“And so there are a lot of people in the space, but I think the way it's looking right now is a lot of that is just going to stay proprietary. I don't think we're going to find a an all in one solution.”
quote is from the automated transcript, cleaned for reading:
filler sounds and stutters are removed, nothing is rephrased. names can be misheard
(the analysis reads context, assessments check outside sources). how →
More from Peter Rubin
AssertionSupported
Rubin: Magic Leap needs $500 million to build a consumer AR product
“What I understand from people who have experienced Magic Leap, and what they're working on there is, it's going to take half a billion dollars to make this real, to realize this”
Peter RubinJan 2, 2019▶ 3:27a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
AssertionNot checkable as stated
Rubin: VR beat AR to market because core technical problems were solved
“VR is going to be, well, is first to market already. I mean, with the Samsung Gear VR that came out in December, we have a consumer product for sale. That is a big, that's a big leap, leap to make. And then certainly I think that more of the technical problems…”
Peter RubinJan 2, 2019▶ 2:24a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
PredictionHeld up
Rubin: Future headsets will converge to support both VR and AR
“And I think that we're probably, and actually we're going to move to this point where one device is going to be able to handle both, whether that's fully contained VR Or switch, you know, on some continuum to an AR overlay.”
Peter RubinJan 2, 2019▶ 8:41a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
Insight
Rubin: First-person VR requires drastically slower movement or a fixed chassis
“Well, the game design question, I think that if it's going to be first person, it either has to be slowed drastically to what kind of fast switch games are, or you have to give the person a stable You have to give the player a stable environment like a car cha…”
Peter RubinJan 2, 2019▶ 11:54a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
PredictionNot checkable as stated
Rubin: VR motion intensity ratings will evolve to resemble film rating systems
“And that actually maybe is a clue to how we're going to see this evolve. Is there, maybe there's just going to be a scale of probably not one to 10, but I would imagine it's on a G through NC-seventeen type of hierarchy, right? Where only the most battle-harde…”
Peter RubinJan 2, 2019▶ 24:20a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
PredictionHeld up
Rubin: Major publishers will not fund $100 million VR games initially
“So what I don't think we're going to see in the early years are very big. We're not going to see Destiny done for VR. We're not going to see EA buy-in at a hundred million dollar level.”
Peter RubinJan 2, 2019▶ 26:52a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
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