Unreal Engine, every mention
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tap a year for its mentions
every year anyone Chris Dixon 5Neal Stephenson 4Sakundala Pantharatna 1Saku Panditaratne 1Jason Citrin 1Bobby Kotick 1
Verbatim, from the transcripts: the passages where Unreal Engine comes up
Virtual Worlds Mean Real Business: How Games Power the Future
- ▶ 4:07 unnamed speaker And now the sort of, you know, heads up displays that you see in, you know, Rivian is powered by unreal.
- ▶ 7:08 unnamed speaker And that's why, you know, as unreal and other three D engines have progressed towards, towards photo realistics, these use cases have been unlocked, but for other use cases, actually, you don't really care, you know, if the, what the BIM…
How Discord Became a Developer Platform
- ▶ 29:59 Jason Citrin Like, the, the kind of game engine you can get off the shelf today, whether it's Unity, Unreal, Godot, Phaser,
Neal Stephenson on the Future of the Metaverse
- ▶ 27:53 Neal Stephenson Um, we use both Unity and Unreal at different points.
- ▶ 39:22 Neal Stephenson I'm going to credit Neil for having the idea in the first place, but I'm going to add something on top of what he's already posted on the chain, and it's, it's, uh, some assets that turn this into a, uh, something you could drag into an…
- ▶ 1:02:06 Neal Stephenson Yeah, so, I mean, the two big ones are Unity and Unreal, and, you know, people make plugins, uh, for those all the time that, um, 2 times in the scene
a16z Podcast | Gaming Goes Mainstream
- ▶ 30:10 Bobby Kotick And what they did was to really spend the time in a very focused, determined way, taking the Unreal Engine and turning it into something that was going to be a broad appeal, very compelling social experience.
a16z Podcast | When Is VR's iPhone Moment?
- ▶ 13:37 Chris Dixon I mean, the, the number of sort of Unreal and Unity developers in traditional tech companies is not nearly as high as the number of people that we're familiar with, kind of, you know, the Mac development is an example, right?
a16z Podcast | Mapping the Future of Virtual Reality
- ▶ 8:42 Saku Panditaratne So, right now it seems that, like, most of the people doing VR content are using game engines like Unity and Unreal, or they're gravitating towards three 60 or, like, field video, and so those seem to be, like, the main categories for…
- ▶ 12:32 Chris Dixon I thought one of the coolest things I saw lately was that unreal video, um, which was, uh, a demonstration of using VR to actually create three D content, right? 2 times in the scene
a16z Podcast | The Present State and Future Possibility of Virtual Reality
- ▶ 43:43 Sakundala Pantharatna Like, one cool thing about, um, Unreal is that they've been making this big push to include, like, Hollywood quality assets in their game making.
a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
- ▶ 4:09 Chris Dixon And especially with, and that whole, the other thing too, I think is the tool chain, kind of like the unity and unreal and all the different things you'd do to build VR. 2 times in the scene