Assertion certainty 3/5 debate potential 3/5

Sohn: 80M to 100M Indian gamers are willing to pay in-app

Sean Hyunil Sohn · Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath · Apr 21, 2024 · at 1:43:55

Sean Hyunil Sohn, CEO of Krafton India (publisher of BGMI), discusses India's addressable paying gaming audience with Nikhil Kamath.

0:00 / 0:23exact quote · 23.8s
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“I believe like, people who are actually regularly playing one specific, one or two specific games, and at least willing to pay. Maybe they haven't paid at all, or they might pay once in a, like, maybe three, five, six months, which has capacity to pay or willingness to pay altogether. Might be, I believe, a hundred million or eighty million ish.”

quote is from the automated transcript, cleaned for reading: filler sounds and stutters are removed, nothing is rephrased. names can be misheard (the analysis reads context, assessments check outside sources). how →

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Assertion Supported
Sohn: BGMI holds a 5% to 10% gaming market share in India
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Assertion Supported
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Sean Hyunil Sohn Apr 21, 2024 ▶ 25:17 Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath
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