The Ledger

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why aren't all 12 resolved? a statement only gets an assessment when the public record can support or contradict it. opinions and what-ifs never can, and 0 checkable ones are still open, waiting for their date. predictions held up or didn't; assertions are supported or contradicted. on every card: ▮▮▮▮▮ certainty · ▮▮▮▮▮ debate potential. speakers are clickable

Insight
McGonigal: Concussions cause depression as a protective mechanism against re-injury
“Cause I mean, I can tell you the one big breakthrough that we now know is that concussions make you incredibly depressed cause your brain is trying to stop you from getting injured again. And so it kind of shuts down all the pathways that Tell your brain it's …”
Jane McGonigal Jan 19, 2021 ▶ 5:12 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Every video game builds transferable adaptability and growth mindset
“The number one thing we know, any game that you love, I don't care if it's League of Legends, it's Fortnite, it's Candy Crush, whatever, whatever you feel drawn to we know that there is a transferable benefit, which is you get better at learning new things. At…”
Jane McGonigal Jan 19, 2021 ▶ 14:38 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Children Retain Information Better By Gaming Before Studying, Not After
“If you want kids to retain what they study better, you should have them play video games first, and then do their homework, and then study before they go to sleep, because if you study first, and then as your reward, you get to play games, When you go to sleep…”
Jane McGonigal Jan 19, 2021 ▶ 19:04 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Playing Tetris before sleep reduces trauma flashbacks and rumination
“Playing a game right before bed will essentially hijack the attention center and especially the visual centers. If it's a game, that's very visual. I mean, Tetris is like the golden game and in clinical trials, when they studied this effect, it's like Tetris i…”
Jane McGonigal Jan 19, 2021 ▶ 20:41 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Combating Misinformation Requires Triggering Emotions Around Facts, Not Pure Reason
“We need to play on people's emotions more because that's how conspiracy theories work. It's how propaganda works. It's all based on emotion. So we can't just talk, you can't just reason your way out of that. You just have to, you have to trigger the emotions a…”
Jane McGonigal Jan 19, 2021 ▶ 50:26 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Lying in bed is bad for concussion recovery; patients need graded activity
“If you just lie in bed all day, it's actually not good for recovery. You do have to get out of bed. You have to Kind of work up to a threshold that's, like, 10% below it triggers your symptoms and keep pushing that.”
Jane McGonigal Jan 19, 2021 ▶ 7:44 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Articulating In-Game Skill Development Unlocks Real-World Transfer
“People who can talk about that, they tend to bring those skills to their work, to their learning, to their relationships, to their hobbies and all you have to do to get somebody to transfer the benefits of games to real life is just have that conversation, and…”
Jane McGonigal Jan 19, 2021 ▶ 17:42 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Gamers lead in developing virtual and remote collaboration skills
“There's, there are all of these skills around virtual environments, virtual collaboration, remote collaboration that gamers are definitely at the leading edge of developing the skills for.”
Jane McGonigal Jan 19, 2021 ▶ 24:30 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Playing peer-group games gives kids social confidence and cultural currency
“First of all, there's a cultural currency to playing the games that your peers are playing, and one of the big benefits that we know kids get is that kind of social confidence when they are in the culture as their peers.”
Jane McGonigal Jan 19, 2021 ▶ 25:17 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Disturbed individuals model violent fantasies on whatever media they consume
“Your fantasies are likely to be informed by whatever media you're consuming, whether it's graphic novels or movies or video games, and so you may act out what you've seen in a game. If you weren't a gamer, you might act out what you've seen in a movie.”
Jane McGonigal Jan 19, 2021 ▶ 29:06 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Escalating gaming alongside increasing real-life problems signals addiction
“The other warning sign is If gameplay seems to increase in intensity while real life problems are also increasing. So What you don't want to see is, like, a direct relationship between, like, more problems, more games.”
Jane McGonigal Jan 19, 2021 ▶ 30:45 #101 Jane McGonigal: The Psychology of Gaming
Insight
McGonigal: Gamers excel at anticipating higher-order consequences of future events
“So in my professional futures practice, what I've discovered is that people who spend a lot of time playing games are actually very effective at anticipating second, third, fourth order consequences of future events.”
Jane McGonigal Jan 19, 2021 ▶ 38:25 #101 Jane McGonigal: The Psychology of Gaming
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