Frank Lantz

person on 1 show · 8 statements across 1 episodes · said 6 times in 1 episodes since 2017

the Y Combinator Startup Podcast 6

On the record as a speaker too: Frank Lantz across every show, appearances and statements → this page counts the times other people say the name.

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the Y Combinator Startup Podcast 6

2017 6 mentions in 1 episode

every mention on every show, scene by scene, with the transcript →

8 statements about Frank Lantz, every show

Y COMBINATOR Assertion Supported
Lantz: Universal Paperclips was played by one million or more people
“Eventually, you know, it had been played, like, by a million or more people”
Frank Lantz Dec 20, 2018 ▶ 1:08:05 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: You cannot invent a sport; you invent games that evolve
“I see my theory about this is that you really can't invent a sport. You can invent games, and sometimes games can evolve into sports.”
Frank Lantz Dec 20, 2018 ▶ 55:09 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Treating video games as distinct from classical games is parochial
“This border between video games and other kinds of games, I think is, we overemphasize it because it's, A bit, I think it's parochial. I think in, in, you know, we see computer games and these other games as being so distinct and separate. But I actually think…”
Frank Lantz Dec 20, 2018 ▶ 51:08 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Game designers should aspire to chess and basketball, not movies
“Video games are awesome, but we should not be aspiring to be as successful as a successful movie, right? We should be looking at the history of, like, look at chess. Look at Go. Look at poker. Look at basketball. And that's what games can do, right? They can b…”
Frank Lantz Dec 20, 2018 ▶ 49:31 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Shadow of the Colossus pairs primal mastery with moral reflection
“And so Shadow of the Colossus is that, like, it's engaging you as, like, in a primal sense of, like, the desire to understand the system, and master it, and overcome these great things, and defeat them, and move forward, and accomplish these, the series of tas…”
Frank Lantz Dec 20, 2018 ▶ 27:27 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Mastering competitive games requires reflective self-improvement
“In order to get good at any difficult competitive game, you actually need to have the kind of mindset of self-improvement and stepping back and thinking for the first time often like, oh, well, huh, what am I doing wrong? How do I learn? And why is it not work…”
Frank Lantz Dec 20, 2018 ▶ 18:38 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: VR is not yet an industry with reliable creator audiences
“I haven't seen it yet become like a place where there's a lot of established work that you can point to and say, oh yeah, this is clearly just, you know, this is an industry, and this is a place where you can do work and find an audience.”
Frank Lantz Dec 20, 2018 ▶ 7:36 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Disproportionate tech hype signals strong design opportunities
“When people are super passionate about a thing, and there's a lot of attention, and a lot of energy, and then you look, and there doesn't seem to be a lot of there, to me, that's an indication that there's an opportunity. That means that people, people want so…”
Frank Lantz Dec 20, 2018 ▶ 6:52 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator

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