The Ledger

Every statement that passed quotation and attribution checks. Mix any filter with any other: certainty 1/5, debate potential 5/5, or both at once.

clear all ✕

why aren't all 11 resolved? a statement only gets an assessment when the public record can support or contradict it. opinions and what-ifs never can, and 0 checkable ones are still open, waiting for their date. predictions held up or didn't; assertions are supported or contradicted. on every card: ▮▮▮▮▮ certainty · ▮▮▮▮▮ debate potential. speakers are clickable

Assertion Not checkable as stated
Litvak: Most VCs laughed at youth sports market size before 2015
“Most VC or institutional investors laughed at it in our face that this was a market, a total addressable market. That was large enough to attract venture investing.”
Brian Litvak Dec 31, 2020 ▶ 3:36 LeagueApps Passes $1b in Event Revenue, Takes 4%
Opinion
Litvak estimates the U.S. youth sports transaction market at $15 billion
“And we believe this is a fifteen billion dollar market of transactions for team sports in the U.S., which parents and players pay to their organizations.”
Brian Litvak Dec 31, 2020 ▶ 7:03 LeagueApps Passes $1b in Event Revenue, Takes 4%
Disclosure
LeagueApps charges zero SaaS fees, monetizing solely on transactions
“So we, the way we built our pricing is that we don't have a SAS fee. All of the fee is based on the transactions that are processed.”
Brian Litvak Dec 31, 2020 ▶ 4:59 LeagueApps Passes $1b in Event Revenue, Takes 4%
Assertion Not checkable as stated
LeagueApps hosts over 3,000 sports leagues on its platform
“Greg we have 3000 plus leagues on our platform.”
Brian Litvak Dec 31, 2020 ▶ 5:49 LeagueApps Passes $1b in Event Revenue, Takes 4%
Assertion Not checkable as stated
Litvak: LeagueApps took nine years to reach $1 billion in cumulative GMV
“We hit, it took us nine years to get to a billion total, and now we're eager to get to a billion a year and beyond.”
Brian Litvak Dec 31, 2020 ▶ 6:32 LeagueApps Passes $1b in Event Revenue, Takes 4%
Disclosure
LeagueApps is shifting from outbound sales to an inbound marketing model
“We're going much more to a marketing-driven approach. Where we're putting out better content and community and engaging with sports organizations. Referrals is actually a big one too. And then going more inbound where then our sales team is more taking the int…”
Brian Litvak Dec 31, 2020 ▶ 12:43 LeagueApps Passes $1b in Event Revenue, Takes 4%
Assertion Not checkable as stated
Litvak: LeagueApps had over 100% net revenue retention pre-COVID
“Before COVID, we were. We believe we'll be back there. It's hard to, again, calculate. We're looking at it month by month, but yes, we're a company that is, is above a hundred percent net revenue retention.”
Brian Litvak Dec 31, 2020 ▶ 14:33 LeagueApps Passes $1b in Event Revenue, Takes 4%
Assertion Not checkable as stated
Litvak: LeagueApps achieved a profitable Q3 in 2020
“We had a profitable Q three that we were proud of.”
Brian Litvak Dec 31, 2020 ▶ 15:32 LeagueApps Passes $1b in Event Revenue, Takes 4%
Assertion Supported
Litvak: Youth sports returned across US communities throughout 2020
“We saw sports come back and return to play across communities all over the country happen in the spring and the summer and even into the fall.”
Brian Litvak Dec 31, 2020 ▶ 0:59 LeagueApps Passes $1b in Event Revenue, Takes 4%
Assertion Not publicly verifiable
SportsVite reached 500,000 monthly unique visitors before the LeagueApps pivot
“We would get about half a million uniques per month. I'm trying to remember the metrics, and we had hundreds of thousands of members.”
Brian Litvak Dec 31, 2020 ▶ 2:31 LeagueApps Passes $1b in Event Revenue, Takes 4%
Assertion Not checkable as stated
Litvak: LeagueApps employs approximately 90 full-time staff
“Sure, we have about 90 people in our, you know, full-time people in our company.”
Brian Litvak Dec 31, 2020 ▶ 11:40 LeagueApps Passes $1b in Event Revenue, Takes 4%
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 2,600 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.