product design
10 statements across 8 episodes · 1 bullish · 1 bearish · 7 people on the record · first statement Feb 22, 2019 by Rahul Vohra · across every show →
Everything said about product design, oldest first
Feb 22, 2019
Modern software product design has essentially become game design
“I think that the bar for product design, whether it's consumer or enterprise, has risen to such a degree that it has essentially become game design. Game design is one of the hardest types of product to create, and I would strongly suggest that any product des…”
Jun 6, 2022
Jul 6, 2022
Fadell: Adding one step upfront can eliminate ten steps downstream
“Too many people stay so inward about this step, that step, this step, that step. They don't step back and they go, well, what's a different way of doing it? Where can we remove steps? Where do we actually add one step, but we can remove 10 steps down the line?…”
Jul 6, 2022
Fadell: Products must optimize around a single primary customer path
“And sometimes we'll like go, it's a third. I'm like, well, then we're going to try to please everyone and please no one. So pick one. There's always got to be a one priority path. If not, you probably not structured your product right. So you pick that primary…”
Apr 26, 2023
Jul 24, 2023
Simplicity in Product Design Is Not Always the Best Choice
“But I think to say it's always better is a mistake. I think of simplicity as a means to an end, and you have to be clear about what that end is. Maybe it's usability, maybe it's broad appeal, but I think that it's possible. There are instances where a more com…”
Dec 20, 2023 positive
Belsky: AI-suggested variations will yield better UI design with fewer cycles
“We're in a world where AI will suggest alternative scenarios. You can try variations and just look and, you know, with the mistake of the eye, find a better solution. That, or at least something you want to A-B test. And so I think that the product development…”
Feb 2, 2024
May 16, 2025 negative
Yamashita: Over-Prioritizing Simplicity Stifles Necessary Feature Growth
“So there is truth to that, but simplicity is a perception. So it's not necessarily a reality. You know, if you take simple is always better to an extreme, you might not add new features. You might not add new capabilities. And I don't think that's always the r…”
May 16, 2025
Yamashita: Products requiring tutorials to explain value signal design failure
“All too often people end up kind of having to walk people through, okay, this tutorial of like, let me just explain to you why this product is better. And to me, that's not just a story. It's also kind of a constraint in the design. Like you're maybe not pushi…”