Jun 27, 2025 · 22m · tbpn

The Genius Behind Severance’s Surreal World – Jeremy Hindle

Jeremy Hindle · 12m spoken
0:00 / 0:00
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Acclaimed production designer Jeremy Hindle discusses his design philosophy and world-building techniques across Severance, Top Gun: Maverick, and Zero Dark Thirty while advocating for physical craftsmanship, human artistry, and bold creative risk-taking.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. How this is scored →

The hosts as informed peer 3.6 Guest teaching 4.9 Guest disagreement 2.1 The hosts pushing back 1.4
05100:0010:0020:000:00–2:16 · The hosts as informed peer 2/10 Defining the Visual Aesthetic of Severance The host opens with standard introductory interview questions about workflow and location scouting. Hindle takes over, detailing how Severance was initially written and budgeted like an office sitcom before he conceptualized its retro-dystopian visual language.2:16–5:26 · The hosts as informed peer 4/10 Set Scale, Budgeting, and Unique Locations The host challenges why production design is so expensive if a set largely consists of desks, citing camera lenses and gear. Hindle clarifies the scale by explaining the necessity of five full sound stages, single-use builds like the birthing cabin, and scouting unidentifiable locations.5:26–7:45 · The hosts as informed peer 3/10 Human Artistry Versus Artificial Intelligence The host suggests generative tech or robotic automation could aid fast prototyping in physical set design. Hindle firmly rejects AI and robotics, emphasizing that art requires human intuition, strong personal opinions, and skilled craftspeople like on-set sculptors.7:46–12:39 · The hosts as informed peer 5/10 Balancing CGI Set Extensions and Studio Politics The host pitches economic ideas for modern cinema revival, such as healthy theater dining concepts and synthetic film scarcity. Hindle shares experiences navigating studio budgeting battles and highlights the communal cultural desire for event screenings.12:39–15:52 · The hosts as informed peer 3/10 Design Advice for Podcasting Studios The hosts ask for advice on building their news-style podcast set with monitors and desks. Hindle criticizes generic corporate TV sets as boring and advises building tactile, playful, and low-cost interactive environments instead of copying mainstream newsrooms.15:52–18:40 · The hosts as informed peer 5/10 Cinematic Influences and Industry Realism The host compares studio note dynamics shown in industry satire to venture capital interactions and questions audience psychology regarding White Lotus. Hindle provides production design references like Jacques Tati's Playtime and discusses industry realism.18:41–22:07 · The hosts as informed peer 3/10 Engineering the Darkstar Jet and Complete Set Immersion Hindle describes engineering the Darkstar jet cockpit with Lockheed Skunk Works and 360-degree immersive sets for actors. The host ends by asking if there should be an Academy Award for production design, prompting Hindle to correct him that the category already exists.0:00–2:16 · Guest teaching 4/10 Defining the Visual Aesthetic of Severance The host opens with standard introductory interview questions about workflow and location scouting. Hindle takes over, detailing how Severance was initially written and budgeted like an office sitcom before he conceptualized its retro-dystopian visual language.2:16–5:26 · Guest teaching 5/10 Set Scale, Budgeting, and Unique Locations The host challenges why production design is so expensive if a set largely consists of desks, citing camera lenses and gear. Hindle clarifies the scale by explaining the necessity of five full sound stages, single-use builds like the birthing cabin, and scouting unidentifiable locations.5:26–7:45 · Guest teaching 6/10 Human Artistry Versus Artificial Intelligence The host suggests generative tech or robotic automation could aid fast prototyping in physical set design. Hindle firmly rejects AI and robotics, emphasizing that art requires human intuition, strong personal opinions, and skilled craftspeople like on-set sculptors.7:46–12:39 · Guest teaching 3/10 Balancing CGI Set Extensions and Studio Politics The host pitches economic ideas for modern cinema revival, such as healthy theater dining concepts and synthetic film scarcity. Hindle shares experiences navigating studio budgeting battles and highlights the communal cultural desire for event screenings.12:39–15:52 · Guest teaching 5/10 Design Advice for Podcasting Studios The hosts ask for advice on building their news-style podcast set with monitors and desks. Hindle criticizes generic corporate TV sets as boring and advises building tactile, playful, and low-cost interactive environments instead of copying mainstream newsrooms.15:52–18:40 · Guest teaching 4/10 Cinematic Influences and Industry Realism The host compares studio note dynamics shown in industry satire to venture capital interactions and questions audience psychology regarding White Lotus. Hindle provides production design references like Jacques Tati's Playtime and discusses industry realism.18:41–22:07 · Guest teaching 7/10 Engineering the Darkstar Jet and Complete Set Immersion Hindle describes engineering the Darkstar jet cockpit with Lockheed Skunk Works and 360-degree immersive sets for actors. The host ends by asking if there should be an Academy Award for production design, prompting Hindle to correct him that the category already exists.0:00–2:16 · Guest disagreement 1/10 Defining the Visual Aesthetic of Severance The host opens with standard introductory interview questions about workflow and location scouting. Hindle takes over, detailing how Severance was initially written and budgeted like an office sitcom before he conceptualized its retro-dystopian visual language.2:16–5:26 · Guest disagreement 2/10 Set Scale, Budgeting, and Unique Locations The host challenges why production design is so expensive if a set largely consists of desks, citing camera lenses and gear. Hindle clarifies the scale by explaining the necessity of five full sound stages, single-use builds like the birthing cabin, and scouting unidentifiable locations.5:26–7:45 · Guest disagreement 4/10 Human Artistry Versus Artificial Intelligence The host suggests generative tech or robotic automation could aid fast prototyping in physical set design. Hindle firmly rejects AI and robotics, emphasizing that art requires human intuition, strong personal opinions, and skilled craftspeople like on-set sculptors.7:46–12:39 · Guest disagreement 1/10 Balancing CGI Set Extensions and Studio Politics The host pitches economic ideas for modern cinema revival, such as healthy theater dining concepts and synthetic film scarcity. Hindle shares experiences navigating studio budgeting battles and highlights the communal cultural desire for event screenings.12:39–15:52 · Guest disagreement 3/10 Design Advice for Podcasting Studios The hosts ask for advice on building their news-style podcast set with monitors and desks. Hindle criticizes generic corporate TV sets as boring and advises building tactile, playful, and low-cost interactive environments instead of copying mainstream newsrooms.15:52–18:40 · Guest disagreement 2/10 Cinematic Influences and Industry Realism The host compares studio note dynamics shown in industry satire to venture capital interactions and questions audience psychology regarding White Lotus. Hindle provides production design references like Jacques Tati's Playtime and discusses industry realism.18:41–22:07 · Guest disagreement 2/10 Engineering the Darkstar Jet and Complete Set Immersion Hindle describes engineering the Darkstar jet cockpit with Lockheed Skunk Works and 360-degree immersive sets for actors. The host ends by asking if there should be an Academy Award for production design, prompting Hindle to correct him that the category already exists.0:00–2:16 · The hosts pushing back 0/10 Defining the Visual Aesthetic of Severance The host opens with standard introductory interview questions about workflow and location scouting. Hindle takes over, detailing how Severance was initially written and budgeted like an office sitcom before he conceptualized its retro-dystopian visual language.2:16–5:26 · The hosts pushing back 3/10 Set Scale, Budgeting, and Unique Locations The host challenges why production design is so expensive if a set largely consists of desks, citing camera lenses and gear. Hindle clarifies the scale by explaining the necessity of five full sound stages, single-use builds like the birthing cabin, and scouting unidentifiable locations.5:26–7:45 · The hosts pushing back 1/10 Human Artistry Versus Artificial Intelligence The host suggests generative tech or robotic automation could aid fast prototyping in physical set design. Hindle firmly rejects AI and robotics, emphasizing that art requires human intuition, strong personal opinions, and skilled craftspeople like on-set sculptors.7:46–12:39 · The hosts pushing back 2/10 Balancing CGI Set Extensions and Studio Politics The host pitches economic ideas for modern cinema revival, such as healthy theater dining concepts and synthetic film scarcity. Hindle shares experiences navigating studio budgeting battles and highlights the communal cultural desire for event screenings.12:39–15:52 · The hosts pushing back 1/10 Design Advice for Podcasting Studios The hosts ask for advice on building their news-style podcast set with monitors and desks. Hindle criticizes generic corporate TV sets as boring and advises building tactile, playful, and low-cost interactive environments instead of copying mainstream newsrooms.15:52–18:40 · The hosts pushing back 2/10 Cinematic Influences and Industry Realism The host compares studio note dynamics shown in industry satire to venture capital interactions and questions audience psychology regarding White Lotus. Hindle provides production design references like Jacques Tati's Playtime and discusses industry realism.18:41–22:07 · The hosts pushing back 1/10 Engineering the Darkstar Jet and Complete Set Immersion Hindle describes engineering the Darkstar jet cockpit with Lockheed Skunk Works and 360-degree immersive sets for actors. The host ends by asking if there should be an Academy Award for production design, prompting Hindle to correct him that the category already exists.

speaking balance: gold is the hosts, purple is the guest (3 minute bins)

0:00 · the hosts 0% · guest 100%0:00 · the hosts 0% · guest 100%3:00 · the hosts 0% · guest 100%3:00 · the hosts 0% · guest 100%6:00 · the hosts 0% · guest 100%6:00 · the hosts 0% · guest 100%9:00 · the hosts 0% · guest 100%9:00 · the hosts 0% · guest 100%12:00 · the hosts 0% · guest 100%12:00 · the hosts 0% · guest 100%15:00 · the hosts 0% · guest 100%15:00 · the hosts 0% · guest 100%18:00 · the hosts 0% · guest 100%18:00 · the hosts 0% · guest 100%21:00 · the hosts 0% · guest 100%21:00 · the hosts 0% · guest 100%
Sharpest disagreement ▶ 5:53 Dismissal of AI and robotics in production design

Hindle forcefully rejects the host's tech-automation premise, stating he doesn't need machine-generated ideas and that robots cannot replace human artistic opinion.

Hardest push from the hosts ▶ 2:41 Questioning physical set costs versus camera gear

The host pushes back on production design expenses, arguing that unlike costly lenses, office-based sets look like simple desks.

Biggest teaching moment ▶ 22:07 Correcting the host on Academy Award categories

When the host asks if an Oscar should be created for production design, Hindle immediately points out that it already exists and cites a recent winner.

The host holds their own ▶ 17:39 Mapping Hollywood note-giving onto venture capital dynamics

The host articulates an insightful parallel between executive studio note culture and venture capital governance, demonstrating sharp industry analysis.

the scores for every segment, with the reasoning behind each
ChapterTopicThe hosts as informed peerGuest teachingGuest disagreementThe hosts pushing backWhy
Defining the Visual Aesthetic of Severance 2410 The host opens with standard introductory interview questions about workflow and location scouting. Hindle takes over, detailing how Severance was initially written and budgeted like an office sitcom before he conceptualized its retro-dystopian visual language.
Set Scale, Budgeting, and Unique Locations 4523 The host challenges why production design is so expensive if a set largely consists of desks, citing camera lenses and gear. Hindle clarifies the scale by explaining the necessity of five full sound stages, single-use builds like the birthing cabin, and scouting unidentifiable locations.
Human Artistry Versus Artificial Intelligence 3641 The host suggests generative tech or robotic automation could aid fast prototyping in physical set design. Hindle firmly rejects AI and robotics, emphasizing that art requires human intuition, strong personal opinions, and skilled craftspeople like on-set sculptors.
Balancing CGI Set Extensions and Studio Politics 5312 The host pitches economic ideas for modern cinema revival, such as healthy theater dining concepts and synthetic film scarcity. Hindle shares experiences navigating studio budgeting battles and highlights the communal cultural desire for event screenings.
Design Advice for Podcasting Studios 3531 The hosts ask for advice on building their news-style podcast set with monitors and desks. Hindle criticizes generic corporate TV sets as boring and advises building tactile, playful, and low-cost interactive environments instead of copying mainstream newsrooms.
Cinematic Influences and Industry Realism 5422 The host compares studio note dynamics shown in industry satire to venture capital interactions and questions audience psychology regarding White Lotus. Hindle provides production design references like Jacques Tati's Playtime and discusses industry realism.
Engineering the Darkstar Jet and Complete Set Immersion 3721 Hindle describes engineering the Darkstar jet cockpit with Lockheed Skunk Works and 360-degree immersive sets for actors. The host ends by asking if there should be an Academy Award for production design, prompting Hindle to correct him that the category already exists.

Statements from this episode (10)

Assertion Not checkable as stated
Hindle: Severance was originally budgeted to shoot on location like The Office
“It was budgeted exactly like the office shoot in the location.”
Jeremy Hindle Jun 27, 2025 ▶ 0:56
Assertion Not checkable as stated
Hindle: Severance creators abandoned budget constraints, causing costs to explode
“We didn't have any on service. We just abandoned that thought. Like the cinematographer, Jess and Ben and I, we were like, What do we want to make? And we just made it. The budget exploded. It really did.”
Jeremy Hindle Jun 27, 2025 ▶ 2:32
Assertion Not checkable as stated
Hindle: Severance built a Season 2 birthing cabin for just one scene
“Because we have sets that, you know, the birthing cabin in season two. We built it. It's only in one scene. But it's a particular scene. It's, that's, it's destroyed. Well, never, it doesn't exist anymore.”
Jeremy Hindle Jun 27, 2025 ▶ 3:24
Disclosure
Hindle: Severance production design team does not use any AI
“Well, there's also, AI's a funny one, because we don't use any AI.”
Jeremy Hindle Jun 27, 2025 ▶ 5:53
Assertion Partly supported
Hindle: Zero Dark Thirty used 300 bricklayers for six weeks on compound
“It was 300 people laying bricks for six weeks, just non, just, it was a factory line.”
Jeremy Hindle Jun 27, 2025 ▶ 7:24
Assertion Not checkable as stated
Hindle relies heavily on CGI set extensions and cleanup for Severance
“We use it a lot in severance. We use it a lot. I use it on everything. It's, it is, and I just do a lot of cleanup now.”
Jeremy Hindle Jun 27, 2025 ▶ 7:54
Opinion
Hindle: Traditional broadcast news sets are boring and only care about logos
“Those sets are, they're just designed for this. They're all they care about is their logo. It's so boring.”
Jeremy Hindle Jun 27, 2025 ▶ 13:30
Disclosure
Hindle: Jacques Tati's Playtime was the biggest design reference for Severance
“It's my biggest reference for Severance was, like there's cardboard cutters, there's people in the back, wait till you see the airplane.”
Jeremy Hindle Jun 27, 2025 ▶ 16:12
Assertion Not checkable as stated
Hindle: Top Gun's Darkstar prop jet cost $3 million to build
“No, it was only, I think it was about three million all to build, but it's only, it's not, it obviously doesn't fly, but to build a prop, that's a lot of money for it.”
Jeremy Hindle Jun 27, 2025 ▶ 19:05
Assertion Not checkable as stated
Hindle: Top Gun cockpit contained $3 million Skunk Works prototype buttons
“There's buttons in there that are two, three million dollars that are from prototypes that only 10 people know what they are.”
Jeremy Hindle Jun 27, 2025 ▶ 20:50
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