Improbable, every mention

10 scenes (2019) · ← back to Improbable

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every year 2019 anyone Chris Dixon 4Sonal Chokshi 2Herman Narula 2Ben Horowitz 2Andrew Chen 1

Verbatim, from the transcripts: the passages where Improbable comes up

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What's Next for Esports Startups Jun 7, 2019 · 1 mention

  • ▶ 33:12 Andrew Chen Um, we also have an investment in, um, you know, Improbable, which sort of is, is sort of like that, um, you know, Sandbox VR, which is, um, you know, my first investment here, here at the firm, sort of has a flavor of this and that…

a16z Podcast | On the Genomics of Disease, From Science to Business Jan 2, 2019 · 1 mention

  • ▶ 7:45 Sonal Chokshi It actually reminds me of the podcast you guys did with Herman Nerula, and we were talking about simulations and improbable, because what's interesting to me is this is not just a disintermediation of existing tasks that people do or…

a16z Podcast | Software Programs the World Jan 2, 2019 · 2 mentions

  • ▶ 17:57 Ben Horowitz Historically, that's been difficult at scale, but there have been some really important breakthroughs lately, particularly from a company that we're invested in called Improbable. 2 times in the scene

a16z Podcast | Mapping the Future of Virtual Reality Jan 2, 2019 · 1 mention

  • ▶ 27:49 Chris Dixon We have, yeah, we have an investment here in Probable, um, which is, I think of as, um, you know, if you read Ready Player One, which hopefully the listeners have read, it's a canonical VR book, um, the, uh, there's a section where they…

a16z Podcast | The Cool Stuff Only Happens at Scale Jan 2, 2019 · 4 mentions

  • ▶ 0:03 Chris Dixon I'm here with Herman Nerula from Improbable and Vijay Pandey from Stanford, who's also a professor in residence here at A-C-E-N-Z.
  • ▶ 8:14 Chris Dixon your company Improbable builds simulations.
  • ▶ 14:46 Chris Dixon So Herman, um, so some of your customers are, are using Improbable to simulate cities.
  • ▶ 18:37 Herman Narula For example, when we look at cascading failures in power grids, which is an area that, you know, we've explored it with improbable, how those failures arise can often be the accumulation of many, many disparate, like, seemingly irrelevant…

a16z Podcast | Tech Trends Changing Gaming Jan 2, 2019 · 2 mentions

  • ▶ 0:45 Sonal Chokshi And I'm here with Herman Nerula, the CEO of Improbable, that full disclosure we're investors in.
  • ▶ 15:58 Herman Narula Versions of code bases that made up earlier games built on improbable.
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