Sofman: Anki Reached Nearly $100M Revenue With 85% Concentrated in Q4
“It was 85% Q-four, and we were, like, kind of close to a hundred million in revenue, and so your cash flows are spiking up and down like crazy, and you're locking in forecasts and end of the summer for what you think is going to be the demand.”
Sofman: Anki's $150 Product Once Resold for $1,000 on eBay
“I remember one year we were the number one selling product on eBay, and the 150 dollar product was going for a thousand on eBay.”
Sofman: Anki launched in entertainment robotics to build core capabilities
“For us, we started with entertainment because that was a way to create innovative applications and actually build the muscle early on that we can then carry over into these other spaces down the road.”
Boris Sofman: Anki Built Early Consumer Robots Using Smartphone Components
“We basically became for our early products scavengers of the smartphone industry. So you have computation, you have memory, you have cameras that now suddenly cost You know, 50 cents versus, you know, six dollars.”
Anki operates an in-house animation studio using Pixar talent and Maya
“We do, with folks from Pixar, DreamWorks, and these sorts of backgrounds. And so they literally, they're using Maya, a software suite that you would use to animate digital film and digital video games, but we've rigged up a version of Cosmo and Vector and all …”
Sofman: Cute robot designs make users forgiving of technical mistakes
“And people become forgiving of any limitations or mistakes that the robot then makes.”
Sofman: Depth camera costs dropped precipitously over past three to five years
“Like now in our future products, we can start putting in depth cameras, which give you a three D model of an environment at the cost, cost that would have been unimaginable five years ago or even three years ago.”
Sofman: Giving robots human voices sets unachievable expectations for intelligence
“Yeah, because the moment you have a voice, there's an expectation of intelligence that technology wasn't ready to meet yet.”
Soffman: Children intentionally threw games during play tests to avoid upsetting Cozmo
“What we were just shocked to see in some of our play tests early on is that you're playing this game that's kind of using the cubes as a buzzer called Quick Tap, where you're competing against Cosmo, and if you beat him, he'll kind of get upset, or maybe he'll…”