Steve Ruiz discusses why he entered open source visual tooling (such as perfect-arrows and tldraw) coming from a fine arts background.
Opinion
Ruiz: Drawing apps combined with generative models have no competitive moat
“There's nothing really defensible about like, Hey, it's an, it's a drawing app plus an LCM like model because there's going to be a lot of those models and there's going to be a lot of drawing apps.”
Prediction Not checkable as stated
Ruiz: Collaborative whiteboards and text-to-diagram AI will become ubiquitous software commodities
“Kanban boards are in every productivity app now. I think the same thing is going to happen with collaborative whiteboards. It's like people like them. I'm making it easy. People are already doing it even without Teal Draw when it's hard. Like, yeah, that's goi…”
Assertion Supported
Ruiz: GPT-4V turns low-quality photos of paper wireframes into functional websites
“I can just take the screenshot here of, you know, that the dude posted of the drawing that he had made, you know, it's not even like a good photo. There's a pen, you know, across one of the screens, et cetera. But if you just give that with no other informatio…”
Prediction Not checkable as stated
Ruiz: Users will never get complex AI prompts right on the first attempt
“You probably won't get ever get the prompt just right. Even if you have like a really, really, really good, you know, Three generations from now agent. Like you still have to put that information in. But you're never going to put the, all of the information in…”
Insight
Ruiz: Interactive prototypes are necessary to define novel interactive software features
“In all those places, you kind of have to build something in order to figure out what you want to build.”
Insight
Ruiz: Infinite canvas tools must follow standardized interaction conventions
“Like, if you're making a canvas this way, you have to kind of do them all. Like, your undo, redo should work in a specific way. Your selection should work in a specific way. Like, you know, the camera position and how the camera moves should work in a, you kno…”