product design

10 statements across 8 episodes · 1 bullish · 1 bearish · 7 people on the record · first statement Feb 22, 2019 by Rahul Vohra · across every show →

Everything said about product design, oldest first

Feb 22, 2019
Insight
Modern software product design has essentially become game design
“I think that the bar for product design, whether it's consumer or enterprise, has risen to such a degree that it has essentially become game design. Game design is one of the hardest types of product to create, and I would strongly suggest that any product des…”
Rahul Vohra Feb 22, 2019 ▶ 34:37 20VC: Superhuman's Rahul Vohra on How To Measure Product Market Fit, How To Construct A Process To Increase It & How To Implement A Strong Feedback and Reporting Cycle To Sustain It
Jun 6, 2022
Insight
Fadell: Products must have a single primary path to be structured correctly
“There's always got to be a one priority path. If not, you probably not structured your product right.”
Tony Fadell Jun 6, 2022 ▶ 21:13 Tony Fadell: Product Marketing Lessons I Learned from Steve Jobs | 20VC #884 · 20VC with Harry Stebbings
Jul 6, 2022
Insight
Fadell: Adding one step upfront can eliminate ten steps downstream
“Too many people stay so inward about this step, that step, this step, that step. They don't step back and they go, well, what's a different way of doing it? Where can we remove steps? Where do we actually add one step, but we can remove 10 steps down the line?…”
Tony Fadell Jul 6, 2022 ▶ 11:32 20 Product: The Ultimate Guide to Product Reviews: What Makes the Best vs the Worst | How Often Should They Be | Who Should Be Invited | Who Sets The Agenda | How to do Follow-Ups Post Product Reviews
Jul 6, 2022
Insight
Fadell: Products must optimize around a single primary customer path
“And sometimes we'll like go, it's a third. I'm like, well, then we're going to try to please everyone and please no one. So pick one. There's always got to be a one priority path. If not, you probably not structured your product right. So you pick that primary…”
Tony Fadell Jul 6, 2022 ▶ 11:07 20 Product: The Ultimate Guide to Product Reviews: What Makes the Best vs the Worst | How Often Should They Be | Who Should Be Invited | Who Sets The Agenda | How to do Follow-Ups Post Product Reviews
Apr 26, 2023
Insight
Jack Brody: Effective product design requires interdisciplinary breadth over deep specialization
“What makes you a good designer is being able to kind of dip your toes into a lot of different areas and then bring them together and synthesize them into something different, something new.”
Jack Brody Apr 26, 2023 ▶ 1:50 Snap's VP of Product Jack Brody: The Future of AR; Snap Glasses; Evan Spiegel's Product Mind | E1006 · 20VC with Harry Stebbings
Jul 24, 2023
Insight
Simplicity in Product Design Is Not Always the Best Choice
“But I think to say it's always better is a mistake. I think of simplicity as a means to an end, and you have to be clear about what that end is. Maybe it's usability, maybe it's broad appeal, but I think that it's possible. There are instances where a more com…”
Adam Mosseri Jul 24, 2023 ▶ 27:08 Adam Mosseri: Why Video Is Bad For Business; Does Feed Matter Anymore? | E1039 · 20VC with Harry Stebbings
Dec 20, 2023 positive
Prediction Not checkable as stated
Belsky: AI-suggested variations will yield better UI design with fewer cycles
“We're in a world where AI will suggest alternative scenarios. You can try variations and just look and, you know, with the mistake of the eye, find a better solution. That, or at least something you want to A-B test. And so I think that the product development…”
Scott Belsky Dec 20, 2023 ▶ 3:22 Roundtable #7: Spotify, Adobe and Linkedin on How AI Changes The Future of Product & Design | E1097 · 20VC with Harry Stebbings
Feb 2, 2024
Insight
Will Wu: Simplicity is paramount when building novel products
“When you are creating a novel product, something that's truly innovative and new, simplicity is paramount towards making it easy to use and easy to grok.”
Will Wu Feb 2, 2024 ▶ 0:20 Will Wu: Top Five Product Lessons from Creating Snapchat "Discover" and "Chat" | E1111 · 20VC with Harry Stebbings
May 16, 2025 negative
Insight
Yamashita: Over-Prioritizing Simplicity Stifles Necessary Feature Growth
“So there is truth to that, but simplicity is a perception. So it's not necessarily a reality. You know, if you take simple is always better to an extreme, you might not add new features. You might not add new capabilities. And I don't think that's always the r…”
Yuhki Yamashita May 16, 2025 ▶ 5:14 20Product: Figma CPO on How Figma Builds Products: What Works, What Does Not | How Figma Does Testing and Product Reviews | The Future of Design, Engineering and Product with Yuhki Yamashita
May 16, 2025
Insight
Yamashita: Products requiring tutorials to explain value signal design failure
“All too often people end up kind of having to walk people through, okay, this tutorial of like, let me just explain to you why this product is better. And to me, that's not just a story. It's also kind of a constraint in the design. Like you're maybe not pushi…”
Yuhki Yamashita May 16, 2025 ▶ 13:06 20Product: Figma CPO on How Figma Builds Products: What Works, What Does Not | How Figma Does Testing and Product Reviews | The Future of Design, Engineering and Product with Yuhki Yamashita
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