Answered raw tape
D 5 · C 5 · P 5 · Cm 4 4.85
Q So what's the difference, again, between AR and VR? Could you define it for the audience?
A Virtual reality is, you know, what we're seeing coming out of Oculus, which was acquired by Facebook, Valve, um, with the HTC Vive, so it's this idea of headsets that you wear on top of your, on your face, where it blocks out the real world and puts you inside in a highly immersive virtual world, so it looks like a game in that it's rendered content running, you know, on your graphics card, and you're kind of in that experience, uh, and they try to play up the immersion with, you know, positional audio, so sound comes From different parts of the environment around you, just as it does in the real world, and you usually have, like, hand tracking, so you can interact directly with things in this virtual space. Augmented reality is very similar in that, you know, what we get excited about when we think of AR are these headsets where, you know, like Microsoft HoloLens, where you still see the world around you, but it layers on bits in addition to the atoms that you're seeing. So, you know, HoloLens, they call the things that you see holograms. That's not technically accurate, but it's close enough for what People's conceptualization of the concept or of the idea. So basically it's you go around and you're seeing Pokemon on your phone screen, and when you encounter it, you lift your phone up and see a Pokemon through the screen projected on top of the street that you're walking arou…
AI assessment note: “Virtual reality is... blocks out the real world... Augmented reality... layers on bits”
Answered raw tape
D 5 · C 5 · P 4 · Cm 4 4.60
Q So what's the difference, again, between AR and VR? Could you define it for the audience?
A Virtual reality is, you know, what we're seeing coming out of Oculus, which was acquired by Facebook, Valve, um, with the HTC Vive, so it's this idea of headsets that you wear on top of your, on your face, where it blocks out the real world and puts you inside in a highly immersive virtual world, so it looks like a game in that it's rendered content running, you know, on your graphics card, and you're kind of in that experience, uh, and they try to play up the immersion with, you know, positional audio, so sound comes From different parts of the environment around you, just as it does in the real world, and you usually have, like, hand tracking, so you can interact directly with things in this virtual space. Augmented reality is very similar in that, you know, what we get excited about when we think of AR are these headsets where, you know, like Microsoft HoloLens, where you still see the world around you, but it layers on bits in addition to the atoms that you're seeing. So, you know, HoloLens, they call the things that you see holograms. That's not technically accurate, but it's close enough for what People's conceptualization of the concept or of the idea. So basically it's you go around and you're seeing Pokemon on your phone screen, and when you encounter it, you lift your phone up and see a Pokemon through the screen projected on top of the street that you're walking arou…
AI assessment note: “blocks out the real world... you still see the world around you”