The Ledger, every show
Every statement that passed quotation and attribution checks, across all 44 shows. Pick shows below, then mix any filter with any other.
shows 




every show 44 of 44
Jane McGonigal: Gaming over 21 hours weekly negatively impacts mental health
“21 hours a week is, like, the tipping point where we do start to see it can get in the way of physical health or mental health.”
Jane McGonigal: Kids retain study material better by gaming before studying
“If you want kids to retain what they study better, you should have them play video games first, and then do their homework, and then study before they go to sleep, because if you study first, and then as your reward, you get to play games, When you go to sleep…”
McGonigal: 21 Hours Weekly Is the Threshold Where Gaming Harms Health
“By the way, 21 hours a week is like the tipping point where we do start to see it can get in the way of physical health or mental health.”
McGonigal: Humans will broadcast subconscious thoughts and feelings within 10 years
“I think it's fair to say in like 10 years, we're all going to be broadcasting subconscious or like pre-conscious thoughts and feelings in ways that we can't do it today.”
Jane McGonigal: US President Has Legal Power to Shut Down Internet and Mobile Service
“Our president has the power, according to the war War Powers Act. He can shut down internet, can shut down TV and radio, can shut down mobile service.”
McGonigal: Playing Tetris before bed suppresses traumatic flashbacks and nightmares
“Playing a game right before bed will essentially hijack the attention center, and especially the visual centers if it's a game that's very visual. I mean, Tetris is like the golden game in clinical trials when they study this effect. It's like Tetris is The be…”
McGonigal: Taking three steps disrupts the brain's inflammation process
“Stand up and take three steps. And no matter how you're feeling because that gets the blood flowing and it automatically disrupts the inflammation process.”
McGonigal: Future of work will resemble Fortnite more than traditional offices
“You know, we've every reason to think that the future of work will be, you know, more like Fortnite than the kind of office jobs that we have today.”
McGonigal: Violent crime declined while video game playtime skyrocketed
“Video games, the number of people and the hours that we've spent playing them has skyrocketed, and yet violent crime has gone down almost on the same curve, and so it's just, it's like completely ludicrous, and nobody actually believes it increases violence.”
McGonigal: My 2008 and 2010 Games Forecast the 2019 Respiratory Pandemic
“Two of my biggest games, one in 2008, and one in 2010, forecast big respiratory pandemics that started in China for the year 2019 and 2020”
McGonigal: Co-op gaming with the same people increases everyday social support
“We know that people who spend a lot of time playing the same game with the same people report getting more social support in their everyday lives.”
McGonigal: SuperBetter Has Helped Over One Million People Recover from Trauma
“And that was the genesis of A game super better that I played for my own healing and that has now helped more than a million people recover from symptoms of traumatic brain injury, depression, anxiety chronic pain, and other sort of challenges that we may stru…”
McGonigal: Concussions functionally impair future imagination and dopamine activation
“So there's actually a functional loss in your ability to imagine the future. And then when you do imagine the future, even if you're thinking about things that normally you get, would get you excited, your brain is basically refusing to fire up The pathways th…”
McGonigal: Playing games consistently with the same people increases perceived social support
“We know that people who spend a lot of time playing the same game with the same people report getting more social support in their everyday lives.”