“We're up to about 1.7 or 1.8 million people that have signed up during the course of like all the pre alpha, the alpha and the beta.”
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More from Seth Sivak
Insight
Sivak: Video Games Compete Directly With Netflix, Facebook, and TikTok
“You're competing with everyone. You know, you're competing with Netflix, you're competing with you know, with Facebook and TikTok.”
Seth SivakSep 2, 2020▶ 2:21From Unknown Title to Viral Game: 12 Growth Lessons From Spellbreak
Disclosure
Proletariat Released Spellbreak Pre-Alpha After Failing to Secure Publishers
“We made the decision to go out in a pre alpha because we were not really getting anywhere with potential partners and publishers. We knew we had to show traction and it was way before any of us were comfortable having players in the game.”
Seth SivakSep 2, 2020▶ 2:40From Unknown Title to Viral Game: 12 Growth Lessons From Spellbreak
Insight
Sivak: Early-stage game developers should prioritize high-upside viral channels
“The number one thing I think everyone should be doing right now is focusing on their high upside channels.”
Seth SivakSep 2, 2020▶ 4:11From Unknown Title to Viral Game: 12 Growth Lessons From Spellbreak
Insight
Sivak: Game word-of-mouth happens via social media GIFs, not office chatter
“The water cooler moments that people used to share in the office, where they would say like, hey, you know, I was playing this cool game, or I fought this cool boss, no longer exist. They're all getting shared as animated GIFs now, whether it be through TikTok…”
Seth SivakSep 2, 2020▶ 7:50From Unknown Title to Viral Game: 12 Growth Lessons From Spellbreak
Opinion
Sivak: Discord Is Far Superior to Email or Social Channels for Community Building
“And we knew that discord was going to be really useful for us because we could engage directly with them and be able to tap in to that audience and much better way than we could through any other social channel that was currently out there or through email.”
Seth SivakSep 2, 2020▶ 10:35From Unknown Title to Viral Game: 12 Growth Lessons From Spellbreak
Insight
Sivak: Controlling pre-launch information creates content scarcity and drives engagement
“So I think controlling this is, is really important because it allows you to build a lot of interest around anything that you're going to put out, and there's a real scarcity of content that you keep control over, and that becomes really valuable for every pie…”
Seth SivakSep 2, 2020▶ 11:51From Unknown Title to Viral Game: 12 Growth Lessons From Spellbreak
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