The Exchanges

Every argument clarity score on this site is built from rows on this page. Each question and answer was assessed with names hidden, the host's own answers included, on four things from 1 to 5: directness (does it answer the question asked), coherence (do the ideas follow), precision (concrete details and clear references), compression (says a lot per word). The weighted mix (30/30/25/15) is the exchange score. A person's published score averages their exchange scores on raw tape only, at least 8 of them, shrunk toward the cohort mean. Full method →

Peter Kortenhoeven no published score: no usable exchanges on raw tape, and a fair score needs 8+ record → ← everyone

Every exchange below was scored with names hidden, four dimensions each from 1 to 5. An exchange's score is 0.30·directness + 0.30·coherence + 0.25·precision + 0.15·compression. The published score averages the raw tape exchange scores and shrinks small samples toward the cohort mean, so five great answers can't beat twenty good ones. Produced feed rows count only toward coarse estimates, never toward a full score.

clear all ✕
1exchanges match
0on raw tape
0redirected or not addressed
Partly produced feed D 3 · C 4 · P 3 · Cm 3 3.30

Q Okay, good. So tell us, Pillow Willow, you're in the VR virtual reality kind of space. How does this ecosystem work? Are you developing games and launching them in a VR marketplace somewhere, or how does it work?

A Yeah, well, to start off, we work on, uh, two flavors of games. First of all is non-violent dreamscapes, and, uh, we call them dreamscapes. It's like a meditative, uh, world in which you take place, which is completely filled with liveliness, and it's like a fairy tale world in which you can, uh, help and assist little girls and little boys, uh, yeah, to figure out the secrets of the entire universe. And besides that, we work on active full body VR games, uh, which stimulates players to move actively within the game and therefore stimulate the health of the players. So we focus on, uh, yeah, having this positive vibe, whether it's like a meditative situation or having, uh, people being, yeah, engaged into a situation that they have to participate within the game with their full body.

AI assessment note: “we work on, uh, two flavors of games. First of all is non-violent dreamscapes”

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