumann architecture, program-based, put cartridges with ROMs …”
Assertion Supported
Bushnell: Pong arcade units earned $300 weekly on a $300 manufacturing cost
“The game was earning almost 300 dollars a week. And the total cost that we had was about 300 dollars.”
Assertion Partly supported
Atari sold $1,500 arcade machines that earned $30,000 to $50,000 lifetime
“Before I sold to Warner, we were selling games. These were coin-operated games, remember? We were selling them for about 1500 dollars. During their lifetime, in CoinDrop, they'd earned 30 to 50,000 dollars.”
Assertion Supported
Bushnell: Warner Communications acquired Atari for $28 million in 1976
“Twenty-eight million bucks.”
Disclosure
Bushnell: Atari was founded on just $500 of initial capital
“Ted put in 250 dollars, I put in 250 dollars, and that's all the money that went into Atari.”
Assertion Partly supported
Bushnell: Clones Accounted for Roughly 115,000 of 150,000 Total Pong Units
“About a 150,000. Only of which, Atari only did about 35,000 of them. We got massively copied.”
Disclosure
Bushnell and Dabney founded Atari with just $500 in total initial capital
“Ted put in 250 dollars, I put in 250 dollars, and that's all the money that went into Atari.”
Disclosure
Bushnell: Atari eliminated dress codes and time clocks to evaluate solely by outcomes
“And then we didn't have a dress code, and we didn't have time clocks. We had this attitude that everybody knew what they needed to do, and they were adults, and they could wear what they want, and they could come and go when they want, and we weren't big broth…”
Assertion Partly supported
Bushnell: Atari Sold Nearly 180,000 Home Pong Consoles to Sears in 1975
“We did. And in fact, I think that year we sold almost a 180,000 and they took them all.”
Assertion Partly supported
Bushnell: Bally rejected Pong because coin-op norms required single-player games
“And I show it to them and they don't like it because it's a two player game and the coin operated world doesn't allow for a two player game. If there's not a one player game at that time, that was sort of written in stone somewhere in the annals of coin op wor…”
Assertion Supported
Sears Bank advanced Atari 80% of the contract price per finished unit
“And so, Sears Bank set up a bonded warehouse at the end of the conveyor line, and so as soon as a consumer Pong dropped off the assembly line, they would advance us 80% of the contract price with Sears.”
Assertion Supported
Bushnell: Atari financed early manufacturing through 60-day supplier terms and cash sales
“And how we financed the company was we would sell for cash the machines. We had 30 day terms. Most of our parts we had 60 day terms. So we'd get the cash literally 60 days before we had to pay for the parts for that.”
Assertion Supported
Steve Jobs worked as a quality control technician at Atari
“Steve Jobs worked for me, and He was a technician in quality control, and he was really good at it.”
Assertion Partly supported
Bushnell: Atari sold nearly 180,000 Home Pong units to Sears in 1975
“We did. And in fact, I think that year we sold almost a 180,000 and they took them all.”
Assertion Not checkable as stated
Atari financed early production by securing 60-day terms from parts suppliers
“How we financed the company was we would sell for cash the machines. We had 30 day terms. Most of our parts we had 60 day terms. So we'd get the cash literally 60 days before we had to pay for the parts for that.”
Assertion Supported
Sears Bank advanced Atari 80% for every finished Home Pong console
“And so, Sears Bank set up a bonded warehouse at the end of the conveyor line, and so as soon as a consumer Pong dropped off the assembly line, they would advance us 80% of the contract price with Sears.”
Assertion Contradicted
Bushnell: 1975 toy retailers capped prices at $35
“What we didn't know is that the toy business at that point in time did not sell anything that was more than 35 dollars.”
Assertion Not checkable as stated
Bushnell: Early Investors Passed on Atari Calling Video Games 'Flaky'
“I tried to get, you know, investors, but everybody thought that video games were kind of flaky.”
Assertion Not checkable as stated
Bushnell: Atari initially only had enough cash to build 12 Pong units
“I looked at all the cash we had, and we had enough cash to build like 12 units.”
Assertion Supported
Case: Control Video's GameLine was like Netflix for Atari games
“The company was called Control Video Corporation. They had a product called GameLine, which at the time was almost like Netflix for video games. Back then, most people didn't have PCs, but a lot of people had Atari game machines. And so GameLine allowed you to…”