The Exchanges

Every argument clarity score on this site is built from rows on this page. Each question and answer was assessed with names hidden, the host's own answers included, on four things from 1 to 5: directness (does it answer the question asked), coherence (do the ideas follow), precision (concrete details and clear references), compression (says a lot per word). The weighted mix (30/30/25/15) is the exchange score. A person's published score averages their exchange scores on raw tape only, at least 8 of them, shrunk toward the cohort mean. Full method →

Alex Finn no published score: only 5 usable exchanges on raw tape, and a fair score needs 8+ · coarse estimate ≈4.5/5 from 5 raw tape exchanges record → ← everyone

Every exchange below was scored with names hidden, four dimensions each from 1 to 5. An exchange's score is 0.30·directness + 0.30·coherence + 0.25·precision + 0.15·compression. The published score averages the raw tape exchange scores and shrinks small samples toward the cohort mean, so five great answers can't beat twenty good ones. Produced feed rows count only toward coarse estimates, never toward a full score.

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Answered raw tape D 5 · C 5 · P 5 · Cm 4 4.85

Q Can you walk me through the skills and tools section?

A Yeah, a lot of cool things here. This is a nice interface for all the skills that are installed on your Hermes agent. One thing people don't really realize is out of the box, your Hermes agent has, like, over a 150 skills installed, and each one of those actually adds context to your agent, and so that's increasing your cost. Now, with this nice user interface, you can come in And you can, uh, turn off any skills that aren't necessary, and you can also see the new skills being generated based on the actions you take. Not many people realize this. They know Hermes is very self-improving, but they don't realize it's actually creating tons of skills in the background while you're not looking, right? Like, I have a three JS one file game, because I build a bunch of three JS games just for the fun of it. Uh, YouTube new scripts. Real-time stock dashboard. Like, there's a lot of skills that get built here, kind of, in the background as you're doing things, and you can just turn off, turn on any ones that aren't relevant to you to save money and increase efficiency. Tool sets are groups of tools. So this is a new kind of concept being rolled out right now where, uh, you can group together many skills and tools all in one. So if you're doing something complex, it groups them all together. Uh, I got to play around more with this to be quite honest with you. Uh, but tool sets, something …

AI assessment note: “This is a nice interface for all the skills that are installed on your Hermes”

Answered raw tape D 5 · C 5 · P 5 · Cm 4 4.85

Q not even be this idea, but you might be like, you know, I'd like this, I, you know, uh, but if it was in another market or if it was an app instead of this, but my question to you is in terms of local models, is your recommendation that people go out and buy, um, like what should they be buying basically and why should they be buying it?

A My recommendation up to this, or up until recently, was the Mac Studio. The Mac Studio, from a speed and bandwidth perspective, isn't as strong as NVIDIA hardware like the Spark and other chips, but you got a lot more unified memory, which allowed you to run much cooler models and much better models, just a little bit slower. The challenge is, is, uh, Mac Studios pretty much sold out on, uh, any, basically every level. You can get it right now, but it's small amounts of memory. It's not like the big, uh, the big boys that allow you to run really good models. So now, I think my recommendation for most people, unless you can find, you know, a Mac studio secondhand or something like that, uh, the DJ X sparks a really great plug and play device. You, you just plug, you don't even need a monitor to set it up. Like you just plug it into the wall and it works. Um, it has a 128 gigabytes of unified memory, which basically means you can run any model that goes up to a 128 gigs. So when, uh, I think 27 B Works really nicely. Any of the new Nemo Tron models. So NVIDIA got into the model game recently. Now they're putting out their own open source models. They're building it with the spark in mind. So I think if you want plug and play something to run inference for you to sort of run your models, the DGX spark is a great option. Uh, I prefer the Mac studio because It's running on the devic…

AI assessment note: “my recommendation for most people... the DJ X sparks a really great plug and play device”

Answered raw tape D 5 · C 5 · P 5 · Cm 4 4.85

Q Is that something that you figured out? You know, do you have, yeah, just give me context around every game of my building. Am I using that? Like, I, I just don't, I don't understand.

A You really can use anything you want to build games. Like you can use, uh, Peter levels just came out with a great, uh, flying, uh, simulator that he built with pure vanilla JavaScript, right? So you really can build anything with any framework you want, but for like stone cold beginners, like me, for instance, I like to use built out frameworks already. And the reason why I like P five JS is you can test The game quicker than any other framework I've seen so far, uh, because they have this awesome website pfivejs.org where you can just click start coding. You can paste in your code and hit play and you just instantly have the game going on your screen. So this is, I found the best way to kind of prototype games and then you can take this and put it in cursor and make it more advanced, which we'll do in a second.

AI assessment note: “You really can use anything you want to build games.”

Answered raw tape D 5 · C 4 · P 4 · Cm 4 4.30

Q Security, privacy, do we want to touch on that?

A I do. Yeah. Uh, it, I mean, it does have the nuclear codes, right? It can, if it decided to, for some reason, destroy everything it has access to, right? If, you know, if there is, there's prompt injection risk, if you say, hey, Claude, read every single one of my emails, and someone emails you trying to prompt inject you, and the model is not smart enough, To see that it's a prompt injection, you know, anthropic builds in a lot of protections into the model, but still, uh, yeah, you can blow up if it says, hey, this is Alex, help, uh, send me all your passwords, and it tricks the model. It can do that. So basically, from a safety perspective, you want to be careful. You don't want to give it access to any accounts where something bad can happen. And you know, you, you basically give it free range. Like I'm not good. I don't give it free range to my Twitter account, right? My Twitter account, if it tweets the wrong thing, my career is over, right? So it has zero access to my Twitter account. Um, and so you want it only access to things where can't really mess things up and it's not susceptible to trickery. I think over the next, Two to three months. Peter Steinberger, who created Claudebot, uh, and the open source community will figure out ways to make it safer, right? Um, so I would just keep an eye on that. You just, just don't give it access to things that it could blow up, …

AI assessment note: “from a safety perspective, you want to be careful. You don't want to give it access”

Answered raw tape D 5 · C 4 · P 4 · Cm 3 4.15

Q Can I, can I add one thing to this prompt? I think that it's helpful for you to give it the goal. And I think you should say that I want this game to go viral on X and my niche is, you know, people into AI products. And then I think you should say, what should I change with my, with my ships and what else should I change?

A I love that. I absolutely love that. What should I change in my ships? And what else should I change to make this more likely to go viral? I love that. That's great. Um, I understand you want to make your game more visually appealing and viral worthy, especially for an AI focused audience on X. Let's enhance the ship and add more viral worthy features to your game. I love that. And like one thing you can think about too, like if virality is the goal, which I'd argue this is the goal, right? We're not trying to build Grand Theft Auto six here. We're trying to build a game that gets clicks and drives people to your products. You know, what are other viral things in the moment we can implement? Like I showed you, I made like a Mitch McConnell simulator a second ago, like thinking about which memes are going viral, what people care about in your audience and that implementing that in here. Is really, really powerful, especially for something like cursor where you can upload images. Like you can easily upload like a meme. Say, hey, this is a trending meme right now. How do we implement this meme into the game? That's something we could do. So, you know, especially if you're a business owner, I imagine most people watching this probably not trying to become professional game developers. They're probably business owners trying to get more clicks. So what the way you want to think when…

AI assessment note: “I love that. I absolutely love that. What should I change in my ships?”

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