first-person VR design

1 statements across 1 episodes · 0 bullish · 0 bearish · 1 people on the record · first statement Jan 2, 2019 by Peter Rubin · across every show →

Everything said about first-person VR design, oldest first

Jan 2, 2019 neutral
Insight
Rubin: First-person VR requires drastically slower movement or a fixed chassis
“Well, the game design question, I think that if it's going to be first person, it either has to be slowed drastically to what kind of fast switch games are, or you have to give the person a stable You have to give the player a stable environment like a car cha…”
Peter Rubin Jan 2, 2019 ▶ 11:54 a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
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