The Exchanges

Every argument clarity score on this site is built from rows on this page. Each question and answer was assessed with names hidden, the host's own answers included, on four things from 1 to 5: directness (does it answer the question asked), coherence (do the ideas follow), precision (concrete details and clear references), compression (says a lot per word). The weighted mix (30/30/25/15) is the exchange score. A person's published score averages their exchange scores on raw tape only, at least 8 of them, shrunk toward the cohort mean. Full method →

Ryan Hoover no published score: only 3 usable exchanges on raw tape, and a fair score needs 8+ · coarse estimate ≈4.5/5 from 3 raw tape exchanges record → ← everyone

Every exchange below was scored with names hidden, four dimensions each from 1 to 5. An exchange's score is 0.30·directness + 0.30·coherence + 0.25·precision + 0.15·compression. The published score averages the raw tape exchange scores and shrinks small samples toward the cohort mean, so five great answers can't beat twenty good ones. Produced feed rows count only toward coarse estimates, never toward a full score.

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Answered raw tape D 5 · C 5 · P 5 · Cm 4 4.85

Q and getting help because he's so engaged in the game. And even this lovely Moving story about an animal shelter being out of dogs because people were using them to walk. So they don't look like idiots playing the game. So they had an excuse to walk their dog and actually catch Pokemon. It's just amazing. And what's, what's happened now to make this happen? Like what went into this?

A I think what's super interesting is that Ingress launched several years ago by the same, same team, and it was relatively successful for compared to most apps and services, but not nearly as successful as Pokemon. And part of that is just the branding itself. And Pokemon has been around for a few decades. It has this nostalgic factor that I grew up with and so many people around my age grew up with. And it's also something that's, that's extremely accessible. Uh, you know, you see kids playing it to even, uh, you know, adults and you'll see these people running around on the streets now holding their phone in awkward ways and you could tell they're playing Pokemon. And so it's had this interesting, uh, nostalgic factor and just accessibility that's reached such a wide audience. Whereas with most, uh, Big social platforms. Let's take Snapchat as an example. They started off really focused on a younger teenage audience, and while they're growing over time to a wider audience, initially, like, my parents would never use Snapchat on day one. Now they are, but it took several years to get there. So I think that's super interesting mechanic of, of Pokemon Go.

AI assessment note: “part of that is just the branding itself. And Pokemon has been around for a few decades”

Answered raw tape D 5 · C 5 · P 4 · Cm 4 4.60

Q and getting help because he's so engaged in the game. And even this lovely Moving story about an animal shelter being out of dogs because people were using them to walk. So they don't look like idiots playing the game. So they had an excuse to walk their dog and actually catch Pokemon. It's just amazing. And what's, what's happened now to make this happen? Like what went into this?

A I think what's super interesting is that Ingress launched several years ago by the same, same team, and it was relatively successful for compared to most apps and services, but not nearly as successful as Pokemon. And part of that is just the branding itself. And Pokemon has been around for a few decades. It has this nostalgic factor that I grew up with and so many people around my age grew up with. And it's also something that's, that's extremely accessible. Uh, you know, you see kids playing it to even, uh, you know, adults and you'll see these people running around on the streets now holding their phone in awkward ways and you could tell they're playing Pokemon. And so it's had this interesting, uh, nostalgic factor and just accessibility that's reached such a wide audience. Whereas with most, uh, Big social platforms. Let's take Snapchat as an example. They started off really focused on a younger teenage audience, and while they're growing over time to a wider audience, initially, like, my parents would never use Snapchat on day one. Now they are, but it took several years to get there. So I think that's super interesting mechanic of, of Pokemon Go.

AI assessment note: “part of that is just the branding itself. And Pokemon has been around for a few decades.”

Answered raw tape D 5 · C 5 · P 4 · Cm 4 4.60

Q Yeah. So one last question. As investors and, and, you know, Brian, as someone who curates a very interesting community and who stays on the cutting edge of interesting trends and things that are coming up, how do you tell the difference between a fad and, and just something that's here to stay? And how, how do we know?

A Yeah. I mean, if I knew the exact answer to that, um, I should be investing in companies. I think a lot of it is like, what, what is the behavior that people already do or what is the goal that they're trying to achieve? And does this solution, does this solve this solution in significantly more efficient ways? So let's take, you know, Snapchat as one example. Of course, it looked like a toy in the beginning and it was very simple. It was ephemeral photos and then ephemeral videos. And then quickly it started to become the, really the best place to see what your friends are up to and what they're doing. And they've in many ways replaced some of the behaviors on Instagram or Facebook.

AI assessment note: “does this solution, does this solve this solution in significantly more efficient ways?”

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