Prediction certainty 3/5 debate potential 2/5

Narula: Distributed computing's next phase will target hard-to-split problems

Herman Narula · a16z Podcast | The Cool Stuff Only Happens at Scale · Jan 2, 2019 · at 2:13

Herman Narula is the founder and CEO of Improbable, a distributed simulation company.

0:00 / 0:12exact quote · 12.6s
▶ Watch the full episode on YouTube → 720p mp4 · rendered on demand · StarZero watermark
“I think the next few years are going to be about attacking problems which are naturally harder to split, harder to scale. And how we go about that, I mean, a whole other layer of reliability is going to be required as well for computations that are more challenging to split up.”

quote is from the automated transcript, cleaned for reading: filler sounds and stutters are removed, nothing is rephrased. names can be misheard (the analysis reads context, assessments check outside sources). how →

More from Herman Narula

Insight
Narula: PC Platforms Like Steam Present Steep UX Barriers For Mobile Gamers
“A lot of people had previously played mobile games. And one of the requirements was to download the game from Steam in order to interact with it. These weren't like hardcore gamers. Just the click process in Steam was utterly alien to them. I mean, these are p…”
Herman Narula Jan 2, 2019 ▶ 9:20 a16z Podcast | Tech Trends Changing Gaming
Opinion
Narula: Fundamental approaches to distributed systems haven't changed since the 1980s
“Most of the ideas that are being used now, like actor paradigms, for example, which some people may be familiar with. I mean, these are from the eighties, right? Nothing's really changed in how we attack distributed systems.”
Herman Narula Jan 2, 2019 ▶ 5:30 a16z Podcast | The Cool Stuff Only Happens at Scale
Prediction Not checkable as stated
Narula: Dominant simulation platforms must rewrite low-level infrastructure software
“I mean, I think ultimately the companies and solutions are going to start dominating the space. They're going to have to redo a lot of stuff at quite low layers in order to make it effective. So there may be a need to throw out some of the work that's gone bef…”
Herman Narula Jan 2, 2019 ▶ 17:26 a16z Podcast | The Cool Stuff Only Happens at Scale
Opinion
Narula: High-Budget AAA Games Suffer From Sameness And Lack Risk
“The one thing as a gamer, as a big fan of some of your games as well, that I've really you know, hated in the last few years has been the sameness and lack of risk around so many of the higher budget productions that are out there.”
Herman Narula Jan 2, 2019 ▶ 6:49 a16z Podcast | Tech Trends Changing Gaming
Opinion
Narula: High-End Graphics Are Not The Primary Driver Of Game Engagement
“I think that graphics are not the be all and end all of gaming experience. I think there's more fundamental components to engagement I wish people would explore more, which aren't as flashy as just increasing pixel density.”
Herman Narula Jan 2, 2019 ▶ 11:37 a16z Podcast | Tech Trends Changing Gaming
Opinion
Narula: System-Based Game Design Can Be Lazy
“Completely, and there's another worst problem, which is that I think some systems case, games-based design can be very lazy, right?”
Herman Narula Jan 2, 2019 ▶ 23:14 a16z Podcast | Tech Trends Changing Gaming
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 1,000 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.