Dec 22, 2022 · 48m · we-live-to-build

Builders Are the Ticket Before Interoperability Ever Gets Solved

Steve McGarry · 33m spoken Sean Weisbrot · 10m spoken
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In this episode of We Live to Build, Sandstorm founder Steve McGarry joins host Sean Weisbrot to examine the practical realities of the metaverse, deconstructing interoperability myths and highlighting how 3D builders, digital asset ownership, and hybrid architectures drive enterprise adoption.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Sean holds 24.5% of the talking time here. How this is scored →

Sean as informed peer 5.4 Guest teaching 4.9 Guest disagreement 1.9 Sean pushing back 4.1
05100:0015:0030:0045:005:22–8:34 · Sean as informed peer 3/10 Why Web2 Brands Are Entering the Metaverse Sean opens with a baseline question asking why Web2 brands are spending millions to establish metaverse presences. Steve provides standard industry context regarding pandemic acceleration, Gen Z digital self-expression, and brand positioning in Roblox and Minecraft.8:34–13:36 · Sean as informed peer 4/10 Defining the Metaverse and Digital Asset Ownership Sean draws on his personal Quest II VR experience to question whether current metaverse spending is merely premature PR hype. Steve reframes the landscape across a spectrum of centralized gaming giants versus decentralized ecosystems granting real player equity and digital asset ownership.13:36–18:24 · Sean as informed peer 6/10 The Myth of Seamless Metaverse Interoperability Sean challenges popular Ready Player One narratives, arguing that corporate incentives and separate authentication systems preclude seamless cross-world logins. Steve validates Sean's critique using insider details from the OMA3 consortium meeting of virtual world founders.18:24–23:37 · Sean as informed peer 7/10 Builders as the Bridge Across Siloed Worlds Sean strongly dismisses hype-driven interoperability claims by pointing out insurmountable technical friction between game engines like Unity and Unreal and mismatched file formats. Steve agrees on the format barriers and introduces Sandstorm's solution of using human builders to recreate brand assets across walled gardens.23:38–30:50 · Sean as informed peer 7/10 Cross-Chain Bridging and Invisible Protocol Infrastructure Sean probes the deep technical and economic hurdles of multi-chain asset recognition and transfer fees across thousands of blockchains. Steve details bridging mechanics and smart contract honeypot vulnerabilities while defending the long-term thesis that protocol infrastructure will eventually fade invisibly into the backend.30:50–37:41 · Sean as informed peer 5/10 The Case for Ownership Over Corporate Data Extraction Sean prompts Steve to play devil's advocate and articulate why the metaverse might not need blockchain technology at all. Steve details the frictionless efficiency of Web2 corporate surveillance before making the counter-case for self-custody, citing historical internet adoption curves from 1999.37:42–43:59 · Sean as informed peer 6/10 Hybrid Web2/Web3 Architectures and Scalable Royalties Sean questions blockchain throughput limitations (TPS) and suggests future AI or quantum architectures could replace it. Steve explains how hybrid architectures decouple real-time Web2 gameplay from asynchronous on-chain batch settlement and creator royalty distribution.5:22–8:34 · Guest teaching 3/10 Why Web2 Brands Are Entering the Metaverse Sean opens with a baseline question asking why Web2 brands are spending millions to establish metaverse presences. Steve provides standard industry context regarding pandemic acceleration, Gen Z digital self-expression, and brand positioning in Roblox and Minecraft.8:34–13:36 · Guest teaching 5/10 Defining the Metaverse and Digital Asset Ownership Sean draws on his personal Quest II VR experience to question whether current metaverse spending is merely premature PR hype. Steve reframes the landscape across a spectrum of centralized gaming giants versus decentralized ecosystems granting real player equity and digital asset ownership.13:36–18:24 · Guest teaching 4/10 The Myth of Seamless Metaverse Interoperability Sean challenges popular Ready Player One narratives, arguing that corporate incentives and separate authentication systems preclude seamless cross-world logins. Steve validates Sean's critique using insider details from the OMA3 consortium meeting of virtual world founders.18:24–23:37 · Guest teaching 4/10 Builders as the Bridge Across Siloed Worlds Sean strongly dismisses hype-driven interoperability claims by pointing out insurmountable technical friction between game engines like Unity and Unreal and mismatched file formats. Steve agrees on the format barriers and introduces Sandstorm's solution of using human builders to recreate brand assets across walled gardens.23:38–30:50 · Guest teaching 6/10 Cross-Chain Bridging and Invisible Protocol Infrastructure Sean probes the deep technical and economic hurdles of multi-chain asset recognition and transfer fees across thousands of blockchains. Steve details bridging mechanics and smart contract honeypot vulnerabilities while defending the long-term thesis that protocol infrastructure will eventually fade invisibly into the backend.30:50–37:41 · Guest teaching 6/10 The Case for Ownership Over Corporate Data Extraction Sean prompts Steve to play devil's advocate and articulate why the metaverse might not need blockchain technology at all. Steve details the frictionless efficiency of Web2 corporate surveillance before making the counter-case for self-custody, citing historical internet adoption curves from 1999.37:42–43:59 · Guest teaching 6/10 Hybrid Web2/Web3 Architectures and Scalable Royalties Sean questions blockchain throughput limitations (TPS) and suggests future AI or quantum architectures could replace it. Steve explains how hybrid architectures decouple real-time Web2 gameplay from asynchronous on-chain batch settlement and creator royalty distribution.5:22–8:34 · Guest disagreement 1/10 Why Web2 Brands Are Entering the Metaverse Sean opens with a baseline question asking why Web2 brands are spending millions to establish metaverse presences. Steve provides standard industry context regarding pandemic acceleration, Gen Z digital self-expression, and brand positioning in Roblox and Minecraft.8:34–13:36 · Guest disagreement 2/10 Defining the Metaverse and Digital Asset Ownership Sean draws on his personal Quest II VR experience to question whether current metaverse spending is merely premature PR hype. Steve reframes the landscape across a spectrum of centralized gaming giants versus decentralized ecosystems granting real player equity and digital asset ownership.13:36–18:24 · Guest disagreement 1/10 The Myth of Seamless Metaverse Interoperability Sean challenges popular Ready Player One narratives, arguing that corporate incentives and separate authentication systems preclude seamless cross-world logins. Steve validates Sean's critique using insider details from the OMA3 consortium meeting of virtual world founders.18:24–23:37 · Guest disagreement 2/10 Builders as the Bridge Across Siloed Worlds Sean strongly dismisses hype-driven interoperability claims by pointing out insurmountable technical friction between game engines like Unity and Unreal and mismatched file formats. Steve agrees on the format barriers and introduces Sandstorm's solution of using human builders to recreate brand assets across walled gardens.23:38–30:50 · Guest disagreement 3/10 Cross-Chain Bridging and Invisible Protocol Infrastructure Sean probes the deep technical and economic hurdles of multi-chain asset recognition and transfer fees across thousands of blockchains. Steve details bridging mechanics and smart contract honeypot vulnerabilities while defending the long-term thesis that protocol infrastructure will eventually fade invisibly into the backend.30:50–37:41 · Guest disagreement 2/10 The Case for Ownership Over Corporate Data Extraction Sean prompts Steve to play devil's advocate and articulate why the metaverse might not need blockchain technology at all. Steve details the frictionless efficiency of Web2 corporate surveillance before making the counter-case for self-custody, citing historical internet adoption curves from 1999.37:42–43:59 · Guest disagreement 2/10 Hybrid Web2/Web3 Architectures and Scalable Royalties Sean questions blockchain throughput limitations (TPS) and suggests future AI or quantum architectures could replace it. Steve explains how hybrid architectures decouple real-time Web2 gameplay from asynchronous on-chain batch settlement and creator royalty distribution.5:22–8:34 · Sean pushing back 1/10 Why Web2 Brands Are Entering the Metaverse Sean opens with a baseline question asking why Web2 brands are spending millions to establish metaverse presences. Steve provides standard industry context regarding pandemic acceleration, Gen Z digital self-expression, and brand positioning in Roblox and Minecraft.8:34–13:36 · Sean pushing back 3/10 Defining the Metaverse and Digital Asset Ownership Sean draws on his personal Quest II VR experience to question whether current metaverse spending is merely premature PR hype. Steve reframes the landscape across a spectrum of centralized gaming giants versus decentralized ecosystems granting real player equity and digital asset ownership.13:36–18:24 · Sean pushing back 5/10 The Myth of Seamless Metaverse Interoperability Sean challenges popular Ready Player One narratives, arguing that corporate incentives and separate authentication systems preclude seamless cross-world logins. Steve validates Sean's critique using insider details from the OMA3 consortium meeting of virtual world founders.18:24–23:37 · Sean pushing back 5/10 Builders as the Bridge Across Siloed Worlds Sean strongly dismisses hype-driven interoperability claims by pointing out insurmountable technical friction between game engines like Unity and Unreal and mismatched file formats. Steve agrees on the format barriers and introduces Sandstorm's solution of using human builders to recreate brand assets across walled gardens.23:38–30:50 · Sean pushing back 6/10 Cross-Chain Bridging and Invisible Protocol Infrastructure Sean probes the deep technical and economic hurdles of multi-chain asset recognition and transfer fees across thousands of blockchains. Steve details bridging mechanics and smart contract honeypot vulnerabilities while defending the long-term thesis that protocol infrastructure will eventually fade invisibly into the backend.30:50–37:41 · Sean pushing back 4/10 The Case for Ownership Over Corporate Data Extraction Sean prompts Steve to play devil's advocate and articulate why the metaverse might not need blockchain technology at all. Steve details the frictionless efficiency of Web2 corporate surveillance before making the counter-case for self-custody, citing historical internet adoption curves from 1999.37:42–43:59 · Sean pushing back 5/10 Hybrid Web2/Web3 Architectures and Scalable Royalties Sean questions blockchain throughput limitations (TPS) and suggests future AI or quantum architectures could replace it. Steve explains how hybrid architectures decouple real-time Web2 gameplay from asynchronous on-chain batch settlement and creator royalty distribution.

speaking balance: gold is Sean, purple is the guest (3 minute bins)

0:00 · Sean 41.9% · guest 58.1%0:00 · Sean 41.9% · guest 58.1%3:00 · Sean 13.6% · guest 86.4%3:00 · Sean 13.6% · guest 86.4%6:00 · Sean 14.2% · guest 85.8%6:00 · Sean 14.2% · guest 85.8%9:00 · Sean 31.4% · guest 68.6%9:00 · Sean 31.4% · guest 68.6%12:00 · Sean 42% · guest 58%12:00 · Sean 42% · guest 58%15:00 · Sean 0% · guest 100%15:00 · Sean 0% · guest 100%18:00 · Sean 71.5% · guest 28.5%18:00 · Sean 71.5% · guest 28.5%21:00 · Sean 12.2% · guest 87.8%21:00 · Sean 12.2% · guest 87.8%24:00 · Sean 37.1% · guest 62.9%24:00 · Sean 37.1% · guest 62.9%27:00 · Sean 0% · guest 100%27:00 · Sean 0% · guest 100%30:00 · Sean 40% · guest 60%30:00 · Sean 40% · guest 60%33:00 · Sean 0% · guest 100%33:00 · Sean 0% · guest 100%36:00 · Sean 27.4% · guest 72.6%36:00 · Sean 27.4% · guest 72.6%39:00 · Sean 36.6% · guest 63.4%39:00 · Sean 36.6% · guest 63.4%42:00 · Sean 1.5% · guest 98.5%42:00 · Sean 1.5% · guest 98.5%45:00 · Sean 23.3% · guest 76.7%45:00 · Sean 23.3% · guest 76.7%48:00 · Sean 0% · guest 0%48:00 · Sean 0% · guest 0%
Sharpest disagreement ▶ 27:20 Steve challenges Sean's skepticism on interoperability

Steve explicitly challenges Sean's assertion that interoperability is technically impossible, comparing Sean's skepticism to early critics who failed to foresee video streaming on the 1990s internet.

Hardest push from Sean ▶ 18:24 Sean calls interoperability claims a pipe dream

Sean bluntly dismisses crypto-enthusiast claims about cross-world mobility as an impossible fantasy akin to past speculative ICO and NFT hype cycles.

Biggest teaching moment ▶ 25:06 Steve breaks down cross-chain bridging mechanics and honeypots

Steve educates Sean on the technical realities of token wrapping, smart contract lockups, and why multi-million-dollar bridge hacks occur across decentralized networks.

Sean holds their own ▶ 23:38 Sean outlines multi-chain fragmentation barriers

Sean demonstrates deep technical and commercial knowledge by detailing the complex hurdles of asset transcoding, commercial permissions, and platform transference fees.

the scores for every segment, with the reasoning behind each
ChapterTopicSean as informed peerGuest teachingGuest disagreementSean pushing backWhy
Why Web2 Brands Are Entering the Metaverse 3311 Sean opens with a baseline question asking why Web2 brands are spending millions to establish metaverse presences. Steve provides standard industry context regarding pandemic acceleration, Gen Z digital self-expression, and brand positioning in Roblox and Minecraft.
Defining the Metaverse and Digital Asset Ownership 4523 Sean draws on his personal Quest II VR experience to question whether current metaverse spending is merely premature PR hype. Steve reframes the landscape across a spectrum of centralized gaming giants versus decentralized ecosystems granting real player equity and digital asset ownership.
The Myth of Seamless Metaverse Interoperability 6415 Sean challenges popular Ready Player One narratives, arguing that corporate incentives and separate authentication systems preclude seamless cross-world logins. Steve validates Sean's critique using insider details from the OMA3 consortium meeting of virtual world founders.
Builders as the Bridge Across Siloed Worlds 7425 Sean strongly dismisses hype-driven interoperability claims by pointing out insurmountable technical friction between game engines like Unity and Unreal and mismatched file formats. Steve agrees on the format barriers and introduces Sandstorm's solution of using human builders to recreate brand assets across walled gardens.
Cross-Chain Bridging and Invisible Protocol Infrastructure 7636 Sean probes the deep technical and economic hurdles of multi-chain asset recognition and transfer fees across thousands of blockchains. Steve details bridging mechanics and smart contract honeypot vulnerabilities while defending the long-term thesis that protocol infrastructure will eventually fade invisibly into the backend.
The Case for Ownership Over Corporate Data Extraction 5624 Sean prompts Steve to play devil's advocate and articulate why the metaverse might not need blockchain technology at all. Steve details the frictionless efficiency of Web2 corporate surveillance before making the counter-case for self-custody, citing historical internet adoption curves from 1999.
Hybrid Web2/Web3 Architectures and Scalable Royalties 6625 Sean questions blockchain throughput limitations (TPS) and suggests future AI or quantum architectures could replace it. Steve explains how hybrid architectures decouple real-time Web2 gameplay from asynchronous on-chain batch settlement and creator royalty distribution.

Statements from this episode (11)

Assertion Contradicted
McGarry: Gen Z and Gen Alpha spend 8-9 hours daily on virtual platforms
“We know Gen Z and Gen Alpha are spending 8:09 hours a day with their friends on all these different platforms”
Steve McGarry Dec 22, 2022 ▶ 7:17
Prediction Not checkable as stated
McGarry: Metaverse will fragment into specialized virtual worlds
“I see this as breaking into a bunch of worlds here. There's going to be worlds for work. There's going to be worlds for commerce. There's going to be worlds for mental health. There's going to be worlds for gaming. There's going to be worlds for events and soc…”
Steve McGarry Dec 22, 2022 ▶ 12:33
Prediction Not checkable as stated
McGarry: Metaverse will operate as siloed apps, not seamless worlds
“The buzzword interoperability is one that people throw around a lot in the web three space. And the intention there is what you're describing of people will be able to fluidly move between these worlds. But ultimately I think that this is going to be more of l…”
Steve McGarry Dec 22, 2022 ▶ 14:52
Prediction Not checkable as stated
Weisbrot: Metaverse interoperability is highly unlikely due to code and capitalism
“If you actually understand how code is created and you understand how capitalism works, the chance of interoperability between these worlds is highly unlikely.”
Sean Weisbrot Dec 22, 2022 ▶ 18:46
Insight
McGarry: Human 3D builders are the true bridge for brand metaverse assets
“And my take on this with Sandstorm is I think the builders themselves are the ticket. If Nike comes to Sandstorm and says, I need a shoe, a builder is gonna be able to deploy that across five different virtual worlds, five different formats, and allow them to,…”
Steve McGarry Dec 22, 2022 ▶ 21:19
Prediction Not checkable as stated
McGarry: Blockchain bridging will operate invisibly in the background by 2027
“In five years from now, this is all gonna be in the background. Like, this is just going to be something that operates in the background, just like a database.”
Steve McGarry Dec 22, 2022 ▶ 25:53
Assertion Supported
McGarry: Dozen-plus cross-chain bridging projects suffered major honeypot hacks
“All you have to do is search on Google interoperability hacks, and you will see hacks of hundreds of millions of dollars, where what I mentioned earlier with the wrap in the smart contract, hackers just attack that contract, 24, seven all day, because they say…”
Steve McGarry Dec 22, 2022 ▶ 29:14
Assertion Supported
McGarry: 200 to 300 million people have used crypto wallets
“And to give everybody context, you have roughly between what's estimated 200 to three hundred million people have participated in crypto. They have a crypto wallet of some kind, and they've tinkered with it.”
Steve McGarry Dec 22, 2022 ▶ 34:41
Opinion
McGarry: Over 90% of blockchains fail during current experimental stage
“I think it's very important to know we're in an experimental stage where 90 plus percent of these blockchains fail.”
Steve McGarry Dec 22, 2022 ▶ 41:02
Insight
McGarry: Delayed asset settlement removes high TPS requirements in metaverse games
“And I would say that if settlement of these different in-game assets happened at a later time, you don't really need a high throughput of transactions per second.”
Steve McGarry Dec 22, 2022 ▶ 41:26
Assertion Not checkable as stated
McGarry: Top 3D builders on Sandstorm earn $20,000 per month
“There's people that the best builders are making 20,000 dollars a month. There's some builders that are making a, you know, a few hundred dollars”
Steve McGarry Dec 22, 2022 ▶ 46:21
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