Every argument clarity score on this site is built from rows on this page. Each
question and answer was assessed with names hidden, the host's own answers included, on
four things from 1 to 5:
directness (does it answer the question asked), coherence (do the ideas follow),
precision (concrete details and clear references), compression (says a lot per word). The weighted
mix (30/30/25/15) is the exchange score. A person's published score averages their exchange
scores on raw tape only, at least 8 of them, shrunk toward the cohort mean.
Full method →
Lawrence Levy no published score: no usable exchanges on raw tape, and a fair score needs 8+ · coarse estimate ≈4.5/5 from 3 produced feed exchanges record → ← everyone
Every exchange below was scored with names hidden, four dimensions each from 1 to 5.
An exchange's score is 0.30·directness + 0.30·coherence + 0.25·precision + 0.15·compression.
The published score averages the raw tape exchange scores and shrinks small samples toward the
cohort mean, so five great answers can't beat twenty good ones. Produced feed rows count only
toward coarse estimates, never toward a full score.
Answered produced feed
D 5 · C 5 · P 5 · Cm 5 5.00
Q It's kind of frightening actually to think about because you can now pivot a company three times and not even blink an eye. And here your product is this thing that has so much planning and development that goes into it. Just to break it down at the technological level, why is animation so hard?
A An animated feature film has about a 110,000 frames in it, and each one of those frames has an enormous amount of data. At that time, just to render a single frame could take a day. So imagine how much computing power it would take to render an entire film. And then you had to have the software to actually manipulate the characters, the three-dimensional image of Woody or of Buzz or something like that. How do you then manipulate that image to make it seem as though it's alive, to give it emotion? Because emotion is very subtle movements of the eyes, very subtle movements of the mouth. Pixar had to invent the technology in order to do that.
AI assessment note: “just to render a single frame could take a day”
Answered produced feed
D 5 · C 5 · P 5 · Cm 5 5.00
Q It's kind of frightening actually to think about because you can now pivot a company three times and not even blink an eye. And here your product is this thing that has so much planning and development that goes into it. Just to break it down at the technological level, why is animation so hard?
A An animated feature film has about a 110,000 frames in it, and each one of those frames has an enormous amount of data. At that time, just to render a single frame could take a day. So imagine how much computing power it would take to render an entire film. And then you had to have the software to actually manipulate the characters, the three-dimensional image of Woody or of Buzz or something like that. How do you then manipulate that image to make it seem as though it's alive, to give it emotion? Because emotion is very subtle movements of the eyes, very subtle movements of the mouth. Pixar had to invent the technology in order to do that.
AI assessment note: “An animated feature film has about a 110,000 frames in it”
Answered produced feed
D 4 · C 5 · P 4 · Cm 5 4.45
Q Was Steve on board with that diversification? Because I've always heard famous stories about him being such a Focus guy. Did he agree that you had to diversify in order to make this a viable business?
A I think Steve was on board with the process that we were going through. He hired me to assess and analyze this business and basically partner with him to do that, and so, so we went on this quest. We learned all about the live action film business, but the live action film business is also a terrible business. We actually didn't diversify the risk of animated feature films. We came to the notion that Pixar should Be an animated feature film company, basically by default, which is that this is our only shot. We literally created the spreadsheet, and it had on it, this is how many films we have to release, and this is how they have to perform in order for Pixar to have a shot. And these are the conditions that have to happen in order for that to work.
AI assessment note: “Steve was on board with the process that we were going through.”