Kabam

5 statements across 1 episodes · 1 bullish · 0 bearish · 1 people on the record · first statement Apr 27, 2018 by Holly Liu · said 1 times in 1 episodes since 2018 · across every show →

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Everything said about Kabam, oldest first

Apr 27, 2018
Insight
Mid-core video game mechanics cannot be effectively tested in isolation
“There's so many things that happen in a mid-core game. That trigger all these other things that's very hard to, like, test on. Just one piece of it without the full context of the game to say, like, okay, is this thing compelling? Because it could actually be …”
Holly Liu Apr 27, 2018 ▶ 44:47 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Apr 27, 2018 positive
Insight
Using established IP like Marvel significantly lowers mobile game acquisition costs
“So for us the IP has been very helpful in reducing that CAC. Because I don't have to explain what Marvel is. Like, I could go after the Marvel fans, and it's so much cheaper than just trying to get them to understand what is, you know, Edge World, or Dragons o…”
Holly Liu Apr 27, 2018 ▶ 15:35 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Apr 27, 2018
Assertion Not checkable as stated
Kabam launched its early Facebook games in about three months
“Within about three months, we could launch a game, and that was really because I think our game mechanics were simpler, even for a mid-core game, like even.”
Holly Liu Apr 27, 2018 ▶ 11:09 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Apr 27, 2018
Assertion Not checkable as stated
Kabam's mobile game development cycles stretched to 18 to 24 months
“But as we moved on to mobile, the cycles just got a lot longer to today. I mean, it takes us about probably like. 18 to 2418 months is on the short side, like 24 months, like two years.”
Holly Liu Apr 27, 2018 ▶ 12:50 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Apr 27, 2018
Insight
Endgame alliance leaders act as key organic recruiters for mobile games
“One of the things that's a bit unique about almost every, I think every one of our games, yes, every one of our games is we have social features of Alliance as well as like chat and those types of customers that, that are loyal and, you know, play every single…”
Holly Liu Apr 27, 2018 ▶ 27:23 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
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