Steve Zhao

13 statements across 3 episodes · 5 bullish · 2 bearish · 2 people on the record · first statement May 3, 2019 by Steve Zhao · said 1 times in 1 episodes since 2018 · across every show →

On the record as a speaker too: Steve Zhao's record, appearances and statements → this page counts the times other people say the name.

Mentions by year

brought up most by Andrew Chen (1)

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2018 1 mention in 1 episode

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Everything said about Steve Zhao, oldest first

May 3, 2019 negative
Assertion Partly supported
Zhao: 120M consoles exist worldwide compared to only 5M VR headsets
“There are a hundred twenty million console units worldwide, and only five million VR headsets units.”
Steve Zhao May 3, 2019 ▶ 3:23 The a16z Pitch Room: Sandbox VR
May 3, 2019 bullish
Prediction Not checkable as stated
Zhao: VR holoplexes will become as ubiquitous as movie theaters
“So we envision that one day these holoplexes, which could be 20 to 40,000 square feet in space, can attract hundreds of users, will be as ubiquitous as movie theaters.”
Steve Zhao May 3, 2019 ▶ 8:14 The a16z Pitch Room: Sandbox VR
May 3, 2019 negative
Assertion Contradicted
Zhao: 73% of consumer virtual reality headset buyers churn
“73% of all VR users churn, right?”
Steve Zhao May 3, 2019 ▶ 3:32 The a16z Pitch Room: Sandbox VR
May 3, 2019 bullish
Prediction Didn’t hold up
Zhao: Sandbox VR will expand from 14 to 50 rooms by year-end
“And soon, by the end of summer, the end of this year, we will go from, we have 14 rooms now, to over 50 rooms.”
Steve Zhao May 3, 2019 ▶ 7:28 The a16z Pitch Room: Sandbox VR
May 3, 2019
Insight
Zhao: Winning the location-based entertainment market requires owning the content
“In order to win the market, you have to own the content, right?”
Steve Zhao May 3, 2019 ▶ 37:05 The a16z Pitch Room: Sandbox VR
May 4, 2019 positive
Insight
Siki Chen: Sandbox VR built full-stack because no VR ecosystem existed
“There's no technology, so we have to build technology. There's no stores to place this technology, so you have to build a store. And there's no content, so you have to build the content. But over time as you get scale, all of that changes.”
Siki Chen May 4, 2019 ▶ 2:53 Founding Stories: Sandbox VR
Feb 22, 2023
Assertion Not checkable as stated
Sandbox VR launched with under $300k and six months of runway
“What we had back then was just 200,000 dollars, 300,000 dollars with six people with a lifeline of six months left.”
Steve Zhao Feb 22, 2023 ▶ 20:50 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Feb 22, 2023
Insight
Steve Zhao: Shared-space VR requires environmental tracking over headset tracking
“In a shared space, it needs to be tracked from the environment rather than from the headset, which is inside our technology, which is tracking, you know, from a single, like cameras within a headset.”
Steve Zhao Feb 22, 2023 ▶ 44:55 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Feb 22, 2023 bullish
Disclosure
Steve Zhao invested 95% of his life savings into Sandbox VR
“So that's when I decided to basically take my life saving and put it into you know, Sandbox. And I remember the moment I did that was at the bank. Even the bank executive was like, are you sure you want to do that? That's like, 95% of your savings. I'm like, y…”
Steve Zhao Feb 22, 2023 ▶ 17:55 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Feb 22, 2023 neutral
Disclosure
Steve Zhao: Sandbox VR players replay zombie game over 12 times
“There is a very small subgroup that would chase a high score, and we've seen people play our zombie experience over, like, 12 times just to get a certain outcome.”
Steve Zhao Feb 22, 2023 ▶ 35:29 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Feb 22, 2023
Insight
Steve Zhao: Build for what users will want in two years
“One of the biggest lesson I learned from mobile games is you don't create what's popular today. Because by the time you're done, it's going to be 10 months too late. So our job is to figure out what do people want in a year or two.”
Steve Zhao Feb 22, 2023 ▶ 12:07 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Feb 22, 2023 bullish
Assertion Not checkable as stated
Sandbox VR titles hit average US theatrical movie box office revenues
“We're starting to have experiences that are starting to hit box office numbers. Our titles are starting to hit, like, theatrical releases, the average US theatrical domestic box office release revenue.”
Steve Zhao Feb 22, 2023 ▶ 34:24 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Feb 22, 2023
Assertion Partly supported
Sandbox VR built proprietary motion prediction algorithms and wireless data batching
“We're able to create this prediction algorithm, which actually allows people to be able to move and, Being VR, even if they're being blocked. So that was one component to it. And the other component was we're able to batch the data, how, how we send wirelessly…”
Steve Zhao Feb 22, 2023 ▶ 46:53 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
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