Oculus, every mention

7 scenes, the whole family · ← back to Oculus

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every year anyone Matt Turck 3Victor Riparbelli 2Benedict Evans 2Chris Dixon 1

Verbatim, from the transcripts: the passages where Oculus comes up

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Is AI a platform shift or a paradigm shift? With Benedict Evans Apr 10, 2024 · 2 mentions

  • ▶ 33:37 Benedict Evans There are other scenes, like there was a VR scene, to some extent there still is, um, although it's out of reach of hobbyists now, but there was a VR scene, Palmer Luckey made the original Oculus like himself out of components he bought on…
  • ▶ 45:19 Benedict Evans So I think there's a sort of symmetry here, in that 10 years ago this month, Facebook bought Oculus, and Oculus has this impractical, bulky device that's clearly not ready for consumers.

Democratizing Video Creation with AI: Lessons From Synthesia’s Journey to 50k+ Customers Jul 19, 2023 · 1 mention

Fireside Chat: Victor Riparbelli (Founder & CEO, Synthesia) with Matt Turck (Partner, FirstMark) May 24, 2021 · 1 mention

  • ▶ 7:25 Victor Riparbelli And we saw that with things like Oculus, for example, which I'd say in large practice driven by advances in these fields.

Fireside Chat: Chris Dixon, General Partner at Andreessen Horowitz (FirstMark's Data Driven) Jun 8, 2018 · 4 mentions

  • ▶ 16:20 Matt Turck So you, you were an early investor in Oculus, uh, right, which, uh, turned out to be pretty good as an investment. 3 times in the scene
  • ▶ 16:55 Chris Dixon You know, the, the new Oculus thing that's going to come out next year, I think they've just, they've just, they've said about, talked about it, Santa Cruz looks promising, but I don't know if it'll hit that price point, but that's…

Artificial Intelligence at Facebook // Antoine Bordes, Facebook [FirstMark's Data Driven] Nov 9, 2016 · 1 mention

  • ▶ 20:46 unnamed speaker Hi, um, I'm interested to know a bit more about the research that you're using here and how you're applying that to virtual reality and augmented reality, um, especially with Facebook, um, acquisition of Oculus, um, we can share three 60…
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