Sakundala Pantharatna, Andreessen Horowitz researcher, uses cinema history to explain why native VR design conventions will take time to develop.
Opinion
Pantharatna: VR is the next major platform beyond gaming
“Our thesis is that VR is not just going to be for gaming. It's going to be, it's a, you know, it's like the next platform.”
Prediction Not checkable as stated
Pantharatna: Full VR bodysuits will live in arcades, not consumer homes
“The whole full bodysuit thing might be like a, you know, a throw, a comeback for the arcade. So maybe not everyone will, you know, buy the, like, camera kit and bodysuit and, like, eye tracker and every single input device, but you might have some places which…”
Assertion Not checkable as stated
Pantharatna: Information presented in VR is retained better than reading books
“Seeing something on screen, you know, sticks in your mind more than reading it on a book seeing it in VR even more so.”
Prediction Held up
Pantharatna: Oculus CV1 consumer VR headset will launch in 2016
“And we're still waiting for The consumer, which is like the super high quality version, which is coming out next year”
Assertion Partly supported
Pantharatna: Original VR vision and Nintendo Virtual Boy included gloves
“It's worth noting that the original idea of VR was not just a headset, it was a headset and gloves. So if you guys remember, like Nintendo Virtual Boy, which is very, AT is very gawky and retro. It wasn't just something you put in your face, but it also came w…”
Assertion Not checkable as stated
Pantharatna: Developers Want VR Headsets Displaying 10 to 15 Virtual Screens
“Nearly every developer I talk to about VR wishes that they could have a headset that they could put on and have, you know, 10 or 15 screens to code on.”