Every argument clarity score on this site is built from rows on this page. Each
question and answer was assessed with names hidden, the host's own answers included, on
four things from 1 to 5:
directness (does it answer the question asked), coherence (do the ideas follow),
precision (concrete details and clear references), compression (says a lot per word). The weighted
mix (30/30/25/15) is the exchange score. A person's published score averages their exchange
scores on raw tape only, at least 8 of them, shrunk toward the cohort mean.
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Answered produced feed
D 5 · C 5 · P 5 · Cm 5 5.00
Q Now, that is such a fantastic lead-in, but before we dive into the tokenization of digital media, as you very kindly hinted at there, I'd love to start by setting the scene. So where are we at now with TV, and what's rising in its place?
A Well, you know, traditional television viewing is on decline for many years now, and it's being replaced with time spent on mobile devices. That fact is radically true among young people. You know, the new generation grew up with video games and iPads all around them. They're not media consumers. They're media participants. And, you know, that's why the gaming industry bypassed Hollywood in size. It's around a hundred billion a year versus Hollywood at less than 50. So, you know, video games played by almost two billion people are really good leading indicator in terms of the behavior to participate and impact the moving image experience that it's unfolding around you in real time. It's very satisfying and it's very strong engagement. And this is the kind of behavior that drives infatuation with the idea of VR. But, you know, more and more people don't want to just lean in. They want to jump in. And social video experiences on mobile devices like Snapchat or Instagram, they provide that, and I expect it's just the tip of the iceberg in terms of how people will be interacting with media rather than watching it on TV.
AI assessment note: “traditional television viewing is on decline... replaced with time spent on mobile devices”
Answered produced feed
D 5 · C 5 · P 5 · Cm 5 5.00
Q So if we look at that radical decline in TV, how does that then translate to monetization with the age-old advertising industry? What are the knock-on effects?
A Yeah, I mean, as the media becomes more participatory and more mobile and more accessible, And, and think about it. You know, you're watching a reality show. Soon you'll be able to jump in and participate in that reality show from the comfort of your own phone. We'll be seeing new models for monetization developed by definition, and we already see that in gaming and in live streaming. You know, Mary Meeker came out with a report a few months ago that talked about revenue per user per hour, and in interactive video environments like live streaming and gaming, it's 50 cents per user per hour, and on TV and radio, which are mostly ad-based It's less than seven cents. So that's a really, really big opportunity there, and it's moving from gaming to social video in general. And so monetization through branded digital goods, subscriptions, microtransactions, pay-per-view, pay-per-extra features, pay-per-status, all these behaviors already exist in gaming, and they're moving to this participatory media. And, you know, the interesting thing is, is that brands are taking advantage of these formats On our platform, on YouNow, for the past two years, Coca-Cola has been using these exact methods. They sponsor a virtual Coke bottle gift that when you buy it, it explodes on the screen in front of everybody. Explodes nicely, you know, it fizzes out. Guess, Harry, how much users pay for a virtu…
AI assessment note: “monetization through branded digital goods, subscriptions, microtransactions, pay-per-view, pay-per-extra features”
Answered produced feed
D 5 · C 5 · P 5 · Cm 5 5.00
Q Okay, so we've set the scene now, and I do want to hear a little more about how exactly you're exacting this vision with Props and Rise, as you hinted at. So how are you thinking about this first? Let's start with that.
A Yeah, so thank you for asking about what it is specifically that we're doing. So Props is an ecosystem for a decentralized video applications, and Rise is the first application on it, and we are changing our business. Today we have millions of users and thousands of creators, like YouTube and Instagram influencers, and today we tax our transactions. We take a 40% commission on our transactions, and we are changing that. We're launching a decentralized, tokenized economy later this year where creators, whether they're independent like you or MTV or America's Got Talent, both of which are on our service today, will be rewarded with token. It's more equitable. It's based on their mathematical contribution to the growth of the network, and it provides these participants with a personal stake in the platform. It incentivizes them to grow the network
AI assessment note: “Props is an ecosystem for a decentralized video applications, and Rise is the first application”
Answered produced feed
D 5 · C 5 · P 5 · Cm 4 4.85
Q Okay, so we've set the scene now, and I do want to hear a little more about how exactly you're exacting this vision with Props and Rise, as you hinted at. So how are you thinking about this first? Let's start with that.
A Yeah, so thank you for asking about what it is specifically that we're doing. So Props is an ecosystem for a decentralized video applications, and Rise is the first application on it, and we are changing our business. Today we have millions of users and thousands of creators, like YouTube and Instagram influencers, and today we tax our transactions. We take a 40% commission on our transactions, and we are changing that. We're launching a decentralized, tokenized economy later this year where creators, whether they're independent like you or MTV or America's Got Talent, both of which are on our service today, will be rewarded with token. It's more equitable. It's based on their mathematical contribution to the growth of the network, and it provides these participants with a personal stake in the platform. It incentivizes them to grow the network
AI assessment note: “Props is an ecosystem for a decentralized video applications, and Rise is the first application”
Answered produced feed
D 5 · C 5 · P 5 · Cm 4 4.85
Q I have to say, I really do think it is one of the most exciting times, but before we do dive into crypto and covering the meta theme of centralized versus decentralized, I'm intrigued with regards to the digital media content creation landscape and network itself. Why does it need to be decentralized? Are there inherent benefits to this decentralization?
A Yeah, so, Well, you know, we look at it in terms of three dimensions here, and when you consider the benefits of digital media decentralization. First one is leaving control for digital media distribution in the hands of few decision makers is a real issue. I'll give you an example that happened this month. YouTube decided to take down hundreds of thousands of videos that documented the war in Syria. You know, in a highly centralized digital media space, few people can make these decisions that impact, in this case, You know, the collective memory of history. So this is not the promise of the internet. And then, you know, the second thing is there's a very disproportionate allocation of the value generated from these digital media networks. The internet started with this beautiful promise of a level playing field, but it ends up with what's happening is that a couple of companies generate hundreds of billions of dollars in enterprise value, while the users that develop tools, Create content, consume content on these platforms, effectively comprising the network and make its value end up with a tiny fraction of value, if at all. And the third thing is innovation. Equitable and fair ecosystem rewards developers to create use cases that we never imagined, and that just enhances the network. So we believe that a decentralized economy that runs on blockchain technology can change al…
AI assessment note: “leaving control for digital media distribution in the hands of few decision makers”
Answered produced feed
D 5 · C 5 · P 5 · Cm 4 4.85
Q Now, that is such a fantastic lead-in, but before we dive into the tokenization of digital media, as you very kindly hinted at there, I'd love to start by setting the scene. So where are we at now with TV, and what's rising in its place?
A Well, you know, traditional television viewing is on decline for many years now, and it's being replaced with time spent on mobile devices. That fact is radically true among young people. You know, the new generation grew up with video games and iPads all around them. They're not media consumers. They're media participants. And, you know, that's why the gaming industry bypassed Hollywood in size. It's around a hundred billion a year versus Hollywood at less than 50. So, you know, video games played by almost two billion people are really good leading indicator in terms of the behavior to participate and impact the moving image experience that it's unfolding around you in real time. It's very satisfying and it's very strong engagement. And this is the kind of behavior that drives infatuation with the idea of VR. But, you know, more and more people don't want to just lean in. They want to jump in. And social video experiences on mobile devices like Snapchat or Instagram, they provide that, and I expect it's just the tip of the iceberg in terms of how people will be interacting with media rather than watching it on TV.
AI assessment note: “traditional television viewing is on decline... it's being replaced with time spent on mobile devices”
Answered produced feed
D 5 · C 5 · P 4 · Cm 4 4.60
Q So before we move into the quickfire round, I'm going to do something a little strange here, and I want you to play along with it. So I want you to pretend that I'm Andy Weissman at USV, and I'm sitting on the board now, and I've got some questions for you. So Addy, with this incredible thriving virtual economy on our platform, why does it need to be crypto?
A Well, Andy, uh, we're moving from a relatively small opportunity, you know, running a single video use case and a single app with a currency that works Only within that app to a cryptocurrency that is liquid and has value in the real world and powers a platform and an ecosystem that enables endless use cases. And so that is an opportunity larger by order of magnitudes. And by providing the contributors to the growth of our network, creators, developers, and other contributors, we give them a personal stake and incentive to grow the network alongside us. We're a small team of 40 people. How do we better Harness industrial people everywhere to work alongside us by having this equitable, liquid, and transparent reward. Our whole business model changes from taxing transactions of our users to being completely aligned with our users and growing the size of the network.
AI assessment note: “we're moving from a relatively small opportunity... to a cryptocurrency that is liquid”
Answered produced feed
D 5 · C 5 · P 4 · Cm 4 4.60
Q I have to say, I really do think it is one of the most exciting times, but before we do dive into crypto and covering the meta theme of centralized versus decentralized, I'm intrigued with regards to the digital media content creation landscape and network itself. Why does it need to be decentralized? Are there inherent benefits to this decentralization?
A Yeah, so, Well, you know, we look at it in terms of three dimensions here, and when you consider the benefits of digital media decentralization. First one is leaving control for digital media distribution in the hands of few decision makers is a real issue. I'll give you an example that happened this month. YouTube decided to take down hundreds of thousands of videos that documented the war in Syria. You know, in a highly centralized digital media space, few people can make these decisions that impact, in this case, You know, the collective memory of history. So this is not the promise of the internet. And then, you know, the second thing is there's a very disproportionate allocation of the value generated from these digital media networks. The internet started with this beautiful promise of a level playing field, but it ends up with what's happening is that a couple of companies generate hundreds of billions of dollars in enterprise value, while the users that develop tools, Create content, consume content on these platforms, effectively comprising the network and make its value end up with a tiny fraction of value, if at all. And the third thing is innovation. Equitable and fair ecosystem rewards developers to create use cases that we never imagined, and that just enhances the network. So we believe that a decentralized economy that runs on blockchain technology can change al…
AI assessment note: “we look at it in terms of three dimensions here, and when you consider the benefits”
Answered produced feed
D 4 · C 5 · P 5 · Cm 4 4.55
Q So if we look at that radical decline in TV, how does that then translate to monetization with the age-old advertising industry? What are the knock-on effects?
A Yeah, I mean, as the media becomes more participatory and more mobile and more accessible, And, and think about it. You know, you're watching a reality show. Soon you'll be able to jump in and participate in that reality show from the comfort of your own phone. We'll be seeing new models for monetization developed by definition, and we already see that in gaming and in live streaming. You know, Mary Meeker came out with a report a few months ago that talked about revenue per user per hour, and in interactive video environments like live streaming and gaming, it's 50 cents per user per hour, and on TV and radio, which are mostly ad-based It's less than seven cents. So that's a really, really big opportunity there, and it's moving from gaming to social video in general. And so monetization through branded digital goods, subscriptions, microtransactions, pay-per-view, pay-per-extra features, pay-per-status, all these behaviors already exist in gaming, and they're moving to this participatory media. And, you know, the interesting thing is, is that brands are taking advantage of these formats On our platform, on YouNow, for the past two years, Coca-Cola has been using these exact methods. They sponsor a virtual Coke bottle gift that when you buy it, it explodes on the screen in front of everybody. Explodes nicely, you know, it fizzes out. Guess, Harry, how much users pay for a virtu…
AI assessment note: “monetization through branded digital goods, subscriptions, microtransactions, pay-per-view”
Answered produced feed
D 5 · C 4 · P 4 · Cm 4 4.30
Q No, I agree. Actually, I think Europe's a ripe opportunity for US investors. But talk to me, the next five years, for you and you now, what's the vision? Also, is there a timeline for the fully decentralization?
A Yeah, so there is a timeline, and we map it out in the white paper, and it's over the next two and a half years. You know, people want to participate, and they want to impact their surrounding. It's human nature, it's sociology, you know, technology enables This through a simulation through digital media, and Snapchat proved it. 65% of users have a camera and regularly create and participate in content, you know, but Snapchat is just one use case. We are providing this new ecosystem and a new platform enabling people to participate with media in any use case. Think of it like Minecraft for media, where developers and users can rapidly fashion new social experiences, you know, to be incentivized to power them towards success, maintain them in enhancement. Reality shows, game shows, social games, educational Educational experiences, classrooms, auctions, commerce. We don't have to wait years for virtual reality. Programmable video is here today, and we're all over it.
AI assessment note: “there is a timeline, and we map it out in the white paper”