Oculus, every mention

74 scenes (2019), the whole family · ← back to Oculus

tap a year for its mentions
00751515030201720182019202020212022202320242025episodesmentions
01530201720182019202020212022202320242025episodes it came up in
002.515530201720182019202020212022202320242025episodesmentions per episode

every year 2019 anyone Chris Dixon 42Kyle Russell 36Peter Rubin 10Darshan Shankar 7Benedict Evans 7Balaji Srinivasan 7Beau Cronin 3Andrew Chen 3Steve Zhao 2Steph Smith 2

Verbatim, from the transcripts: the passages where Oculus comes up

loading…

What's Next for Esports Startups Jun 7, 2019 · 1 mention

  • ▶ 33:04 Andrew Chen And that's something like Oculus, where you're sort of betting on a team of developers to build the thing that then consumers will love, right?

Founding Stories: Sandbox VR May 4, 2019 · 2 mentions

The a16z Pitch Room: Sandbox VR May 3, 2019 · 1 mention

  • ▶ 9:18 Siki Chen The CV-one was, from the Oculus Rift was released in 2016, um, and in terms of field of view, in terms of fidelity, this is all gonna improve.

3 Ways Startups Are Coming for Established Fintech Companies -- And What To Do About It Mar 9, 2019 · 1 mention

  • ▶ 45:28 Alex Rampell Oculus, I mean, Oculus hasn't turned out the same way that WhatsApp has, perhaps, but, like, same idea.

a16z Podcast | When Is VR's iPhone Moment? Jan 2, 2019 · 20 mentions

  • ▶ 1:03 Chris Dixon On VR, similarly, you have, on the low end, you have, like, Gear and Daydream, and on the high end, you have the, you know, the Vive and Oculus, but, you know, they're sort of either, on the high end, they're expensive, and you need a lot…
  • ▶ 3:56 Chris Dixon Yeah, like a fully loaded Oculus, meaning you had to buy a PC and an Oculus, when it first started was about, like, 2000.
  • ▶ 4:13 Chris Dixon Oculus is coming out with new headsets, the Oculus Go, right? 4 times in the scene
  • ▶ 4:13 Chris Dixon Oculus is coming out with new headsets, the Oculus Go, right? 5 times in the scene
  • ▶ 5:15 Chris Dixon And that, that's how I, that personally, like, so I have a Rift 3 times in the scene
  • ▶ 6:29 Darshan Shankar So Oculus has demonstrated the Santa Cruz prototype, which is a positionally tracked standalone device that doesn't require you to be tethered to a Windows PC.
  • ▶ 9:09 Chris Dixon They overheat, and so if you try to run on a CPU, that's why these, the Go doesn't have positional tracking as an example, right? 2 times in the scene
  • ▶ 21:33 Darshan Shankar So the Oculus Go, the Santa Cruz headset from Oculus, as well as all of the new mobile VR headsets, which we'll be announced in the next few months. 2 times in the scene
  • ▶ 21:33 Darshan Shankar So the Oculus Go, the Santa Cruz headset from Oculus, as well as all of the new mobile VR headsets, which we'll be announced in the next few months.

a16z Podcast | The Strategies and Tactics of Big Jan 2, 2019 · 1 mention

  • ▶ 13:03 Steven Sinofsky You know, between WhatsApp and Instagram, Oculus, and so on, that are, are run as very distinct entities, and they don't overlay some grand strategy about what's going to go where, and who's going to do what, when, and tie all the pieces…

a16z Podcast | QR. AR. VR. Jan 2, 2019 · 1 mention

  • ▶ 19:58 Kyle Russell They're finally, uh, released social application for Oculus Rift, which lets you hang out with your friends from your Facebook graph in a virtual space.

a16z Podcast | Startups, Pivots, Culture, and Timing (Oh Shit!) Jan 2, 2019 · 1 mention

a16z Podcast | Building Worlds with VR, Art, and Narrative Jan 2, 2019 · 3 mentions

  • ▶ 18:07 Robert Stromberg Um, and, and by the way, you know, this is taking the, you know, the Vive and, and Oculus and their equipment and adapting to what we needed to do as well.
  • ▶ 31:02 Robert Stromberg Initially where you, you know, um, when you have sites like Steam and you, you know, Oculus site and all these, these will be the first places that you're able to sort of download, but I can see very clearly, uh, a time when you will have…
  • ▶ 31:19 Kyle Russell So given the rate of adoption of these VR, uh, headsets, you know, several 100,000 units each for the Rift and Vive, let's say, um,

a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience Jan 2, 2019 · 4 mentions

  • ▶ 20:06 Darshan Shankar So Oculus made a film called Henry, and that was the first time where they have you, like, sit down on the floor, uh, and they have this experience that's, like, happening all around you, and it was, like, an interesting storytelling…
  • ▶ 20:29 Darshan Shankar Um, high-end VR headsets, like the Oculus Rift, that's where, that's, if you want to try Henry, try it on the Oculus Rift. 2 times in the scene
  • ▶ 22:47 Chris Milk Story Studios?

a16z Podcast | Truce for Mobile, Battle for VR Jan 2, 2019 · 26 mentions

  • ▶ 0:36 Chris Dixon There was the PlayStation VR announcements, uh, Google Daydream, and Oculus Connect, which was packed with announcements.
  • ▶ 1:08 Kyle Russell Um, the idea being they are taking kind of the mobile approach to VR that Oculus and Samsung had and are 7 times in the scene
  • ▶ 1:20 Chris Dixon The Oculus Rift, which is their high end, high end headset and the Gear VR, which is a partnership with Samsung, which is low end.
  • ▶ 8:33 Chris Dixon Oculus thing last week was the first, besides the HoloLens, I've ever seen that does true positional tracking. 2 times in the scene
  • ▶ 8:57 Kyle Russell The headset itself was clearly a modified Oculus Rift, but that says something about what the Santa Cruz will be when it's an actual product. 4 times in the scene
  • ▶ 11:02 Chris Dixon That's exactly what the analogy would be, but then, then the Santa, and then the touch announcements and all the, and the lineup announcement, that was a good conference.
  • ▶ 12:38 Kyle Russell It's one Facebook and therefore Oculus doesn't want to be dependent on Samsung, one hardware partner to, you know, if they think that a mobile-ish headset not connected to a high-end gaming PC is how this will take off. 3 times in the scene
  • ▶ 16:19 Kyle Russell You know, maybe they won't have the very best experience, but it's a much larger install base than what we're talking about when we look at the number of gaming PCs out there that the Oculus Rift or HTC Vive might end up being attached to… 3 times in the scene
  • ▶ 22:36 Kyle Russell First off, the Sony president was actually walking around the halls at Oculus Connect and talking up PSVR to random crowds, which was funny to see, but they're throwing out really high attach rates for consoles.
  • ▶ 24:19 Benedict Evans What do we think about, I mean, does, does the announcements on the change in specs for Oculus, for example, does that kind of change your thinking on how long it will take for this stuff to start shipping?
  • ▶ 29:07 Chris Dixon You know, they did a phenomenal job with the Vive and the room scale, uh, the fact that you can walk around and, uh, the hand controllers, but it looks like touch with room scale will be sort of a big, big leap forward and, um, the content…
  • ▶ 30:27 Chris Dixon Well, then you might as well just go all the way and do Santa Cruz, right?

a16z Podcast | Apple and the Case of Invisible But Audible Innovation Jan 2, 2019 · 2 mentions

  • ▶ 26:53 Benedict Evans And so Apple has got like a thing that looks like a Gear VR and a thing that looks like an Oculus running off a Mac Pro. 2 times in the scene

a16z Podcast | We Gotta Talk Pokémon Go Jan 2, 2019 · 1 mention

  • ▶ 6:36 Kyle Russell Oculus, which was acquired by Facebook, Valve, um, with the HTC Vive, so it's this idea of headsets that you wear on top of your, on your face, where it blocks out the real world and puts you inside in a highly immersive virtual world, so…

a16z Podcast | Not If, But How -- When Technology is Inevitable (with Kevin Kelly) Jan 2, 2019 · 1 mention

  • ▶ 14:42 Chris Dixon So I always say to Kyle, like we think it's like, this is the Apple II, like the Oculus is the Apple II.

a16z Podcast | Startups and Pendulum Swings Through Ideas, Time, Fame, and Money Jan 2, 2019 · 2 mentions

a16z Podcast | Airspace as the Next Internet-Like Platform Jan 2, 2019 · 1 mention

  • ▶ 36:21 Eli Dorado I mean, I mean, just put, imagine putting on like an Oculus Rift headset and just taking a drone up and

a16z Podcast | Mobile Falls Hard for Virtual Reality Jan 2, 2019 · 3 mentions

a16z Podcast | Mapping the Future of Virtual Reality Jan 2, 2019 · 17 mentions

  • ▶ 1:01 Chris Dixon Um, uh, you know, like the Oculus and, uh, and Valve are launching this year. 3 times in the scene
  • ▶ 1:40 Kyle Russell Uh, and then, you know, uh, last month and then this month, um, the Oculus Rift and, uh, HTC Vive, uh, were both, the pre-orders were announced respectively.
  • ▶ 3:51 Chris Dixon The, um, the Oculus, sort of the consumer toy box, um, is an incredible demo.
  • ▶ 5:45 Kyle Russell And when we talk about room scale, we're talking about Oculus Rift with several cameras, and it can track you as you move around in a, let's say, three by three or five foot, uh, by five foot space, and you
  • ▶ 6:40 Chris Dixon With the, with the high end, you actually are able to like literally walk around like this, you know, you're sculpting something like in the medium demo or in one of these, um, you're sculpting an object that you're actually able to walk…
  • ▶ 21:49 Chris Dixon So, for example, I think, like, Ocean Rift is a really cool app in, you know, you can use on Oculus, um, which, as a, in the old paradigm of staring at a rectangle across the room,
  • ▶ 25:50 Kyle Russell Yeah, and, you know, I think, you know, you mentioned Toybox earlier, which is an Oculus Rift demo where, uh, it's you with, 2 times in the scene
  • ▶ 25:59 Kyle Russell The Oculus Rift and the two touch controllers, which track your hand movement, and another person in another room, maybe, you know, down the hall, or in a different building, or wherever, and just with today's tracking, plus the…
  • ▶ 34:51 Kyle Russell Both how Oculus Rift and Vive do, they're launching at a fairly high price, you know, 600 dollars for the Rift, 800 dollars for the Vive, um, but they're coming as, if you've already tasted VR, it's a pretty compelling bundle. 5 times in the scene
  • ▶ 38:00 Kyle Russell Even the fact that it'll be available, you know, there's going to be a whole new class of early adopters who just haven't been able to go to ETH or the Game Developers Conference or Oculus Connect, who are finally, like, they will go out…

a16z Podcast | Writing a New Language of Storytelling with Virtual Reality Jan 2, 2019 · 8 mentions

  • ▶ 6:31 Chris Milk Um, so the first, like, best rule of practices out from Oculus was the camera never moves.
  • ▶ 15:31 Chris Dixon Have you tried Toybox? 3 times in the scene
  • ▶ 15:39 Chris Dixon But it's one of the Oculus demos they've just done, and it's, you're with, you're basically interacting in this virtual world with another person who obviously can be like, in this case it was another room in the building, but they could… 2 times in the scene
  • ▶ 16:07 Chris Dixon Like, as a big leap forward as, you know, and, and it also, by the way, they have full hand motion basically now with this new thing, Oculus Touch, which made another big leap.
  • ▶ 18:46 Chris Dixon Like Oculus is going to be the state of the art eyes and ears.

a16z Podcast | The Present State and Future Possibility of Virtual Reality Jan 2, 2019 · 7 mentions

  • ▶ 7:42 Beau Cronin Then thinking about the, uh, systems like that you just mentioned, the, the Vive, or sort of the upcoming version, uh, of the Oculus, um, yeah, there is absolutely a whole other level.
  • ▶ 12:21 Beau Cronin Major systems that are coming out aren't exactly equivalent, so they don't really know what they're going to be able to count on between sort of the Oculus Touch controllers, uh, the, the HTC Valve Vive Lighthouse controllers, which is a…
  • ▶ 16:03 Beau Cronin Uh, Oculus just released their, their social alpha, right, which is the ability to go in and watch, uh, watch a movie or, or video in a, a fake movie theater with other people who can be from anywhere around the world, and it's very early,…
  • ▶ 20:00 Kyle Russell Um, I think anyone who's tried the Oculus Toy Box demo can probably relate to that, in that seeing a floating head and hands 2 times in the scene
  • ▶ 39:12 Kyle Russell If you used, uh, the DK two and gone on Oculus share, or if you now have the new gear VR and go, you know, check out the experiences section of the Oculus store.
  • ▶ 39:12 Kyle Russell If you used, uh, the DK two and gone on Oculus share, or if you now have the new gear VR and go, you know, check out the experiences section of the Oculus store.

a16z Podcast | Software and Overcoming the Randomness of Birthplace Jan 2, 2019 · 1 mention

  • ▶ 10:14 Sten Tamkivi Efficient in some situations or in many situations to be in the same room with people before Oculus kicks in with proper telepresence, like it will take some time, but we'll get there.

a16z Podcast | Virtual Reality v Augmented Reality, and What's Next Jan 2, 2019 · 11 mentions

  • ▶ 4:49 Peter Rubin Like, we need 300 people who are the absolute best at what they do, and they just keep poaching, and keep poaching, and keep adding new people, and just today, you know, we're, we're recording this on a Monday, and at Sundance this…
  • ▶ 12:30 Peter Rubin It was not originally meant for VR, but he's working on it to play in the rift, and I think that first person, you're gonna need to slow things down.
  • ▶ 18:01 Peter Rubin You know, oculus is move to pursue directional audio was a really smart one to, to make it an integrated part of, of their, their consumer solution because we've got so used to putting on headphones, just stereo headphones, or maybe even…
  • ▶ 19:12 Peter Rubin Oculus is, is happy about this and there's room for everyone, but we have this spectrum that's emerged now, right? 6 times in the scene
  • ▶ 25:16 Chris Dixon Um, so on the, on the, uh, developer side, so we have, you know, if you go on the, the Reddit forums or an Oculus share, there's tons of kind of indie excitement.
  • ▶ 28:31 Peter Rubin Um, and then obviously, as we mentioned, the Oculus story studio announcement came out and Chris milk's announcement, um, that he's working with Anna Perna pictures, um, to, to this company verse, which is basically a distribution platform…

a16z Podcast | Enough with the Old Stuff -- Time for New Questions in Mobile Jan 2, 2019 · 1 mention

a16z Podcast | Ben and Marc Explain (Practically) Everything – Part 1 Jan 2, 2019 · 3 mentions

  • ▶ 7:53 Ben Horowitz And, and you could imagine, ah, you know, completely government-funded, awesome education, um, enabled by things like Oculus, where you could put kids from anywhere in the very best classrooms in the world, as, ah, though they were… 2 times in the scene
  • ▶ 12:26 Michael Copeland We invest in all kinds of things here, software based mostly, but drones, Bitcoin, you know, virtual reality, Oculus.

a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality Jan 2, 2019 · 3 mentions

  • ▶ 10:22 Balaji Srinivasan And so kind of the same way, Oculus as a training device can let us die a thousand times 3 times in the scene

a16z Podcast | Searching for Mobile’s Own PageRank Jan 2, 2019 · 2 mentions

  • ▶ 11:54 Balaji Srinivasan And what I mean by that is it's going to be people who are wearing Oculus, and they're not mobile at all, and they're just sitting there, and they've got very powerful computers that are, that are pushing away at it. 2 times in the scene
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 1,000 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.