VR
also referred to as: virtual reality
31 statements across 28 episodes · 11 bullish · 12 bearish · 27 people on the record · first statement Jun 1, 2015 by Jason Calacanis · across every show →
Everything said about VR, oldest first
Jun 1, 2015 bullish
Jun 29, 2015 neutral
Feb 24, 2016 positive
Mar 2, 2016 bullish
Mobile photo swiping will look primitive compared to VR social by 2021
“I actually, I'll go on record and say, I think in three to five years, and maybe even sooner, we'll look back and laugh at how we thought swiping through pictures on mobile or looking at photos on the internet was social networking.”
Jun 6, 2016 bullish
Jun 8, 2016 bullish
Jul 22, 2016 bullish
Helgason: Augmented reality will be massive and almost entirely business-focused
“It's going to be massive. It's going to be massive in a very different way. Whereas VR, I think, is all entertainment. Business users that are sort of entertainment-like, you know, kind of looking at products and things like that. Whereas AR, AR is going to be…”
Jul 22, 2016
Jul 27, 2016 neutral
Flynn: AR/VR apps need time before building substantial businesses
“And it'll probably be some time before those applications really emerge. There'll be some time before you get enough of an installed base to build you know, big enough business. There'll be some time before those enabling technologies mature and harden such th…”
Sep 7, 2016 neutral
Sep 9, 2016 bullish
Giphy will expand GIFs into virtual reality, smart glasses, and paper
“GIFs in virtual reality, GIFs in your glasses, GIFs outside of computers, GIFs on paper. You know, a whole new kind of search engine that no one's ever seen before, where everything moves, which resembles all of life. Just think of what you look at in the worl…”
Nov 2, 2016 neutral
Jan 23, 2017 negative
Lilly: Virtual reality and augmented reality will not merge over time
“Oh, yeah, I don't think so. I think a lot of people think they will. Good odds that I'm wrong, but I really think they're just different use cases. I think that the idea that you're putting on a headset to get away from the world is quite different than AR, wh…”
Mar 17, 2017 bearish
May 1, 2017 bearish
Stebbings: VR is an isolating experience that detracts from social togetherness
“I joined Mitch Lasky at Benchmarks of the World in being very anti-VR. It's some of the very best innovations of the last decade have been those that fundamentally bring people together. And VR for me is an isolated experience that detracts from a feeling of s…”
May 29, 2017 bearish
Stebbings: VR hype is unjustified and consumer adoption is far off
“A theme that I would say is justified heat is enterprise machine learning, and then I would say unjustified, I would say VR. I think Oculus has created disproportionate excitement around the space that is It's infinitely further away than we think would be min…”
Jun 12, 2017 bearish
Jul 19, 2017 bullish
VR is a next-generation platform that will blow everyone's mind
“It is an earth-shattering experience, and we're in the early innings of it. It is truly Extraordinary, life-changing, and it's a next-generation platform. Things that are going to, the amazing things that entrepreneurs are going to do in VR are going to blow e…”
Aug 23, 2017 bearish
Oct 16, 2017 negative
Jan 26, 2018 bearish
Neil Young: Consumer VR suffered from overhyped short-term expectations
“I think early stage consumer VR has been suffering from that now for the last couple of years, and in the long run, VR may be a very, very powerful platform, but it may not quite fulfill the potential that those early stage Contributors and developers thought …”
Jun 18, 2018 bullish
Taneja: AR, VR, CRISPR, and crypto reach iPhone moment in 3-5 years
“If you think about all the technologies that are in development today, like AR, VR, genomics, and things like CRISPR, if you think about blockchain and cryptocurrencies, these technologies are also being developed on and approaching their iPhone moment, so to …”
Oct 1, 2018 bearish
Jan 15, 2019 bearish
Feb 8, 2019 bullish
Midha: Winning spatial computing platforms will bridge AR, VR, web, and mobile
“The companies that will end up building massive standalone businesses here will figure out how to leverage the uniqueness of AR and VR and iOS and web and Android to give multiple viewers different viewing perspectives and interactions with the same content.”
Feb 8, 2019 positive
Sep 28, 2020 neutral
Mar 7, 2023 negative
Schultz: Facebook Branding Prevented VR Innovations From Building Corporate Value
“All the innovative stuff that was going inside the company was really being blocked from flowing to the company brand. Because when people saw the company brand, they were so dominated by the name that defines social media that if we're doing something really …”
Mar 7, 2023
Schultz: Big Strategic Tech Bets Cannot Be Decided by Data Alone
“In startup mode, you actually have to take a lot more bets without certain data. As a mature company, there are some massive bets you should make. Reels, virtual reality, where it turns out you're going to take a big risk to do that bet, but it's the right thi…”
May 29, 2024
Sep 1, 2025 negative
Frosst: VR headsets will fail mass adoption due to real-world isolation
“And I think, you know, I was really excited about VR for a while. And then I realized I actually don't want to strap a computer to my face. I'm not interested in being disengaged from the world more. I want to be engaged in the world more than I am. I don't wa…”