Assertion Supported AI assessment confidence: 85% certainty 3/5 debate potential 2/5

Sohn: BGMI holds a 5% to 10% gaming market share in India

Sean Hyunil Sohn · Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath · Apr 21, 2024 · at 1:20:06

Sean Hyunil Sohn, CEO of Krafton India (publishers of BGMI), estimates his game's revenue market share in India.

0:00 / 0:05exact quote · 5.9s
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“BGMI, I would say, Five, 10%.”

quote is from the automated transcript, cleaned for reading: filler sounds and stutters are removed, nothing is rephrased. names can be misheard (the analysis reads context, assessments check outside sources). how →

More from Sean Hyunil Sohn

Assertion Not checkable as stated
Sohn: 80M to 100M Indian gamers are willing to pay in-app
“I believe like, people who are actually regularly playing one specific, one or two specific games, and at least willing to pay. Maybe they haven't paid at all, or they might pay once in a, like, maybe three, five, six months, which has capacity to pay or willi…”
Sean Hyunil Sohn Apr 21, 2024 ▶ 1:43:55 Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath
Assertion Supported
Sohn: Krafton's market cap is roughly $9B to $10B
“We, our market cap is around Nine billion? Ten billion? US dollar?”
Sean Hyunil Sohn Apr 21, 2024 ▶ 9:46 Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath
Assertion Supported
Sohn: Tencent was a pre-IPO investor in Krafton and maintains equity
“Tencent is an investor in Krafton before the IPO. And they still maintain some share.”
Sean Hyunil Sohn Apr 21, 2024 ▶ 25:17 Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath
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