mobile VR

5 statements across 3 episodes · 2 bullish · 1 bearish · 3 people on the record · first statement Jan 2, 2019 by Beau Cronin · across every show →

Everything said about mobile VR, oldest first

Jan 2, 2019
Assertion Supported
Cronin: No standalone mobile VR headset offers positional tracking without external camera
“And positional tracking is not available in any purely mobile system that doesn't have an external camera”
Beau Cronin Jan 2, 2019 ▶ 5:40 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 bullish
Prediction Not checkable as stated
Russell: Mobile VR power will eventually render desktop graphics gaps irrelevant
“And, you know, once they're as powerful as a gaming PC of today, you don't really mind the jump in graphics compared to, like, what your desktop could provide.”
Kyle Russell Jan 2, 2019 ▶ 13:48 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 neutral
Prediction Not checkable as stated
Pantharatna: Full VR bodysuits will live in arcades, not consumer homes
“The whole full bodysuit thing might be like a, you know, a throw, a comeback for the arcade. So maybe not everyone will, you know, buy the, like, camera kit and bodysuit and, like, eye tracker and every single input device, but you might have some places which…”
Sakundala Pantharatna Jan 2, 2019 ▶ 23:38 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 bearish
Opinion
Russell: Mobile VR is a non-revolutionary teaser that feels gimmicky
“If you're looking at mobile VR, it's a step up from the kind of video where you move your phone around you. But it's still at times can feel gimmicky. It really depends on implementation, but It's not that revolutionary of an experience. It's a teaser.”
Kyle Russell Jan 2, 2019 ▶ 6:52 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 positive
Assertion Supported
Russell: Mobile VR device sales outpace high-end PC headsets 5x
“The thing is, because it's so much cheaper, it's something like five X more devices have been sold than on the high end things attached to a PC.”
Kyle Russell Jan 2, 2019 ▶ 29:15 a16z Podcast | Building Worlds with VR, Art, and Narrative
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