Pixar, every mention
33 scenes, the whole family · ← back to Pixar
tap a year for its mentions
every year anyone Sonal Chokshi 37Lawrence Levy 28Reed Hastings 3People Pleaser 3Anjney Midha 3Peter Rubin 2Martin Casado 2Benedict Evans 2Steven Sinofsky 1Safi Bahcall 1
Verbatim, from the transcripts: the passages where Pixar comes up
How AI Changes the Economics of Innovation
- ▶ 26:09 Steven Sinofsky Um, so, uh, Kane wrote the book, but it's with Catmull who, at Pixar, and with Daniel Lewin, who was at, at Steve's super good friend and was also at Microsoft.
“Every small business should run itself” | Lassie with a16z
- ▶ 48:24 Frederick Schrader Uh, and, uh, you know, like to the point where like, you know, like the, the Pixar lamp that has its own personality, like why, why not?
Steven Sinofsky & Balaji Srinivasan on the Future of M&A, AI & Tech
- ▶ 33:26 Balaji Srinivasan And again, once in a while, it's something like, you know, Steve Jobs, Pixar.
Building the Next Generation of Conversational AI
- ▶ 9:59 Anjney Midha Is that something you were inspired by after kind of studying Pixar? 3 times in the scene
The Future of AI Is Amazing
- ▶ 5:36 Martin Casado So let's just say that I, Martin, wanted to create a picture of me as a, a Pixar character.
The Economic Case for Generative AI with a16z's Martin Casado
- ▶ 9:24 Martin Casado So let's say that I, Martin, wanted to create an image of myself as a Pixar character, right?
Why DAOs Matter for Digital Art
- ▶ 1:27 People Pleaser So then I went on Google, looked at how to get a job at Pixar, and then I self-taught three D outside of classes. 2 times in the scene
- ▶ 10:38 People Pleaser As that complexity rises, then you need sort of an Avengers team of people who are sort of talented in their own field to come together, and I actually think that it's a beautiful analogy to tie in with three D animation, because that's…
How Gaming is Changing the Media Landscape
- ▶ 3:01 John Riccitiello If you try to create a frame, a picture, in a traditional tool from an Adobe or an Autodesk or Pixar's RenderMan, it might take an hour, a day, or a week to actually produce that frame based on the input.
a16z Podcast | Incenting Innovation Inside, Loonshots to Moonshots
- ▶ 40:45 Safi Bahcall And he thought this is an even bigger, faster computer, the Pixar image computer called PIC.
a16z Podcast | The IQ and EQ of Robots
- ▶ 11:27 Boris Soffman We do, with folks from Pixar, DreamWorks, and these sorts of backgrounds.
a16z Podcast | What's at the Core of the Latest Apple Announcement?
- ▶ 13:39 Benedict Evans So I forget exactly what the number was, but a while ago I went and got the stats for the render farm that Pixar used to generate the original Toy Story. 2 times in the scene
a16z Podcast | Network Effects, Origin Stories, and the Evolution of Tech
- ▶ 1:02:50 Sonal Chokshi He co-founded Pixar back in the day, and he did a piece from me at Wired about how they knew very early on, they had John Lasseter, they had this creative vision, they knew very early on the kinds of things that they wanted to do.
a16z Podcast | Improv'ing Leadership
- ▶ 11:22 Dick Costolo I always told the team, and the Pixar president, Ed Catmull, says this as well in his great book, Creativity, Inc.
a16z Podcast | The Curious Case of the OpenTable IPO
- ▶ 10:11 Sonal Chokshi We had Lawrence Levy, who is a former CFO of Pixar on this podcast, and he's the one who helped 2 times in the scene
a16z Podcast | Tech and Entertainment in the 'Era of Mass Customization'
- ▶ 33:36 Reed Hastings So Pixar, EA. 3 times in the scene
a16z Podcast | The Business of Creativity -- Pixar CFO, IPO, and Beyond!
- ▶ 0:04 Sonal Chokshi Today we have as our special guest, Lawrence Levy, the former CFO of Pixar, who also took the company public. 11 times in the scene
- ▶ 1:46 Sonal Chokshi So at that time, Pixar was a flailing company. 10 times in the scene
- ▶ 5:00 Sonal Chokshi Pixar can be in a multi-million dollar video market. 4 times in the scene
- ▶ 6:53 Lawrence Levy Pixar was already making Toy Story when I arrived. 9 times in the scene
- ▶ 10:30 Lawrence Levy We represented the business and strategic side of the company together. 3 times in the scene
- ▶ 11:59 Lawrence Levy One of the reasons I was motivated to write the book was in the aftermath of Steve's tragic death, all these things came out, and I started to see, well, what about the Pixar story? 6 times in the scene
- ▶ 12:34 Lawrence Levy After he left Apple, there was the Pixar imaging computer, and then there was the next computer.
- ▶ 14:40 Sonal Chokshi And four, build Pixar into a worldwide brand. 9 times in the scene
- ▶ 20:32 Lawrence Levy The last Pixar, 10 years. 3 times in the scene
- ▶ 22:03 Lawrence Levy Steve and I would talk about this a lot, uh, because going back to 1995, 1996, the creative team at Pixar, as brilliant as it was, was young and untested. 4 times in the scene
- ▶ 25:51 Lawrence Levy I have all these years at Pixar, and what I learned, what I learned at Pixar is that it's all about story. 2 times in the scene
a16z Podcast | Getting Network Effects
- ▶ 42:38 Jeff Jordan Disney animation hit a, uh, hit a pause button, Pixar cleaned their clock, and you literally couldn't give away Disney stuff.
a16z Podcast | Mellody Hobson and Ben Horowitz Talk Investing, Career, and Star Wars!
- ▶ 53:12 Mellody Hobson So, you know, he sold Pixar to Steve Jobs when it was a medical device company.
a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
- ▶ 4:49 Peter Rubin Like, we need 300 people who are the absolute best at what they do, and they just keep poaching, and keep poaching, and keep adding new people, and just today, you know, we're, we're recording this on a Monday, and at Sundance this…
- ▶ 29:53 Peter Rubin I mean, from Alfonso Cuaron to Cronenberg, um, and like I said, that now that Pixar people are, are working on CGI movies with them, we're already seeing that.
a16z Podcast | The Next Phase of 3D Printing
- ▶ 7:08 unnamed speaker So like beautiful animations, you would see Pixar movies that does not have anything to do with gravity.
The Promise of AI
- ▶ 41:34 Frank Chen So our friends at Anki built this awesome educational robot called Cosmo, and they literally hired a Pixar animator to design the emotional interaction style of the robot.