Quake, every mention
3 scenes · ← back to Quake
tap a year for its mentions
every year anyone Jensen Huang 2David Rosenthal 1
Verbatim, from the transcripts: the passages where Quake comes up
Microsoft Volume II: The Complete History and Strategy of the Ballmer Years (Audio) · Acquired
- ▶ 2:08:49 David Rosenthal DirectX was so important in that late nineties era for PC gaming, you know, Quake, Counter-Strike, everything that happened, Half-Life later.
NVIDIA CEO Jensen Huang · Acquired
- ▶ 58:42 Jensen Huang It was, it was a genius piece of code, and, um, but nonetheless, software renders did a really good job, and, but, and if he hadn't decided to go to OpenGL and accelerate, accelerate for Quake, uh, frankly, you know, what would be the…
- ▶ 58:57 Jensen Huang And so Carmack and Sweeney, both between, uh, Unreal and Quake, created the first two, uh, killer applications for, for consumer three D.