Jan 26, 2018 · 31m · 20vc

20VC: How To Analyse Platform Shifts Effectively, The Effects Of Not Having Free and Open Distribution & The Right Way To Think About Board Composition with Neil Young, Founder & CEO @ N3twork

Neil Young · 20m spoken Harry Stebbings · 9m spoken
0:00 / 0:00

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In this episode of The 20 Minute VC, host Harry Stebbings interviews Neil Young, founder and CEO of N3twork, on navigating platform shifts, evolving mobile game distribution, and managing boards effectively. Neil shares critical frameworks from his leadership roles at Electronic Arts, ngmoco, and N3twork while offering insights into startup M&A and venture capital relationships.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Harry holds 30.2% of the talking time here. How this is scored →

Harry as informed peer 3.3 Guest teaching 5.4 Guest disagreement 1.4 Harry pushing back 1.1
05100:0010:0020:0030:002:46–7:34 · Harry as informed peer 3/10 Podcast Transition and Welcome Harry welcomes Neil and probes into his career background, asking a thoughtful follow-up on how to handle misalignment in large corporations. Neil shares foundational career lessons, notably explaining how Peter Jackson taught him that reaching a mass market requires winning over the hardcore audience first.7:34–12:35 · Harry as informed peer 5/10 Analyzing and Timing Platform Shifts Harry demonstrates good research by referencing Elad Gil, Benedict Evans, and Peter Fenton to frame questions about platform shifts and distribution channels. Neil educates on short-term vs long-term tech expectations and details how app store economics require an LTV versus CAC mindset.12:35–16:05 · Harry as informed peer 2/10 Comparing Traditional Retail Publishing to Digital UA Models Harry openly admits his naivety regarding pre-digital video game distribution. Neil responds with a masterclass detailing EA's historical physical retail salesforce model and contrasting it with modern performance marketing cohorts.16:05–20:25 · Harry as informed peer 4/10 Navigating Startup M&A: The ngmoco Acquisition by DeNA Harry cites the M&A adage that companies are sold rather than bought. Neil gently reframes this quote into good vs bad M&A scenarios and explains how ngmoco sold to DeNA to gain secret knowledge from the future about Japanese mobile monetization.20:25–24:03 · Harry as informed peer 4/10 Optimizing Board Composition and Radical Transparency Harry quotes his partner Fred Destin on board intimacy and radical transparency. Neil provides an entertaining characterization of his board members, contrasting Bing Gordon's wizard brain with Mike Maples' thunder lizard brain.24:03–26:43 · Harry as informed peer 3/10 Quick Fire Round with Neil Young Harry initiates a rapid-fire round. Neil offers a fiery critique of venture capitalists who waste founders' time with slow rolls instead of giving a clear, fast no.26:43–28:46 · Harry as informed peer 2/10 The 5-Year Vision for N3twork and the Gaming Industry Harry asks for the five-year roadmap for N3twork. Neil outlines his macro vision of building the Western counterpart to Tencent through user acquisition, publishing services, and community tools.2:46–7:34 · Guest teaching 5/10 Podcast Transition and Welcome Harry welcomes Neil and probes into his career background, asking a thoughtful follow-up on how to handle misalignment in large corporations. Neil shares foundational career lessons, notably explaining how Peter Jackson taught him that reaching a mass market requires winning over the hardcore audience first.7:34–12:35 · Guest teaching 6/10 Analyzing and Timing Platform Shifts Harry demonstrates good research by referencing Elad Gil, Benedict Evans, and Peter Fenton to frame questions about platform shifts and distribution channels. Neil educates on short-term vs long-term tech expectations and details how app store economics require an LTV versus CAC mindset.12:35–16:05 · Guest teaching 7/10 Comparing Traditional Retail Publishing to Digital UA Models Harry openly admits his naivety regarding pre-digital video game distribution. Neil responds with a masterclass detailing EA's historical physical retail salesforce model and contrasting it with modern performance marketing cohorts.16:05–20:25 · Guest teaching 6/10 Navigating Startup M&A: The ngmoco Acquisition by DeNA Harry cites the M&A adage that companies are sold rather than bought. Neil gently reframes this quote into good vs bad M&A scenarios and explains how ngmoco sold to DeNA to gain secret knowledge from the future about Japanese mobile monetization.20:25–24:03 · Guest teaching 5/10 Optimizing Board Composition and Radical Transparency Harry quotes his partner Fred Destin on board intimacy and radical transparency. Neil provides an entertaining characterization of his board members, contrasting Bing Gordon's wizard brain with Mike Maples' thunder lizard brain.24:03–26:43 · Guest teaching 4/10 Quick Fire Round with Neil Young Harry initiates a rapid-fire round. Neil offers a fiery critique of venture capitalists who waste founders' time with slow rolls instead of giving a clear, fast no.26:43–28:46 · Guest teaching 5/10 The 5-Year Vision for N3twork and the Gaming Industry Harry asks for the five-year roadmap for N3twork. Neil outlines his macro vision of building the Western counterpart to Tencent through user acquisition, publishing services, and community tools.2:46–7:34 · Guest disagreement 1/10 Podcast Transition and Welcome Harry welcomes Neil and probes into his career background, asking a thoughtful follow-up on how to handle misalignment in large corporations. Neil shares foundational career lessons, notably explaining how Peter Jackson taught him that reaching a mass market requires winning over the hardcore audience first.7:34–12:35 · Guest disagreement 2/10 Analyzing and Timing Platform Shifts Harry demonstrates good research by referencing Elad Gil, Benedict Evans, and Peter Fenton to frame questions about platform shifts and distribution channels. Neil educates on short-term vs long-term tech expectations and details how app store economics require an LTV versus CAC mindset.12:35–16:05 · Guest disagreement 1/10 Comparing Traditional Retail Publishing to Digital UA Models Harry openly admits his naivety regarding pre-digital video game distribution. Neil responds with a masterclass detailing EA's historical physical retail salesforce model and contrasting it with modern performance marketing cohorts.16:05–20:25 · Guest disagreement 2/10 Navigating Startup M&A: The ngmoco Acquisition by DeNA Harry cites the M&A adage that companies are sold rather than bought. Neil gently reframes this quote into good vs bad M&A scenarios and explains how ngmoco sold to DeNA to gain secret knowledge from the future about Japanese mobile monetization.20:25–24:03 · Guest disagreement 1/10 Optimizing Board Composition and Radical Transparency Harry quotes his partner Fred Destin on board intimacy and radical transparency. Neil provides an entertaining characterization of his board members, contrasting Bing Gordon's wizard brain with Mike Maples' thunder lizard brain.24:03–26:43 · Guest disagreement 3/10 Quick Fire Round with Neil Young Harry initiates a rapid-fire round. Neil offers a fiery critique of venture capitalists who waste founders' time with slow rolls instead of giving a clear, fast no.26:43–28:46 · Guest disagreement 0/10 The 5-Year Vision for N3twork and the Gaming Industry Harry asks for the five-year roadmap for N3twork. Neil outlines his macro vision of building the Western counterpart to Tencent through user acquisition, publishing services, and community tools.2:46–7:34 · Harry pushing back 1/10 Podcast Transition and Welcome Harry welcomes Neil and probes into his career background, asking a thoughtful follow-up on how to handle misalignment in large corporations. Neil shares foundational career lessons, notably explaining how Peter Jackson taught him that reaching a mass market requires winning over the hardcore audience first.7:34–12:35 · Harry pushing back 2/10 Analyzing and Timing Platform Shifts Harry demonstrates good research by referencing Elad Gil, Benedict Evans, and Peter Fenton to frame questions about platform shifts and distribution channels. Neil educates on short-term vs long-term tech expectations and details how app store economics require an LTV versus CAC mindset.12:35–16:05 · Harry pushing back 1/10 Comparing Traditional Retail Publishing to Digital UA Models Harry openly admits his naivety regarding pre-digital video game distribution. Neil responds with a masterclass detailing EA's historical physical retail salesforce model and contrasting it with modern performance marketing cohorts.16:05–20:25 · Harry pushing back 2/10 Navigating Startup M&A: The ngmoco Acquisition by DeNA Harry cites the M&A adage that companies are sold rather than bought. Neil gently reframes this quote into good vs bad M&A scenarios and explains how ngmoco sold to DeNA to gain secret knowledge from the future about Japanese mobile monetization.20:25–24:03 · Harry pushing back 1/10 Optimizing Board Composition and Radical Transparency Harry quotes his partner Fred Destin on board intimacy and radical transparency. Neil provides an entertaining characterization of his board members, contrasting Bing Gordon's wizard brain with Mike Maples' thunder lizard brain.24:03–26:43 · Harry pushing back 1/10 Quick Fire Round with Neil Young Harry initiates a rapid-fire round. Neil offers a fiery critique of venture capitalists who waste founders' time with slow rolls instead of giving a clear, fast no.26:43–28:46 · Harry pushing back 0/10 The 5-Year Vision for N3twork and the Gaming Industry Harry asks for the five-year roadmap for N3twork. Neil outlines his macro vision of building the Western counterpart to Tencent through user acquisition, publishing services, and community tools.

speaking balance: gold is Harry, purple is the guest (3 minute bins)

0:00 · Harry 96.9% · guest 3.1%0:00 · Harry 96.9% · guest 3.1%3:00 · Harry 20.6% · guest 79.4%3:00 · Harry 20.6% · guest 79.4%6:00 · Harry 16.8% · guest 83.2%6:00 · Harry 16.8% · guest 83.2%9:00 · Harry 25.2% · guest 74.8%9:00 · Harry 25.2% · guest 74.8%12:00 · Harry 14.5% · guest 85.5%12:00 · Harry 14.5% · guest 85.5%15:00 · Harry 15.8% · guest 84.2%15:00 · Harry 15.8% · guest 84.2%18:00 · Harry 6.6% · guest 93.4%18:00 · Harry 6.6% · guest 93.4%21:00 · Harry 9.4% · guest 90.6%21:00 · Harry 9.4% · guest 90.6%24:00 · Harry 28.3% · guest 71.7%24:00 · Harry 28.3% · guest 71.7%27:00 · Harry 43.4% · guest 56.6%27:00 · Harry 43.4% · guest 56.6%30:00 · Harry 100% · guest 0%30:00 · Harry 100% · guest 0%
Sharpest disagreement ▶ 25:36 Calling out VC slow-rolls

Neil expresses strong frustration with venture capitalists who drag out decision-making, calling the slow roll a waste of an entrepreneur's time.

Hardest push from Harry ▶ 9:20 Challenging distribution constraints

Harry brings up Peter Fenton's premise regarding the starvation of free and open distribution to challenge how consumer platforms restrict growth.

Biggest teaching moment ▶ 13:01 Masterclass in retail vs digital gaming publishing

After Harry admits naivety on historical publishing models, Neil delivers an insightful breakdown of EA's physical retail salesforce versus modern CAC and LTV optimization.

Harry holds his own ▶ 7:26 Synthesizing tech thought leadership on platform shifts

Harry showcases deep industry knowledge by weaving together insights from Elad Gil and Benedict Evans to frame a complex question on platform shift timing.

the scores for every segment, with the reasoning behind each
ChapterTopicHarry as informed peerGuest teachingGuest disagreementHarry pushing backWhy
Podcast Transition and Welcome 3511 Harry welcomes Neil and probes into his career background, asking a thoughtful follow-up on how to handle misalignment in large corporations. Neil shares foundational career lessons, notably explaining how Peter Jackson taught him that reaching a mass market requires winning over the hardcore audience first.
Analyzing and Timing Platform Shifts 5622 Harry demonstrates good research by referencing Elad Gil, Benedict Evans, and Peter Fenton to frame questions about platform shifts and distribution channels. Neil educates on short-term vs long-term tech expectations and details how app store economics require an LTV versus CAC mindset.
Comparing Traditional Retail Publishing to Digital UA Models 2711 Harry openly admits his naivety regarding pre-digital video game distribution. Neil responds with a masterclass detailing EA's historical physical retail salesforce model and contrasting it with modern performance marketing cohorts.
Navigating Startup M&A: The ngmoco Acquisition by DeNA 4622 Harry cites the M&A adage that companies are sold rather than bought. Neil gently reframes this quote into good vs bad M&A scenarios and explains how ngmoco sold to DeNA to gain secret knowledge from the future about Japanese mobile monetization.
Optimizing Board Composition and Radical Transparency 4511 Harry quotes his partner Fred Destin on board intimacy and radical transparency. Neil provides an entertaining characterization of his board members, contrasting Bing Gordon's wizard brain with Mike Maples' thunder lizard brain.
Quick Fire Round with Neil Young 3431 Harry initiates a rapid-fire round. Neil offers a fiery critique of venture capitalists who waste founders' time with slow rolls instead of giving a clear, fast no.
The 5-Year Vision for N3twork and the Gaming Industry 2500 Harry asks for the five-year roadmap for N3twork. Neil outlines his macro vision of building the Western counterpart to Tencent through user acquisition, publishing services, and community tools.

Statements from this episode (16)

Insight
Neil Young: Mass market adoption requires capturing a hardcore audience first
“The path to the mass market goes through the hardcore, and so every audience that Has a hardcore, and it's something that you need to find and understand and cultivate and deliver a product to, because it gives you this sort of authentic foundation upon which …”
Neil Young Jan 26, 2018 ▶ 6:16
Insight
Neil Young: IP natural audience size dictates product performance ceilings
“Everything ultimately has a natural audience. So if you had two teams or two game teams, one game team is working on a game based on Star Wars, and another is working on a game based on Babylon five. They're both exactly the same team, exactly the same game. T…”
Neil Young Jan 26, 2018 ▶ 6:52
Opinion
Neil Young: Consumer VR suffered from overhyped short-term expectations
“I think early stage consumer VR has been suffering from that now for the last couple of years, and in the long run, VR may be a very, very powerful platform, but it may not quite fulfill the potential that those early stage Contributors and developers thought …”
Neil Young Jan 26, 2018 ▶ 8:19
Insight
Neil Young: Evaluating platform shifts requires assessing timing and changed user behavior
“And so with each shift in platform, you need to ask yourself a couple of Really simple questions is, one, when will it be real? And two, what user behavior has changed, and how do I leverage that?”
Neil Young Jan 26, 2018 ▶ 8:58
Insight
Neil Young: Lack of open distribution stifles long-term platform innovation
“I think the fact that we don't have free and open distribution in the long term stifles the rate of change.”
Neil Young Jan 26, 2018 ▶ 9:46
Insight
Neil Young: Relying solely on organic virality cannot yield a predictable business
“It's very difficult for me to imagine building a business with any predictability that relies on, as its sort of core premise, the idea of making things that are popular and viral solely.”
Neil Young Jan 26, 2018 ▶ 11:19
Insight
Neil Young: Paid user acquisition is mandatory for crowded app marketplaces
“My sense is that today, paid is the number one thing that you need to think about, especially if you're operating in a very dense or crowded marketplace like the app stores.”
Neil Young Jan 26, 2018 ▶ 12:16
Assertion Supported
Retail video games cost $5M to $100M to develop at EA
“Those games cost anywhere from five to a hundred million dollars to make.”
Neil Young Jan 26, 2018 ▶ 14:05
Disclosure
Neil Young: ngmoco sold after hitting a peak valuation multiple
“We reached a point where we felt like the valuation that we could get for the company at that particular moment was at its peak, at least for the short term. This apex evaluation that it would be difficult for us to get back up to again on a multiple basis for…”
Neil Young Jan 26, 2018 ▶ 17:29
Assertion Supported
Neil Young: Japanese mobile gaming led Western markets in LTV metrics
“The way the Japanese mobile market had developed, it really led the Western market in terms of audience engagement and monetization. And these ideas of LTV versus CAC, Were particularly mature in that market”
Neil Young Jan 26, 2018 ▶ 19:13
Insight
Neil Young: Boards should consist of complementary intelligences without overlap
“When you're assembling a board, the thing that you want around the table are a set of complementary intelligences. So what you'd want to try to avoid is too much overlap in terms of their ability to help, help guide you.”
Neil Young Jan 26, 2018 ▶ 20:35
Opinion
Neil Young: Mike Maples provides pragmatic 'lizard brain' clarity on boards
“If Bing is the wizard brain, Mike is the lizard brain, or as probably he would like to be the thunder lizard brain, but the lizard brain in that Mike very expertly states the obvious. His instincts about what you should do at any given point in time are not pa…”
Neil Young Jan 26, 2018 ▶ 21:29
Insight
Neil Young: CEOs are likely wrong when trusted board members disagree
“If you've got a group of people that you believe in, and that you trust, and they're giving you advice in a vector that is different than the vector you're pursuing, you're actually more likely to be wrong than you are to be right.”
Neil Young Jan 26, 2018 ▶ 23:42
Opinion
Neil Young names Churchill's World War II as his top leadership book
“World War II by Winston Churchill. Best book I've ever read. It gives you intimate insight into how leaders make decisions at points of great stress.”
Neil Young Jan 26, 2018 ▶ 24:15
Opinion
Neil Young: VCs who slow roll founders waste time and lose deals
“I would most like to see VCs respecting the time of entrepreneurs. I can tell you that when I go spend time talking to a VC, there's three types of interaction I have. There's one interaction, which is like very exciting. Holy shit. We have to work together. T…”
Neil Young Jan 26, 2018 ▶ 25:36
Assertion Partly supported
Neil Young: 55% of Tencent's revenues come from games
“People often forget that 55% of Tencent's revenues come from games.”
Neil Young Jan 26, 2018 ▶ 27:12
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