DirectX, every mention

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every year anyone Jensen Huang 9David Rosenthal 7Ben Gilbert 6

Verbatim, from the transcripts: the passages where DirectX comes up

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Microsoft Volume II: The Complete History and Strategy of the Ballmer Years (Audio) · Acquired Jul 22, 2024 · 4 mentions

  • ▶ 2:08:23 Ben Gilbert Windows 95, they shipped DirectX, that changed the world, they became a real gaming platform.
  • ▶ 2:08:49 David Rosenthal DirectX was so important in that late nineties era for PC gaming, you know, Quake, Counter-Strike, everything that happened, Half-Life later.
  • ▶ 2:09:11 David Rosenthal PC hardware without something like DirectX and hardware acceleration.
  • ▶ 2:19:06 David Rosenthal So I think the vision for this was kind of like, hey, we're going to take DirectX and bake it into the operating system and allow the operating system to use GPU hardware acceleration.

NVIDIA CEO Jensen Huang · Acquired Oct 16, 2023 · 12 mentions

  • ▶ 3:39 Ben Gilbert It comes back, and of the 32 DirectX blend modes, it supports eight of them, and you have to convince the market to buy it, and you got to convince developers not to use anything but those eight blend modes.
  • ▶ 5:00 Jensen Huang And so anyways, Riva one, 28 was a reset of our company because by the time that we realized we had gone down the wrong road, Microsoft had already rolled out DirectX.
  • ▶ 5:10 Jensen Huang It was fundamentally incompatible with Nvidia's architecture.
  • ▶ 5:50 Jensen Huang Well, the first thing that we did was we decided that, look, DirectX is now here.
  • ▶ 5:55 Jensen Huang We're not going to fight it.
  • ▶ 5:56 Jensen Huang Let's go figure out a way to build the best thing in the world, uh, for it.
  • ▶ 6:48 Jensen Huang If we built it right, we accelerated everything, we implement everything in DirectX that we knew of, and we build it as large as we possibly could, then obviously nobody can build something faster than that.
  • ▶ 51:58 Ben Gilbert Sort of like to build DirectX.
  • ▶ 52:11 Jensen Huang And DirectX was an API that made it possible for operating system to directly.
  • ▶ 52:18 David Rosenthal But DirectX didn't exist when you started NVIDIA, right?
  • ▶ 53:14 Jensen Huang If you look now, when CUDA came along, there was OpenGL, there was DirectX, um, but there's, there's still another, uh, extension, if you will, and that extension is CUDA, and that CUDA extension allows a chip that
  • ▶ 53:28 Jensen Huang Got paid for running DirectX and OpenGL to create an install base for CUDA.

Nvidia: The Machine Learning Company (2006-2022) · Acquired Apr 20, 2022 · 1 mention

Nvidia: The GPU Company (1993-2006) · Acquired Mar 28, 2022 · 5 mentions

  • ▶ 37:48 David Rosenthal And of course anybody who knows about the history of this, that becomes direct X.
  • ▶ 37:52 Ben Gilbert And DirectX made some pretty different design decisions than NVIDIA had made.
  • ▶ 59:04 David Rosenthal So like you're a game developer, you develop in, you know, Microsoft direct three D becomes direct X or open GL is the open source.
  • ▶ 1:53:47 Ben Gilbert There was a large team that did DirectX.
  • ▶ 1:54:56 Ben Gilbert I think your assessment of Microsoft did basically nothing except make really good strategic decisions is, like, reasonable enough for DirectX, but totally is not fair for Xbox.
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