DLSS

product on 2 shows · 3 statements across 2 episodes

Latent Space the MAD Podcast

3 statements about DLSS, every show

MAD Assertion Not checkable as stated
NVIDIA DLSS Is About 10 Times More Efficient Than Traditional Rendering
“DLSS is our real-time AI for graphics, and it makes a small GPU run like a big GPU. It's about 10 times more efficient because rather than computing the color of every pixel for every frame, we use AI to infer the color.”
Bryan Catanzaro Jul 2, 2026 ▶ 18:40 Inside Nemotron & NVIDIA’s AI Lab | Bryan Catanzaro
MAD Assertion Supported
NVIDIA DLSS Generates 23 Out of Every 24 Pixels in Games
“These days, 23 out of every 24 pixels is being generated by our AI model when you're using DLSS to play games”
Bryan Catanzaro Jul 2, 2026 ▶ 19:09 Inside Nemotron & NVIDIA’s AI Lab | Bryan Catanzaro
LATENT SPACE Prediction Open · timeframe Apr 2031
Sun: Neural rendering with world priors will replace rasterizers and DLSS
“We actually believe that this is going to be the next paradigm of rendering. So it's going to replace how rasterizers, it's going to replace DLSS today because it not only has these pixel prior that's learned from the world, such that you can literally play an…”
Fan-yun Sun Apr 2, 2026 ▶ 30:36 Moonlake: Interactive, Multimodal World Models — with Chris Manning and Fan-yun Sun

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