The Ledger, every show
Every statement that passed quotation and attribution checks, across all 44 shows. Pick shows below, then mix any filter with any other.
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every show 44 of 44
Robbins: UGC platforms like Roblox will capture the most value from AI assets
“Maybe like a working theory that I have is the UGC platforms like the Fortnite creatives or the core or the Roblox's of the world might actually be the ones that accrue the most value in this AI asset generation time where, you know, if you can spin up these t…”
Robbins: Epic Games Store has failed to make a meaningful dent in Steam
“And from my vantage point, it hasn't made nearly enough, like a dent, like relative to Steam.”
Robbins: Tech giants fail in gaming because Valley executives aren't gamers
“And a lot of the executives in the Valley, they're just not gamers. And they're like, oh, we can maybe launch a game thing, but they're sort of dipping their foot in the water versus actually like really committed to it.”
Robbins: 100 Thieves built esports primarily as marketing for content and apparel
“No, I think, I actually think if you like for a hundred thieves, you know, which is an e-sports organization that has three pillars of it, which is, you know, content and immediate side. It has an apparel side, which is also a thriving business and then the e-…”
Robbins: EVE Online is the perfect vehicle for Web3 gaming
“Yeah, like it is a perfect application. There's a real question of, is this game still a viable game that people want to play in 2023? That's maybe a different question, but it is the perfect vehicle for Web three.”
Robbins: Sega fell behind Nintendo because it protected coin-op revenue
“And in a lot of ways, it's probably why Sega isn't what it was, or isn't Nintendo, is they were trying to protect what they had.”
Robbins: Major publishers are pushed by the market to sell on Steam
“They all have launchers, and they all are still forced well, not forced, but really pushed by the market to launch on Steam as well.”
Robbins: Riot updates League of Legends biweekly, driving the game's P&L
“And Riot updates League of Legends every two weeks. And every two weeks they're putting out new content, they're balancing everything, and so that's pretty much the entire P&L of that game at this point is just keeping it fresh.”