Mar 26, 2018 · 49m · how-i-built-this

Atari & Chuck E. Cheese's: Nolan Bushnell (2017)

Nolan Bushnell · 29m spoken Guy Raz · 12m spoken Paul Tecker · 1m spoken
0:00 / 0:00

gold bands on the timeline = statements, start to end. Hover to read, click to jump. CC turns on captions

In this episode of How I Built This, host Guy Raz interviews pioneering entrepreneur Nolan Bushnell about bootstrapping Atari, launching iconic arcade and home video games, and creating the Chuck E. Cheese family entertainment franchise.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Guy holds 28.3% of the talking time here. How this is scored →

Guy as informed peer 3.3 Guest teaching 2.9 Guest disagreement 1.3 Guy pushing back 1.5
05100:0015:0030:0045:000:56–4:41 · Guy as informed peer 4/10 Childhood Entrepreneurship and Carnival Game Insights Guy Raz sets up Bushnell's backstory with conversational context about 1950s business and 1960s pinball mechanics. Bushnell smoothly explains how carnival economics and coin-op revenue models informed his early worldview.4:41–7:50 · Guy as informed peer 3/10 Encountering Spacewar and Heading to California Raz asks chronological clarifying questions as Bushnell recounts encountering Steve Russell's Spacewar at MIT and relocating to Ampex in Silicon Valley.7:51–10:01 · Guy as informed peer 3/10 Building Computer Space and Founding Atari Raz prompts Bushnell on the origin of Atari and Computer Space, while Bushnell explains the economics of timesharing slow computers across arcade screens.10:01–12:39 · Guy as informed peer 3/10 Developing Pong and the Overflowing Coinbox Bushnell details hiring Al Alcorn to build Pong as a training exercise and discovering its immediate revenue potential after Bally rejected it.12:40–17:13 · Guy as informed peer 4/10 Manufacturing Pong and Its Cultural Phenomenon Raz presses Bushnell with genuine surprise over Atari's lack of patent protections and copycats. Bushnell explains why innovation was his only leverage against established arcade distributors.17:13–19:35 · Guy as informed peer 3/10 Designing Home Pong and Toy Fair Rejection Bushnell describes the 1975 Toy Fair flop of Home Pong, correcting Raz's assumption that he was simply depressed by explaining how price point mismatches challenged him instead.19:36–21:57 · Guy as informed peer 4/10 Securing the Massive Sears Sporting Goods Order Raz playfully calls out Bushnell for overpromising manufacturing capacity to the Sears buyer after his team quoted a third of the volume. Bushnell leans into his carny background.22:01–24:24 · Guy as informed peer 3/10 Mid-Episode Recap and Second Act Teaser After Raz recaps the Sears dilemma, Bushnell explains renegotiating unit prices and securing factory line financing from Sears Bank.24:25–27:55 · Guy as informed peer 4/10 Developing the 2600 and Atari Workplace Culture Bushnell explains adopting programmable microprocessors and pioneering Silicon Valley's informal workplace culture, while Raz guides the narrative.27:55–30:09 · Guy as informed peer 4/10 Leadership Lessons and Working with Steve Jobs Raz and Bushnell share a humorous exchange regarding Steve Jobs working in Atari QC and Bushnell passing on a one-third stake in Apple for $50k.30:09–34:05 · Guy as informed peer 3/10 Warner Communications Acquisition and Culture Clash Bushnell narrates selling Atari to Warner Communications for $28 million and the resulting cultural breakdown that led to his termination, viewing the outcome pragmatically like a game of chess.34:06–37:25 · Guy as informed peer 4/10 Conceiving Chuck E. Cheese and Animatronic Pizza Raz expresses disbelief at building a family restaurant centered on a rat mascot. Bushnell recounts buying a rat costume mistaken for a coyote and rebranding from Rick Rat's Pizza.37:26–39:53 · Guy as informed peer 3/10 Launching, Buying Back, and Franchising Chuck E. Cheese Bushnell details buying back Chuck E. Cheese from Warner on favorable terms and scaling via unexpected franchisee demand.39:54–42:39 · Guy as informed peer 3/10 Analyzing Novelty Traps and the Value of Failure Bushnell delivers an insightful reflection on misreading the entertainment novelty bonus and explains why experiencing failure is crucial to avoiding entitlement.42:40–45:12 · Guy as informed peer 2/10 Personal Growth, Dice Method, and Educational Software Bushnell describes his dice-rolling technique for forcing personal exploration outside comfort zones and reflects warmly on his life choices.45:16–48:19 · Guy as informed peer 3/10 How You Built That: Paul Tecker's Hop Water In the short 'How You Built That' segment, Guy Raz interviews Paul Tecker about developing non-alcoholic hop-infused sparkling water.0:56–4:41 · Guest teaching 3/10 Childhood Entrepreneurship and Carnival Game Insights Guy Raz sets up Bushnell's backstory with conversational context about 1950s business and 1960s pinball mechanics. Bushnell smoothly explains how carnival economics and coin-op revenue models informed his early worldview.4:41–7:50 · Guest teaching 3/10 Encountering Spacewar and Heading to California Raz asks chronological clarifying questions as Bushnell recounts encountering Steve Russell's Spacewar at MIT and relocating to Ampex in Silicon Valley.7:51–10:01 · Guest teaching 2/10 Building Computer Space and Founding Atari Raz prompts Bushnell on the origin of Atari and Computer Space, while Bushnell explains the economics of timesharing slow computers across arcade screens.10:01–12:39 · Guest teaching 3/10 Developing Pong and the Overflowing Coinbox Bushnell details hiring Al Alcorn to build Pong as a training exercise and discovering its immediate revenue potential after Bally rejected it.12:40–17:13 · Guest teaching 3/10 Manufacturing Pong and Its Cultural Phenomenon Raz presses Bushnell with genuine surprise over Atari's lack of patent protections and copycats. Bushnell explains why innovation was his only leverage against established arcade distributors.17:13–19:35 · Guest teaching 4/10 Designing Home Pong and Toy Fair Rejection Bushnell describes the 1975 Toy Fair flop of Home Pong, correcting Raz's assumption that he was simply depressed by explaining how price point mismatches challenged him instead.19:36–21:57 · Guest teaching 2/10 Securing the Massive Sears Sporting Goods Order Raz playfully calls out Bushnell for overpromising manufacturing capacity to the Sears buyer after his team quoted a third of the volume. Bushnell leans into his carny background.22:01–24:24 · Guest teaching 3/10 Mid-Episode Recap and Second Act Teaser After Raz recaps the Sears dilemma, Bushnell explains renegotiating unit prices and securing factory line financing from Sears Bank.24:25–27:55 · Guest teaching 3/10 Developing the 2600 and Atari Workplace Culture Bushnell explains adopting programmable microprocessors and pioneering Silicon Valley's informal workplace culture, while Raz guides the narrative.27:55–30:09 · Guest teaching 2/10 Leadership Lessons and Working with Steve Jobs Raz and Bushnell share a humorous exchange regarding Steve Jobs working in Atari QC and Bushnell passing on a one-third stake in Apple for $50k.30:09–34:05 · Guest teaching 3/10 Warner Communications Acquisition and Culture Clash Bushnell narrates selling Atari to Warner Communications for $28 million and the resulting cultural breakdown that led to his termination, viewing the outcome pragmatically like a game of chess.34:06–37:25 · Guest teaching 3/10 Conceiving Chuck E. Cheese and Animatronic Pizza Raz expresses disbelief at building a family restaurant centered on a rat mascot. Bushnell recounts buying a rat costume mistaken for a coyote and rebranding from Rick Rat's Pizza.37:26–39:53 · Guest teaching 3/10 Launching, Buying Back, and Franchising Chuck E. Cheese Bushnell details buying back Chuck E. Cheese from Warner on favorable terms and scaling via unexpected franchisee demand.39:54–42:39 · Guest teaching 4/10 Analyzing Novelty Traps and the Value of Failure Bushnell delivers an insightful reflection on misreading the entertainment novelty bonus and explains why experiencing failure is crucial to avoiding entitlement.42:40–45:12 · Guest teaching 3/10 Personal Growth, Dice Method, and Educational Software Bushnell describes his dice-rolling technique for forcing personal exploration outside comfort zones and reflects warmly on his life choices.45:16–48:19 · Guest teaching 2/10 How You Built That: Paul Tecker's Hop Water In the short 'How You Built That' segment, Guy Raz interviews Paul Tecker about developing non-alcoholic hop-infused sparkling water.0:56–4:41 · Guest disagreement 1/10 Childhood Entrepreneurship and Carnival Game Insights Guy Raz sets up Bushnell's backstory with conversational context about 1950s business and 1960s pinball mechanics. Bushnell smoothly explains how carnival economics and coin-op revenue models informed his early worldview.4:41–7:50 · Guest disagreement 1/10 Encountering Spacewar and Heading to California Raz asks chronological clarifying questions as Bushnell recounts encountering Steve Russell's Spacewar at MIT and relocating to Ampex in Silicon Valley.7:51–10:01 · Guest disagreement 1/10 Building Computer Space and Founding Atari Raz prompts Bushnell on the origin of Atari and Computer Space, while Bushnell explains the economics of timesharing slow computers across arcade screens.10:01–12:39 · Guest disagreement 1/10 Developing Pong and the Overflowing Coinbox Bushnell details hiring Al Alcorn to build Pong as a training exercise and discovering its immediate revenue potential after Bally rejected it.12:40–17:13 · Guest disagreement 2/10 Manufacturing Pong and Its Cultural Phenomenon Raz presses Bushnell with genuine surprise over Atari's lack of patent protections and copycats. Bushnell explains why innovation was his only leverage against established arcade distributors.17:13–19:35 · Guest disagreement 2/10 Designing Home Pong and Toy Fair Rejection Bushnell describes the 1975 Toy Fair flop of Home Pong, correcting Raz's assumption that he was simply depressed by explaining how price point mismatches challenged him instead.19:36–21:57 · Guest disagreement 2/10 Securing the Massive Sears Sporting Goods Order Raz playfully calls out Bushnell for overpromising manufacturing capacity to the Sears buyer after his team quoted a third of the volume. Bushnell leans into his carny background.22:01–24:24 · Guest disagreement 1/10 Mid-Episode Recap and Second Act Teaser After Raz recaps the Sears dilemma, Bushnell explains renegotiating unit prices and securing factory line financing from Sears Bank.24:25–27:55 · Guest disagreement 1/10 Developing the 2600 and Atari Workplace Culture Bushnell explains adopting programmable microprocessors and pioneering Silicon Valley's informal workplace culture, while Raz guides the narrative.27:55–30:09 · Guest disagreement 1/10 Leadership Lessons and Working with Steve Jobs Raz and Bushnell share a humorous exchange regarding Steve Jobs working in Atari QC and Bushnell passing on a one-third stake in Apple for $50k.30:09–34:05 · Guest disagreement 2/10 Warner Communications Acquisition and Culture Clash Bushnell narrates selling Atari to Warner Communications for $28 million and the resulting cultural breakdown that led to his termination, viewing the outcome pragmatically like a game of chess.34:06–37:25 · Guest disagreement 2/10 Conceiving Chuck E. Cheese and Animatronic Pizza Raz expresses disbelief at building a family restaurant centered on a rat mascot. Bushnell recounts buying a rat costume mistaken for a coyote and rebranding from Rick Rat's Pizza.37:26–39:53 · Guest disagreement 1/10 Launching, Buying Back, and Franchising Chuck E. Cheese Bushnell details buying back Chuck E. Cheese from Warner on favorable terms and scaling via unexpected franchisee demand.39:54–42:39 · Guest disagreement 1/10 Analyzing Novelty Traps and the Value of Failure Bushnell delivers an insightful reflection on misreading the entertainment novelty bonus and explains why experiencing failure is crucial to avoiding entitlement.42:40–45:12 · Guest disagreement 1/10 Personal Growth, Dice Method, and Educational Software Bushnell describes his dice-rolling technique for forcing personal exploration outside comfort zones and reflects warmly on his life choices.45:16–48:19 · Guest disagreement 0/10 How You Built That: Paul Tecker's Hop Water In the short 'How You Built That' segment, Guy Raz interviews Paul Tecker about developing non-alcoholic hop-infused sparkling water.0:56–4:41 · Guy pushing back 1/10 Childhood Entrepreneurship and Carnival Game Insights Guy Raz sets up Bushnell's backstory with conversational context about 1950s business and 1960s pinball mechanics. Bushnell smoothly explains how carnival economics and coin-op revenue models informed his early worldview.4:41–7:50 · Guy pushing back 1/10 Encountering Spacewar and Heading to California Raz asks chronological clarifying questions as Bushnell recounts encountering Steve Russell's Spacewar at MIT and relocating to Ampex in Silicon Valley.7:51–10:01 · Guy pushing back 1/10 Building Computer Space and Founding Atari Raz prompts Bushnell on the origin of Atari and Computer Space, while Bushnell explains the economics of timesharing slow computers across arcade screens.10:01–12:39 · Guy pushing back 1/10 Developing Pong and the Overflowing Coinbox Bushnell details hiring Al Alcorn to build Pong as a training exercise and discovering its immediate revenue potential after Bally rejected it.12:40–17:13 · Guy pushing back 3/10 Manufacturing Pong and Its Cultural Phenomenon Raz presses Bushnell with genuine surprise over Atari's lack of patent protections and copycats. Bushnell explains why innovation was his only leverage against established arcade distributors.17:13–19:35 · Guy pushing back 2/10 Designing Home Pong and Toy Fair Rejection Bushnell describes the 1975 Toy Fair flop of Home Pong, correcting Raz's assumption that he was simply depressed by explaining how price point mismatches challenged him instead.19:36–21:57 · Guy pushing back 3/10 Securing the Massive Sears Sporting Goods Order Raz playfully calls out Bushnell for overpromising manufacturing capacity to the Sears buyer after his team quoted a third of the volume. Bushnell leans into his carny background.22:01–24:24 · Guy pushing back 1/10 Mid-Episode Recap and Second Act Teaser After Raz recaps the Sears dilemma, Bushnell explains renegotiating unit prices and securing factory line financing from Sears Bank.24:25–27:55 · Guy pushing back 1/10 Developing the 2600 and Atari Workplace Culture Bushnell explains adopting programmable microprocessors and pioneering Silicon Valley's informal workplace culture, while Raz guides the narrative.27:55–30:09 · Guy pushing back 2/10 Leadership Lessons and Working with Steve Jobs Raz and Bushnell share a humorous exchange regarding Steve Jobs working in Atari QC and Bushnell passing on a one-third stake in Apple for $50k.30:09–34:05 · Guy pushing back 2/10 Warner Communications Acquisition and Culture Clash Bushnell narrates selling Atari to Warner Communications for $28 million and the resulting cultural breakdown that led to his termination, viewing the outcome pragmatically like a game of chess.34:06–37:25 · Guy pushing back 3/10 Conceiving Chuck E. Cheese and Animatronic Pizza Raz expresses disbelief at building a family restaurant centered on a rat mascot. Bushnell recounts buying a rat costume mistaken for a coyote and rebranding from Rick Rat's Pizza.37:26–39:53 · Guy pushing back 1/10 Launching, Buying Back, and Franchising Chuck E. Cheese Bushnell details buying back Chuck E. Cheese from Warner on favorable terms and scaling via unexpected franchisee demand.39:54–42:39 · Guy pushing back 1/10 Analyzing Novelty Traps and the Value of Failure Bushnell delivers an insightful reflection on misreading the entertainment novelty bonus and explains why experiencing failure is crucial to avoiding entitlement.42:40–45:12 · Guy pushing back 1/10 Personal Growth, Dice Method, and Educational Software Bushnell describes his dice-rolling technique for forcing personal exploration outside comfort zones and reflects warmly on his life choices.45:16–48:19 · Guy pushing back 0/10 How You Built That: Paul Tecker's Hop Water In the short 'How You Built That' segment, Guy Raz interviews Paul Tecker about developing non-alcoholic hop-infused sparkling water.

speaking balance: gold is Guy, purple is the guest (3 minute bins)

0:00 · Guy 67.5% · guest 32.5%0:00 · Guy 67.5% · guest 32.5%3:00 · Guy 11.3% · guest 88.7%3:00 · Guy 11.3% · guest 88.7%6:00 · Guy 20.6% · guest 79.4%6:00 · Guy 20.6% · guest 79.4%9:00 · Guy 12.7% · guest 87.3%9:00 · Guy 12.7% · guest 87.3%12:00 · Guy 18% · guest 82%12:00 · Guy 18% · guest 82%15:00 · Guy 27.1% · guest 72.9%15:00 · Guy 27.1% · guest 72.9%18:00 · Guy 20.3% · guest 79.7%18:00 · Guy 20.3% · guest 79.7%21:00 · Guy 34.7% · guest 65.3%21:00 · Guy 34.7% · guest 65.3%24:00 · Guy 22.7% · guest 77.3%24:00 · Guy 22.7% · guest 77.3%27:00 · Guy 19.9% · guest 80.1%27:00 · Guy 19.9% · guest 80.1%30:00 · Guy 18.6% · guest 81.4%30:00 · Guy 18.6% · guest 81.4%33:00 · Guy 14.2% · guest 85.8%33:00 · Guy 14.2% · guest 85.8%36:00 · Guy 26.4% · guest 73.6%36:00 · Guy 26.4% · guest 73.6%39:00 · Guy 35.9% · guest 64.1%39:00 · Guy 35.9% · guest 64.1%42:00 · Guy 24.8% · guest 75.2%42:00 · Guy 24.8% · guest 75.2%45:00 · Guy 55.5% · guest 44.5%45:00 · Guy 55.5% · guest 44.5%48:00 · Guy 94.9% · guest 5.1%48:00 · Guy 94.9% · guest 5.1%
Sharpest disagreement ▶ 19:10 Rejecting depression framing

Bushnell rejects Raz's suggestion that the Toy Fair failure left him depressed, asserting that conventional distributors were simply missing a massive opportunity.

Hardest push from Guy ▶ 21:20 Challenging the Sears volume bluff

Raz directly calls out Bushnell for tripling his manufacturing team's capacity estimate to win the Sears order.

Biggest teaching moment ▶ 40:00 The novelty curve false positive

Bushnell educates Raz on the hidden fragility of location-based entertainment, explaining how initial novelty creates false demand signals.

Guy holds their own ▶ 36:15 Questioning the rat mascot concept

Raz challenges the business logic of using a rat as the mascot for a restaurant chain before Bushnell reveals it was an accidental costume purchase.

the scores for every segment, with the reasoning behind each
ChapterTopicGuy as informed peerGuest teachingGuest disagreementGuy pushing backWhy
Childhood Entrepreneurship and Carnival Game Insights 4311 Guy Raz sets up Bushnell's backstory with conversational context about 1950s business and 1960s pinball mechanics. Bushnell smoothly explains how carnival economics and coin-op revenue models informed his early worldview.
Encountering Spacewar and Heading to California 3311 Raz asks chronological clarifying questions as Bushnell recounts encountering Steve Russell's Spacewar at MIT and relocating to Ampex in Silicon Valley.
Building Computer Space and Founding Atari 3211 Raz prompts Bushnell on the origin of Atari and Computer Space, while Bushnell explains the economics of timesharing slow computers across arcade screens.
Developing Pong and the Overflowing Coinbox 3311 Bushnell details hiring Al Alcorn to build Pong as a training exercise and discovering its immediate revenue potential after Bally rejected it.
Manufacturing Pong and Its Cultural Phenomenon 4323 Raz presses Bushnell with genuine surprise over Atari's lack of patent protections and copycats. Bushnell explains why innovation was his only leverage against established arcade distributors.
Designing Home Pong and Toy Fair Rejection 3422 Bushnell describes the 1975 Toy Fair flop of Home Pong, correcting Raz's assumption that he was simply depressed by explaining how price point mismatches challenged him instead.
Securing the Massive Sears Sporting Goods Order 4223 Raz playfully calls out Bushnell for overpromising manufacturing capacity to the Sears buyer after his team quoted a third of the volume. Bushnell leans into his carny background.
Mid-Episode Recap and Second Act Teaser 3311 After Raz recaps the Sears dilemma, Bushnell explains renegotiating unit prices and securing factory line financing from Sears Bank.
Developing the 2600 and Atari Workplace Culture 4311 Bushnell explains adopting programmable microprocessors and pioneering Silicon Valley's informal workplace culture, while Raz guides the narrative.
Leadership Lessons and Working with Steve Jobs 4212 Raz and Bushnell share a humorous exchange regarding Steve Jobs working in Atari QC and Bushnell passing on a one-third stake in Apple for $50k.
Warner Communications Acquisition and Culture Clash 3322 Bushnell narrates selling Atari to Warner Communications for $28 million and the resulting cultural breakdown that led to his termination, viewing the outcome pragmatically like a game of chess.
Conceiving Chuck E. Cheese and Animatronic Pizza 4323 Raz expresses disbelief at building a family restaurant centered on a rat mascot. Bushnell recounts buying a rat costume mistaken for a coyote and rebranding from Rick Rat's Pizza.
Launching, Buying Back, and Franchising Chuck E. Cheese 3311 Bushnell details buying back Chuck E. Cheese from Warner on favorable terms and scaling via unexpected franchisee demand.
Analyzing Novelty Traps and the Value of Failure 3411 Bushnell delivers an insightful reflection on misreading the entertainment novelty bonus and explains why experiencing failure is crucial to avoiding entitlement.
Personal Growth, Dice Method, and Educational Software 2311 Bushnell describes his dice-rolling technique for forcing personal exploration outside comfort zones and reflects warmly on his life choices.
How You Built That: Paul Tecker's Hop Water 3200 In the short 'How You Built That' segment, Guy Raz interviews Paul Tecker about developing non-alcoholic hop-infused sparkling water.

Statements from this episode (27)

Assertion Contradicted
Arcade machines generated $100 to $200 weekly in the late 1960s
“These locations would very often do a hundred to 200 dollars a week.”
Nolan Bushnell Mar 26, 2018 ▶ 4:26
Disclosure
Bushnell earned $100,000 in royalties on millions in Computer Space sales
“I licensed the game to a company called Nutting Associates, and realized that it did really well in college campuses. So, I mean, it sold a couple of million dollars in, in units, which was, to me, a big hit. But to the industry was kind of a mediocre flop. Bu…”
Nolan Bushnell Mar 26, 2018 ▶ 9:04
Disclosure
Bushnell and Dabney founded Atari with just $500 in total initial capital
“Ted put in 250 dollars, I put in 250 dollars, and that's all the money that went into Atari.”
Nolan Bushnell Mar 26, 2018 ▶ 9:51
Assertion Partly supported
Bushnell: Bally rejected Pong because coin-op norms required single-player games
“And I show it to them and they don't like it because it's a two player game and the coin operated world doesn't allow for a two player game. If there's not a one player game at that time, that was sort of written in stone somewhere in the annals of coin op wor…”
Nolan Bushnell Mar 26, 2018 ▶ 11:23
Assertion Supported
Bushnell: Initial Pong machines earned nearly $300 weekly on $300 cost
“I mean, the game was earning almost 300 dollars a week. And the total cost that we had was about 300 dollars.”
Nolan Bushnell Mar 26, 2018 ▶ 12:22
Assertion Not checkable as stated
Bushnell: Atari initially only had enough cash to build 12 Pong units
“I looked at all the cash we had, and we had enough cash to build like 12 units.”
Nolan Bushnell Mar 26, 2018 ▶ 12:41
Opinion
Bushnell: Pong's success was driven by empowering women in bars
“And one of the reasons that I think Pong was such a massive success is that it fed into the narrative of what was going on at the time. You know, just after the Summer of Love, the hippie movement women's liberation was starting to rear its head, and Pong, by …”
Nolan Bushnell Mar 26, 2018 ▶ 13:43
Assertion Supported
Bushnell: Atari financed early manufacturing through 60-day supplier terms and cash sales
“And how we financed the company was we would sell for cash the machines. We had 30 day terms. Most of our parts we had 60 day terms. So we'd get the cash literally 60 days before we had to pay for the parts for that.”
Nolan Bushnell Mar 26, 2018 ▶ 15:44
Assertion Partly supported
Bushnell: Atari produced only 35,000 of the 150,000 Pong machines deployed
“About a 150,000. Only of which, Atari only did about 35,000 of them. We got massively copied.”
Nolan Bushnell Mar 26, 2018 ▶ 16:06
Assertion Supported
Bushnell: Atari sold zero Home Pong units at the 1975 Toy Fair
“We sold zero.”
Nolan Bushnell Mar 26, 2018 ▶ 18:31
Assertion Contradicted
The 1975 toy industry refused to sell products priced above $35
“What we didn't know Is that the toy business at that point in time did not sell anything that was more than 35 dollars.”
Nolan Bushnell Mar 26, 2018 ▶ 18:35
Disclosure
Bushnell bluffed to Sears that Atari could build 75,000 Home Pong units
“And I had my manufacturing guy there, and I, and he says, we could probably do 25,000. And so, not wanting to be soul sourced, I said, we can do about 75,000.”
Nolan Bushnell Mar 26, 2018 ▶ 21:04
Assertion Supported
Bushnell: Sears ordered 150,000 Atari Home Pong units for Christmas delivery
“He give us an order for 150,000. And He wants them delivered by Christmas, by, you know, October, November.”
Nolan Bushnell Mar 26, 2018 ▶ 21:34
Assertion Supported
Sears Bank advanced Atari 80% of the contract price per finished unit
“And so, Sears Bank set up a bonded warehouse at the end of the conveyor line, and so as soon as a consumer Pong dropped off the assembly line, they would advance us 80% of the contract price with Sears.”
Nolan Bushnell Mar 26, 2018 ▶ 23:41
Assertion Partly supported
Bushnell: Atari Sold Nearly 180,000 Home Pong Consoles to Sears in 1975
“We did. And in fact, I think that year we sold almost a 180,000 and they took them all.”
Nolan Bushnell Mar 26, 2018 ▶ 24:09
Opinion
Bushnell believes Atari paved the way for young founders like Jobs
“And I actually feel like I paved the way for Gates and Jobs and some of the idea that you can be young and still a serious businessman.”
Nolan Bushnell Mar 26, 2018 ▶ 26:49
Disclosure
Bushnell: Atari eliminated dress codes and time clocks to evaluate solely by outcomes
“And then we didn't have a dress code, and we didn't have time clocks. We had this attitude that everybody knew what they needed to do, and they were adults, and they could wear what they want, and they could come and go when they want, and we weren't big broth…”
Nolan Bushnell Mar 26, 2018 ▶ 27:31
Assertion Supported
Steve Jobs worked as a quality control technician at Atari
“Steve Jobs worked for me, and He was a technician in quality control, and he was really good at it.”
Nolan Bushnell Mar 26, 2018 ▶ 28:51
Opinion
Bushnell: Young Steve Jobs was opinionated but never wrong
“He was opinionated, but he was never wrong in his opinions. You didn't have to worry if you empowered Steve to do something. It happened. I mean, Steve had one speed. It was full on.”
Nolan Bushnell Mar 26, 2018 ▶ 29:18
Disclosure
Steve Jobs offered Bushnell a third of Apple for $50,000
“And so he got the apple going and he came to me and says, I want to start this company and I'm going to be leaving. Do you want to be my first investor? And I'll give you a third of the company for 50,000 dollars.”
Nolan Bushnell Mar 26, 2018 ▶ 29:33
Insight
Bushnell: Executive perks and traditional hours create toxic corporate divides
“I don't think you need to arbitrarily create an us versus them mentality in your company, you know, and one of the things that happens when you're owned by a New York company, they think that your laid back style is that you're not working as hard, and they th…”
Nolan Bushnell Mar 26, 2018 ▶ 32:42
Insight
Bushnell: Treating business like chess eliminates angst over failure
“I kind of view business a little bit like a game Chess. You play the game, you play hard, sometimes you win, sometimes you lose. And then you set up the pieces, and you do it again. And you don't have angst that the fact, oh my god, I lost that game of chess, …”
Nolan Bushnell Mar 26, 2018 ▶ 33:32
Assertion Partly supported
Atari arcades sold for $1,500 but earned up to $50,000 in lifetime revenue
“Before I sold Warner, we were selling games. These were coin-operated games, remember. We were selling them for about 1500 dollars. During their lifetime, in CoinDrop, they'd earned 30 to 50,000 dollars.”
Nolan Bushnell Mar 26, 2018 ▶ 34:26
Assertion Partly supported
Bushnell bought Chuck E. Cheese from Warner for $500,000 over five years
“And that was all the technology and the one open store. The one open store was cash flowing half a million dollars a year. And they let me pay it a 100,000 a year for five years.”
Nolan Bushnell Mar 26, 2018 ▶ 38:21
Insight
Bushnell: Entertainment is fragile because it is driven by novelty
“Entertainment is very fragile. It's driven on novelty.”
Nolan Bushnell Mar 26, 2018 ▶ 40:07
Insight
Bushnell: People who rely on who they are rather than what they do become banal
“Being entitled is probably the ugliest thing that a person can be. Because all of a sudden, it's not what you do, it's who you are. And people who rely on who they are, as opposed to what they do, become very banal.”
Nolan Bushnell Mar 26, 2018 ▶ 42:20
Disclosure
Bushnell picks an annual discomfort goal by rolling dice
“I force myself to do something totally outside my comfort zone every year. And I write down 11 things that I think I can accomplish in a year that are outside my comfort zone. And then I mix them up, put a number on them, throw a pair of dice, and I have to in…”
Nolan Bushnell Mar 26, 2018 ▶ 42:59
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 800 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.