Proletariat
16 statements across 1 episodes · 9 bullish · 0 bearish · 1 people on the record · first statement Sep 2, 2020 by Seth Sivak · said 9 times in 1 episodes since 2020 · across every show →
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brought up most by Seth Sivak (9)
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2020 9 mentions in 1 episode
Everything said about Proletariat, oldest first
Sep 2, 2020
Sivak: Controlling pre-launch information creates content scarcity and drives engagement
“So I think controlling this is, is really important because it allows you to build a lot of interest around anything that you're going to put out, and there's a real scarcity of content that you keep control over, and that becomes really valuable for every pie…”
Sep 2, 2020
Sep 2, 2020 positive
Sivak: Unrestricted Community Discord Meme Channels Drove Top Spellbreak Marketing
“We made the meme channel accessible to everyone, not just testers. And I think that was really important because it meant that tons of people that didn't have a key yet could still be making memes. And the people that did have that did have a key, the testers …”
Sep 2, 2020 positive
Sep 2, 2020
Proletariat Released Spellbreak Pre-Alpha After Failing to Secure Publishers
“We made the decision to go out in a pre alpha because we were not really getting anywhere with potential partners and publishers. We knew we had to show traction and it was way before any of us were comfortable having players in the game.”
Sep 2, 2020
Sep 2, 2020 positive
Sep 2, 2020 positive
Sivak: Discord Is Far Superior to Email or Social Channels for Community Building
“And we knew that discord was going to be really useful for us because we could engage directly with them and be able to tap in to that audience and much better way than we could through any other social channel that was currently out there or through email.”
Sep 2, 2020
Sep 2, 2020
Proletariat avoided direct download links in early Spellbreak posts
“One of the things that we did for all of our posts is we did not actually, because they were set up to be dev blogs, we did not actually say, Hey, download this game right now or sign up. Instead, what we did is we'd wait for basically the first comment to act…”
Sep 2, 2020 positive
Sep 2, 2020 neutral
Sep 2, 2020 positive
Sep 2, 2020 positive
Sivak: Spellbreak Community Required Mandatory Playtest Voice Chats to Form
“And I think without us really pushing these play tests, I don't think it would have actually happened because I think that that sort of loose social connection of just being in text chat or whatever is not the same as like forcing you to play with the same gro…”
Sep 2, 2020 positive
Sivak: Publishing Spellbreak Dev Blog on Imgur Drove Tens of Thousands of Signups
“So what we did instead is we actually took our development blog and we put it on imager. And so by doing that, we were actually able to generate, you know, you can see that thing has 200,000 views. And that, that would drive tens of thousands of email signups …”