The Ledger

Every statement that passed quotation and attribution checks. Mix any filter with any other: certainty 1/5, debate potential 5/5, or both at once.

clear all ✕

why aren't all 16 resolved? a statement only gets an assessment when the public record can support or contradict it. opinions and what-ifs never can, and 1 checkable ones are still open, waiting for their date. predictions held up or didn't; assertions are supported or contradicted. on every card: ▮▮▮▮▮ certainty · ▮▮▮▮▮ debate potential. speakers are clickable

Opinion
Stromberg: Virtual reality remains in a 'parlor trick' stage
“And in VR, you know, I hate to say this, but I feel like we're at this sort of parlor trick stage of things right now.”
Robert Stromberg Jan 2, 2019 ▶ 26:25 a16z Podcast | Building Worlds with VR, Art, and Narrative
Prediction Held up
Stromberg: VR distribution will shift from download stores to subscription models
“Initially where you know when you have sites like Steam and you know, Oculus site and all these will be the first places that you're able to sort of download, but I can see very clearly a time when you will have this sort of Netflix like library to choose from…”
Robert Stromberg Jan 2, 2019 ▶ 31:02 a16z Podcast | Building Worlds with VR, Art, and Narrative
Prediction Held up
Stromberg: VRC is developing gaze-driven branching VR narratives
“Where we're going now is we are doing branching narratives, so, which is really cool. So you can be going through a story being told to you, and depending on where you look, take different paths and different stories.”
Robert Stromberg Jan 2, 2019 ▶ 33:53 a16z Podcast | Building Worlds with VR, Art, and Narrative
Disclosure
Stromberg: VRC has started production on a feature-length VR film
“We've already started what I will call a feature-length VR film.”
Robert Stromberg Jan 2, 2019 ▶ 36:34 a16z Podcast | Building Worlds with VR, Art, and Narrative
Insight
Stromberg: Artists solve problems by observing details others ignore
“What I came to was that I believe that creative types or artist types are better observers of the world or more curious somehow about creativity. The world itself. And what happens is by paying attention to all those small little details that nobody else cares…”
Robert Stromberg Jan 2, 2019 ▶ 7:06 a16z Podcast | Building Worlds with VR, Art, and Narrative
Prediction Not checkable as stated
Stromberg: VR visual fidelity will reach photorealistic levels of immersion
“So I think that you know, the fidelity will get better. The viewing systems will get better. And one day you'll be able to go into the worlds of Pandora, wherever you want to go, but in a very, very real way.”
Robert Stromberg Jan 2, 2019 ▶ 14:21 a16z Podcast | Building Worlds with VR, Art, and Narrative
Insight
Stromberg: VR immersion requires realistic arm and body tracking, not floating hands
“One of the biggest hurdles of even that, that the Martian was developing the arms, you know, which are completely textured. So you could Put your arm right up to your, close to your face and see the same controls that Matt Damon had in the movie. And you're in…”
Robert Stromberg Jan 2, 2019 ▶ 18:20 a16z Podcast | Building Worlds with VR, Art, and Narrative
Prediction Held up
Stromberg: Virtual reality content will eventually adopt motion rating systems
“You know, I think that, that eventually we'll probably see some sort of motion rating system.”
Robert Stromberg Jan 2, 2019 ▶ 21:57 a16z Podcast | Building Worlds with VR, Art, and Narrative
Prediction Open · timeframe Jan 2022
Stromberg: Dedicated 30-to-40 seat VR motion-seat theaters will emerge
“There's lots of talk of that, and we're talking to people about that, and I think you can very realistically see you know, 30, 40 seat theaters pop up with seats that, motion-based seats that are synchronized to the experience itself.”
Robert Stromberg Jan 2, 2019 ▶ 31:47 a16z Podcast | Building Worlds with VR, Art, and Narrative
Assertion Contradicted
Stromberg: VRC completed an 18-minute VR project with Steven Spielberg
“We just completed an 18 minute piece with Steven Spielberg who, you know.”
Robert Stromberg Jan 2, 2019 ▶ 32:57 a16z Podcast | Building Worlds with VR, Art, and Narrative
Assertion Supported
Stromberg: Avatar was mostly filmed via motion capture in Playa del Rey
“So actually, the entire movie, there was a section of the movie that was shot in New Zealand, which were actual sets and actual actors, but the majority of the film was actually all motion capture, which means that all the actors had a motion capture suit on, …”
Robert Stromberg Jan 2, 2019 ▶ 9:01 a16z Podcast | Building Worlds with VR, Art, and Narrative
Assertion Supported
Stromberg: Avatar production allowed real-time visualization of digital characters
“And we were seeing back real time the actors as their avatar character.”
Robert Stromberg Jan 2, 2019 ▶ 10:14 a16z Podcast | Building Worlds with VR, Art, and Narrative
Disclosure
Ridley Scott gave VRC unreleased footage to build The Martian VR
“I was talking to Ridley. Along the way. And he was kind enough to let us work while he was in editorial still on making the actual film, but he allowed us to take their footage and experiment with it.”
Robert Stromberg Jan 2, 2019 ▶ 18:59 a16z Podcast | Building Worlds with VR, Art, and Narrative
Insight
Stromberg: Keeping the horizon level is key to preventing VR motion sickness
“One of the things I figured out is, you know, keeping the horizon correct at all times. Because our equilibrium is so delicate. That that if you're off a little bit, you feel it, you know.”
Robert Stromberg Jan 2, 2019 ▶ 21:24 a16z Podcast | Building Worlds with VR, Art, and Narrative
Assertion Supported
Stromberg: 85% of the movie Gravity was CG
“85% of that movie was CG anyways.”
Robert Stromberg Jan 2, 2019 ▶ 25:23 a16z Podcast | Building Worlds with VR, Art, and Narrative
Assertion Supported
Stromberg designed Avatar's organic world while Rick Carter designed military elements
“Later on a guy by the name of Rick Carter came on who was, we co-production design. He did the human elements, the military base, and I did the organic world.”
Robert Stromberg Jan 2, 2019 ▶ 5:50 a16z Podcast | Building Worlds with VR, Art, and Narrative
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