The Ledger

Every statement that passed quotation and attribution checks. Mix any filter with any other: certainty 1/5, debate potential 5/5, or both at once.

clear all ✕

why aren't all 6 resolved? a statement only gets an assessment when the public record can support or contradict it. opinions and what-ifs never can, and 0 checkable ones are still open, waiting for their date. predictions held up or didn't; assertions are supported or contradicted. on every card: ▮▮▮▮▮ certainty · ▮▮▮▮▮ debate potential. speakers are clickable

Prediction Not checkable as stated
Riccitiello: Game distribution will move away from captive stores like Steam
“The app store model where you pay to download something runs directly into conflict with the notion we talked about earlier, which is those multi-platform games. So the, You know, the idea that a game would be everywhere as opposed to captive on an individual …”
John Riccitiello Mar 16, 2020 ▶ 30:09 How Gaming is Changing the Media Landscape
Insight
Narula: PC Platforms Like Steam Present Steep UX Barriers For Mobile Gamers
“A lot of people had previously played mobile games. And one of the requirements was to download the game from Steam in order to interact with it. These weren't like hardcore gamers. Just the click process in Steam was utterly alien to them. I mean, these are p…”
Herman Narula Jan 2, 2019 ▶ 9:20 a16z Podcast | Tech Trends Changing Gaming
Prediction Held up
Stromberg: VR distribution will shift from download stores to subscription models
“Initially where you know when you have sites like Steam and you know, Oculus site and all these will be the first places that you're able to sort of download, but I can see very clearly a time when you will have this sort of Netflix like library to choose from…”
Robert Stromberg Jan 2, 2019 ▶ 31:02 a16z Podcast | Building Worlds with VR, Art, and Narrative
Assertion Not checkable as stated
Dixon: Steam and League of Legends reveal a 100M+ target VR audience
“If you just look at the data for Steam and League of Legends, there's, you know, a hundred million plus people who really want intense, you know, virtual experiences, and have disposable income, and a bunch of other things.”
Chris Dixon Jan 2, 2019 ▶ 17:02 a16z Podcast | When Is VR's iPhone Moment?
Assertion Not checkable as stated
Steve Zhao: Sandbox VR lost 90% on a top-selling Steam game
“Based on Steam data, we were at the top 20% selling game, but we lost over 90% on that title.”
Steve Zhao May 4, 2019 ▶ 10:14 Founding Stories: Sandbox VR
Assertion Supported
Bailey: DayZ Held Steam's Top Holiday Sale Spot Without Discounting
“There's something that's never happened in the history of the Steam sale, which is, it was the holiday side. It was like the Christmas sale. And for the wholesale, they stayed the number one spot.”
Justin Bailey Jan 2, 2019 ▶ 15:00 a16z Podcast | Tech Trends Changing Gaming
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