Apr 6, 2022 · 41m · we-live-to-build

35% Calmer in 20 Minutes: Why VR Beat the Top Meditation App

Martin Tobias · 24m spoken Sean Weisbrot · 14m spoken
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Host Sean Weisbrot interviews venture capitalist Martin Tobias to examine the strategic potential, enterprise applications, and hardware evolution of augmented and virtual reality technologies. Together, they analyze how immersive computing outperforms traditional 2D interfaces in remote team collaboration, contextual productivity, and real-world task execution.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Sean holds 37.2% of the talking time here. How this is scored →

Sean as informed peer 5.0 Guest teaching 3.0 Guest disagreement 1.3 Sean pushing back 1.8
05100:0015:0030:001:45–3:46 · Sean as informed peer 1/10 Martin Tobias's Career Background and Investment Philosophy Sean introduces the topic and asks Martin an open-ended background question. Martin explains his background at Microsoft, early investments in Google, DocuSign, and OpenSea, and his core thesis of seeking technologies that are an order of magnitude better than legacy solutions.3:47–8:22 · Sean as informed peer 4/10 Unique Strengths of VR and Immersive Community Experiences When Sean suggests creating a VR podcast, Martin gently pushes back by pointing out that traditional podcasting is flat and static, arguing VR is better suited for interactive communities like Clubhouse or breakout event networking. Sean adapts the point by drawing on his experience running live events in China.8:23–14:46 · Sean as informed peer 7/10 Market Timing, Headset Adoption, and Apple vs. Meta Sean brings specific data regarding recent Oculus Quest sales numbers and Apple's acquisition pipeline, challenging Martin's assumption that Apple will enter with an affordable mass-market price point. Martin defends his stance by pointing to Apple's historical model of consumerizing enterprise tech like smartphones.14:46–18:33 · Sean as informed peer 5/10 Real-World AR Applications and Contextual Meeting Overlays Martin describes his stealth investment in meeting context overlays, to which Sean pushes back that simple video meeting transcript overlays do not truly require AR hardware. Martin shares a lighter anecdote about developing a poker odd-calculating overlay on Google Glass.18:34–24:57 · Sean as informed peer 6/10 VR Case Studies: TRIPP Meditation and Morpheus XR Enterprise Martin reviews TRIPP's HRV-based meditation study and Morpheus XR's enterprise security features. Sean contributes direct user feedback from testing TRIPP and his team's workflow using Altspace VR to host remote company socials across desktop and VR.24:58–30:15 · Sean as informed peer 5/10 Balancing VR for Team Culture with AR for Workplace Productivity Martin outlines why VR is oriented towards interpersonal culture and AR towards productivity, detailing industrial applications like airline maintenance. Sean and Martin exchange practical examples of spatial computing, including medical training and home electrical repairs.30:16–37:21 · Sean as informed peer 5/10 From Static Information to Interactive AR Applications Sean posits that AR will replace apps with web-based search results. Martin pushes back, clarifying that true native AR requires interactive computer vision applications—such as guided motorcycle repair or Lego assembly with Brickit—rather than static document retrieval.37:22–41:16 · Sean as informed peer 7/10 Future Hardware Outlook, Project Cambria, and Podcast Conclusion Sean informs Martin about Meta's unreleased Project Cambria headset, explaining its eye-tracking capabilities and color pass-through features. Martin agrees with the strategic market segmentation and they wrap up the conversation.1:45–3:46 · Guest teaching 3/10 Martin Tobias's Career Background and Investment Philosophy Sean introduces the topic and asks Martin an open-ended background question. Martin explains his background at Microsoft, early investments in Google, DocuSign, and OpenSea, and his core thesis of seeking technologies that are an order of magnitude better than legacy solutions.3:47–8:22 · Guest teaching 4/10 Unique Strengths of VR and Immersive Community Experiences When Sean suggests creating a VR podcast, Martin gently pushes back by pointing out that traditional podcasting is flat and static, arguing VR is better suited for interactive communities like Clubhouse or breakout event networking. Sean adapts the point by drawing on his experience running live events in China.8:23–14:46 · Guest teaching 3/10 Market Timing, Headset Adoption, and Apple vs. Meta Sean brings specific data regarding recent Oculus Quest sales numbers and Apple's acquisition pipeline, challenging Martin's assumption that Apple will enter with an affordable mass-market price point. Martin defends his stance by pointing to Apple's historical model of consumerizing enterprise tech like smartphones.14:46–18:33 · Guest teaching 2/10 Real-World AR Applications and Contextual Meeting Overlays Martin describes his stealth investment in meeting context overlays, to which Sean pushes back that simple video meeting transcript overlays do not truly require AR hardware. Martin shares a lighter anecdote about developing a poker odd-calculating overlay on Google Glass.18:34–24:57 · Guest teaching 3/10 VR Case Studies: TRIPP Meditation and Morpheus XR Enterprise Martin reviews TRIPP's HRV-based meditation study and Morpheus XR's enterprise security features. Sean contributes direct user feedback from testing TRIPP and his team's workflow using Altspace VR to host remote company socials across desktop and VR.24:58–30:15 · Guest teaching 3/10 Balancing VR for Team Culture with AR for Workplace Productivity Martin outlines why VR is oriented towards interpersonal culture and AR towards productivity, detailing industrial applications like airline maintenance. Sean and Martin exchange practical examples of spatial computing, including medical training and home electrical repairs.30:16–37:21 · Guest teaching 5/10 From Static Information to Interactive AR Applications Sean posits that AR will replace apps with web-based search results. Martin pushes back, clarifying that true native AR requires interactive computer vision applications—such as guided motorcycle repair or Lego assembly with Brickit—rather than static document retrieval.37:22–41:16 · Guest teaching 1/10 Future Hardware Outlook, Project Cambria, and Podcast Conclusion Sean informs Martin about Meta's unreleased Project Cambria headset, explaining its eye-tracking capabilities and color pass-through features. Martin agrees with the strategic market segmentation and they wrap up the conversation.1:45–3:46 · Guest disagreement 0/10 Martin Tobias's Career Background and Investment Philosophy Sean introduces the topic and asks Martin an open-ended background question. Martin explains his background at Microsoft, early investments in Google, DocuSign, and OpenSea, and his core thesis of seeking technologies that are an order of magnitude better than legacy solutions.3:47–8:22 · Guest disagreement 2/10 Unique Strengths of VR and Immersive Community Experiences When Sean suggests creating a VR podcast, Martin gently pushes back by pointing out that traditional podcasting is flat and static, arguing VR is better suited for interactive communities like Clubhouse or breakout event networking. Sean adapts the point by drawing on his experience running live events in China.8:23–14:46 · Guest disagreement 2/10 Market Timing, Headset Adoption, and Apple vs. Meta Sean brings specific data regarding recent Oculus Quest sales numbers and Apple's acquisition pipeline, challenging Martin's assumption that Apple will enter with an affordable mass-market price point. Martin defends his stance by pointing to Apple's historical model of consumerizing enterprise tech like smartphones.14:46–18:33 · Guest disagreement 1/10 Real-World AR Applications and Contextual Meeting Overlays Martin describes his stealth investment in meeting context overlays, to which Sean pushes back that simple video meeting transcript overlays do not truly require AR hardware. Martin shares a lighter anecdote about developing a poker odd-calculating overlay on Google Glass.18:34–24:57 · Guest disagreement 1/10 VR Case Studies: TRIPP Meditation and Morpheus XR Enterprise Martin reviews TRIPP's HRV-based meditation study and Morpheus XR's enterprise security features. Sean contributes direct user feedback from testing TRIPP and his team's workflow using Altspace VR to host remote company socials across desktop and VR.24:58–30:15 · Guest disagreement 1/10 Balancing VR for Team Culture with AR for Workplace Productivity Martin outlines why VR is oriented towards interpersonal culture and AR towards productivity, detailing industrial applications like airline maintenance. Sean and Martin exchange practical examples of spatial computing, including medical training and home electrical repairs.30:16–37:21 · Guest disagreement 3/10 From Static Information to Interactive AR Applications Sean posits that AR will replace apps with web-based search results. Martin pushes back, clarifying that true native AR requires interactive computer vision applications—such as guided motorcycle repair or Lego assembly with Brickit—rather than static document retrieval.37:22–41:16 · Guest disagreement 0/10 Future Hardware Outlook, Project Cambria, and Podcast Conclusion Sean informs Martin about Meta's unreleased Project Cambria headset, explaining its eye-tracking capabilities and color pass-through features. Martin agrees with the strategic market segmentation and they wrap up the conversation.1:45–3:46 · Sean pushing back 0/10 Martin Tobias's Career Background and Investment Philosophy Sean introduces the topic and asks Martin an open-ended background question. Martin explains his background at Microsoft, early investments in Google, DocuSign, and OpenSea, and his core thesis of seeking technologies that are an order of magnitude better than legacy solutions.3:47–8:22 · Sean pushing back 1/10 Unique Strengths of VR and Immersive Community Experiences When Sean suggests creating a VR podcast, Martin gently pushes back by pointing out that traditional podcasting is flat and static, arguing VR is better suited for interactive communities like Clubhouse or breakout event networking. Sean adapts the point by drawing on his experience running live events in China.8:23–14:46 · Sean pushing back 4/10 Market Timing, Headset Adoption, and Apple vs. Meta Sean brings specific data regarding recent Oculus Quest sales numbers and Apple's acquisition pipeline, challenging Martin's assumption that Apple will enter with an affordable mass-market price point. Martin defends his stance by pointing to Apple's historical model of consumerizing enterprise tech like smartphones.14:46–18:33 · Sean pushing back 3/10 Real-World AR Applications and Contextual Meeting Overlays Martin describes his stealth investment in meeting context overlays, to which Sean pushes back that simple video meeting transcript overlays do not truly require AR hardware. Martin shares a lighter anecdote about developing a poker odd-calculating overlay on Google Glass.18:34–24:57 · Sean pushing back 2/10 VR Case Studies: TRIPP Meditation and Morpheus XR Enterprise Martin reviews TRIPP's HRV-based meditation study and Morpheus XR's enterprise security features. Sean contributes direct user feedback from testing TRIPP and his team's workflow using Altspace VR to host remote company socials across desktop and VR.24:58–30:15 · Sean pushing back 1/10 Balancing VR for Team Culture with AR for Workplace Productivity Martin outlines why VR is oriented towards interpersonal culture and AR towards productivity, detailing industrial applications like airline maintenance. Sean and Martin exchange practical examples of spatial computing, including medical training and home electrical repairs.30:16–37:21 · Sean pushing back 2/10 From Static Information to Interactive AR Applications Sean posits that AR will replace apps with web-based search results. Martin pushes back, clarifying that true native AR requires interactive computer vision applications—such as guided motorcycle repair or Lego assembly with Brickit—rather than static document retrieval.37:22–41:16 · Sean pushing back 1/10 Future Hardware Outlook, Project Cambria, and Podcast Conclusion Sean informs Martin about Meta's unreleased Project Cambria headset, explaining its eye-tracking capabilities and color pass-through features. Martin agrees with the strategic market segmentation and they wrap up the conversation.

speaking balance: gold is Sean, purple is the guest (3 minute bins)

0:00 · Sean 57.8% · guest 42.2%0:00 · Sean 57.8% · guest 42.2%3:00 · Sean 11% · guest 89%3:00 · Sean 11% · guest 89%6:00 · Sean 49.8% · guest 50.2%6:00 · Sean 49.8% · guest 50.2%9:00 · Sean 44.6% · guest 55.4%9:00 · Sean 44.6% · guest 55.4%12:00 · Sean 65.8% · guest 34.2%12:00 · Sean 65.8% · guest 34.2%15:00 · Sean 20.6% · guest 79.4%15:00 · Sean 20.6% · guest 79.4%18:00 · Sean 18.4% · guest 81.6%18:00 · Sean 18.4% · guest 81.6%21:00 · Sean 32.3% · guest 67.7%21:00 · Sean 32.3% · guest 67.7%24:00 · Sean 42.9% · guest 57.1%24:00 · Sean 42.9% · guest 57.1%27:00 · Sean 25.7% · guest 74.3%27:00 · Sean 25.7% · guest 74.3%30:00 · Sean 35.5% · guest 64.5%30:00 · Sean 35.5% · guest 64.5%33:00 · Sean 33% · guest 67%33:00 · Sean 33% · guest 67%36:00 · Sean 31.6% · guest 68.4%36:00 · Sean 31.6% · guest 68.4%39:00 · Sean 58.1% · guest 41.9%39:00 · Sean 58.1% · guest 41.9%
Sharpest disagreement ▶ 32:52 Martin rejects the idea that AR will just be information search

Martin firmly disagrees with Sean's theory that AR will eliminate apps in favor of search results, explaining the distinction between static PDF viewing and interactive spatial overlays.

Hardest push from Sean ▶ 11:20 Sean disputes Martin's price point expectations for Apple AR

Sean explicitly disagrees with Martin's claim that Apple will launch an inexpensive device, citing Apple's massive R&D expenditure and estimated $1,000+ opening price tag.

Biggest teaching moment ▶ 4:41 Martin educates Sean on what content formats actually work in VR

Martin corrects Sean's spontaneous idea for a VR podcast by explaining that simply porting 2D broadcast conversations fails to leverage VR's core multi-sensory and communal strengths.

Sean holds their own ▶ 39:08 Sean explains Project Cambria hardware details to Martin

After Martin admits he has not heard of Meta's Project Cambria, Sean articulates the headset's upcoming technical specifications, including full-color passthrough and advanced eye-tracking.

the scores for every segment, with the reasoning behind each
ChapterTopicSean as informed peerGuest teachingGuest disagreementSean pushing backWhy
Martin Tobias's Career Background and Investment Philosophy 1300 Sean introduces the topic and asks Martin an open-ended background question. Martin explains his background at Microsoft, early investments in Google, DocuSign, and OpenSea, and his core thesis of seeking technologies that are an order of magnitude better than legacy solutions.
Unique Strengths of VR and Immersive Community Experiences 4421 When Sean suggests creating a VR podcast, Martin gently pushes back by pointing out that traditional podcasting is flat and static, arguing VR is better suited for interactive communities like Clubhouse or breakout event networking. Sean adapts the point by drawing on his experience running live events in China.
Market Timing, Headset Adoption, and Apple vs. Meta 7324 Sean brings specific data regarding recent Oculus Quest sales numbers and Apple's acquisition pipeline, challenging Martin's assumption that Apple will enter with an affordable mass-market price point. Martin defends his stance by pointing to Apple's historical model of consumerizing enterprise tech like smartphones.
Real-World AR Applications and Contextual Meeting Overlays 5213 Martin describes his stealth investment in meeting context overlays, to which Sean pushes back that simple video meeting transcript overlays do not truly require AR hardware. Martin shares a lighter anecdote about developing a poker odd-calculating overlay on Google Glass.
VR Case Studies: TRIPP Meditation and Morpheus XR Enterprise 6312 Martin reviews TRIPP's HRV-based meditation study and Morpheus XR's enterprise security features. Sean contributes direct user feedback from testing TRIPP and his team's workflow using Altspace VR to host remote company socials across desktop and VR.
Balancing VR for Team Culture with AR for Workplace Productivity 5311 Martin outlines why VR is oriented towards interpersonal culture and AR towards productivity, detailing industrial applications like airline maintenance. Sean and Martin exchange practical examples of spatial computing, including medical training and home electrical repairs.
From Static Information to Interactive AR Applications 5532 Sean posits that AR will replace apps with web-based search results. Martin pushes back, clarifying that true native AR requires interactive computer vision applications—such as guided motorcycle repair or Lego assembly with Brickit—rather than static document retrieval.
Future Hardware Outlook, Project Cambria, and Podcast Conclusion 7101 Sean informs Martin about Meta's unreleased Project Cambria headset, explaining its eye-tracking capabilities and color pass-through features. Martin agrees with the strategic market segmentation and they wrap up the conversation.

Statements from this episode (15)

Insight
Tobias: Tokenizing legacy businesses fails; winning crypto apps are native
“The idea that you can crypto tokenize some legacy business, many of those have not been successful, but OpenSea has been very successful because it's sort of native and sort of Using all of the levers and all the amazing things available in the crypto environm…”
Martin Tobias Apr 6, 2022 ▶ 3:20
Opinion
Tobias: Community engagement is far richer in VR than in 2D
“So if what you're doing, you know, has some community based aspect to it, or some audience based aspect to it, you can get a much more, you know, rich engagement with a community in VR than you can in a two D world.”
Martin Tobias Apr 6, 2022 ▶ 5:09
Prediction Not checkable as stated
Weisbrot: Team collaboration will move to AR/VR within 3 to 7 years
“The future of team collaboration, all of that is inside of AR and VR. And if my company isn't prepared for that and building for that starting now, even though it's going to take three to five, maybe seven years for teams to be using these tools ubiquitously, …”
Sean Weisbrot Apr 6, 2022 ▶ 9:05
Insight
Tobias: Apple's entry will make AR headsets ubiquitous and viable for software
“You know, once Apple gets in, frankly, You know, I would really push the gas down when Apple gets in, because if you look at what happened in phones, you know, everybody was doing phones and then Apple did the smartphone and then phones just went crazy. When A…”
Martin Tobias Apr 6, 2022 ▶ 10:39
Assertion Supported
Weisbrot: Oculus sold 2M to 3M units during holiday season
“The Oculus sold two to three million units during black Friday and Christmas time.”
Sean Weisbrot Apr 6, 2022 ▶ 11:11
Prediction Held up
Weisbrot: Apple's first-generation AR glasses will cost over $1,000
“Cause if you look at the way Apple charges for everything, I have a feeling that these glasses are going to be over a thousand dollars. In the first generation, because they probably spent 10 to twenty billion dollars developing it.”
Sean Weisbrot Apr 6, 2022 ▶ 12:43
Disclosure
Tobias invested in a stealth AI meeting context startup
“So I invested in a company that's doing this on the desktop today. I can't mention their name because they're in stealth mode, but one of the primary enterprise use cases, certainly, and I think it's useful for interpersonal as well, is meeting context, having…”
Martin Tobias Apr 6, 2022 ▶ 15:17
Opinion
Tobias: Context delivery in meetings is AR's killer enterprise use case
“I think providing context for real world scenarios, especially meetings is a really great enterprise use case for AR.”
Martin Tobias Apr 6, 2022 ▶ 16:33
Disclosure
Tobias wrote a Google Glass algorithm for real-time poker strategy
“I actually wrote a, an algorithm to do that on Google glass. It was not very good, but it could identify cards and could suggest strategies.”
Martin Tobias Apr 6, 2022 ▶ 17:54
Assertion Not publicly verifiable
TRIPP boosts HRV 35% to 40% more than Headspace, test shows
“They had done a test, an AB test of, 20 minutes on headspace versus 20 minutes on trip. And they showed roughly a 35, 40% Increase in HRV, which is a measurement of how calm you are using trip versus headspace.”
Martin Tobias Apr 6, 2022 ▶ 18:59
Assertion Not checkable as stated
Morpheus XR has 30 to 40 enterprise customers, Tobias says
“The second VR investment that I've made is a company called Morpheus XR, which is an enterprise company doing its own virtual world and a bunch of meeting related stuff and activities for the enterprise in VR. They currently have 30 or 40 companies using it fo…”
Martin Tobias Apr 6, 2022 ▶ 20:00
Prediction Not checkable as stated
Tobias: AR will dominate enterprise productivity while VR drives social engagement
“I think AR is going to be all about productivity. VR is going to be more fun and social.”
Martin Tobias Apr 6, 2022 ▶ 27:33
Prediction Not checkable as stated
Tobias: Ultimate use case for AR will be native apps, not search
“Well, I'm fairly certain that the first version of Those things will be mostly information retrieval. I am looking for and have talked to a couple of companies that are really building apps. And I think the ultimate use case for those things is apps.”
Martin Tobias Apr 6, 2022 ▶ 32:52
Prediction Not checkable as stated
Weisbrot: Companies without an AR/VR strategy will die in 5–10 years
“I think that there's a lot of companies that will die in the next five years or 10 years, if they're lucky, if they don't have an AR, VR strategy.”
Sean Weisbrot Apr 6, 2022 ▶ 38:15
Prediction Partly held up
Tobias: Meta will maintain a $300 Oculus alongside a $1,000–$1,200 device
“The Oculus will stay the 300 dollar consumer type thing and they'll have a thousand or 1200 dollar one.”
Martin Tobias Apr 6, 2022 ▶ 40:18
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