Q So someone, Eric, someone's listening right now. They want to buy this. What do they have to have for, for, for like physically for Zwift to work?
A Right. So the, the most basic setup would be your iPad. And, um, there's a, there's something called a trainer that can attach to your traditional bicycle that turns it essentially into a stationary bike. There are a couple of sensors, Bluetooth sensors, and voila, it gets connected to, to our game, which is running on iOS. It also runs on PC and Mac, and then we, based on your weight, how fast you're, you're pedaling, and, and a couple of other factors, we propel you in the game. So your weight matters. The kind of equipment that you have in the game actually matters. The terrain that you're riding on in the game matters. All of these things factor into, you know, how, and the drafting within the game. These are all things that you, you take for granted, but it's all, you know, happens in the real world. And we take all of that and model that and, and, and turn that into an experience in the game.
AI assessment note: “most basic setup would be your iPad. And... there's something called a trainer”